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related pastes to tag 'code'

2104929 - replaying the game level code: game the code level replaying
  1. &noci0x00ff00nl0nl-10nl-20nl200%dnenoci&drowTGRNC[)U"UWEMilynpfykhktuv"qpg"ycu"dgvvgtilynpfykVJCV)U"DCUKECNN[ilynpfykYJCV"JCRRGPGFilynpfykVQ"VJKU"ICOGilynpfykKh"{qw)tg"iqppc"ocmg"c"urkpqhh."ocmg"kv"iqqf%dnedrow&rahc70nl8nl18nl56nl85%dnerahc&ofnikvcoctucncoilynpfykkh"k)o"uwrrqugf"vq"nkmg"vjku"vjgp"{qw"ecp"mkuu"o{"cuu%dneofni
  2.  
  3.  
  4. replaying the game level code
2097220 - Need help on AS2 RPG: help apple flash code tree rpg cs4 as2
  1. I added apple trees to my RPG in Flash, I've got the art for apples and trees, and coding to make apples heal the player. What I'm trying to do is make the tree so that when your character is touching it and pressing spacebar, apples "fall" from the tree. Basically the tree frame 1 is a tree with 2 apples, and the second frame is a fruitless tree. How do I code something that will make 2 pick up-able apples appear near the tree, and slowly have the apples grow back (over around 15 minutes real-time)? P.S. I'm using an "apl" variable.
  2. onClipEvent(load) {
  3. apl=1
  4. }
  5.  
  6. onClipEvent(enterFrame) {
  7. if (_root.char_mc.hitTest(this)) {
  8. if (Key.isDown(Key.SPACE)) {
  9.  
2065157 - Malware Analysis: javascript code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2065135 - Malware Analysis: javascript code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2065132 - Malware Analysis: javascript code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2065128 - Malware Analysis: javascript code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2065125 - Malware Analysis: javascript code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2065123 - Malware Analysis: javascript code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2065122 - Malware Analysis: code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2065118 - Malware Analysis: code analysis malware deobfuscation obfuscated
  1. 1) http://www.livejournal.com/misc/get_domain_session.bml?return=http://bit.ly/msA1IB&ref=nf
  2. 2) http://bit.ly/msA1IB -> http://popolz.tumblr.com/?9 -> http://lnktrn.ch/dislike/dislike.js.php
  3. 3) http://bit.ly/lB2xqI -> http://popolz.tumblr.com/?4 -> http://lnktrn.ch/dislike/dislikebutton.php
  4.  
  5. Code found:
  6. [MALICIOUS CODE SEGMENT]
  7. var dddoak = "http://bit.ly/lB2xqI";
  8. var _1150;
  9.  
2045599 - replaying the game level code by: life game bad a the fun code level get weird replaying secrite
  1. &noci0x00ff2enl-26.027397260274nl1.36986301369863nl27nl77.2727272727273%dnenoci&drowDNCTIJilynpfyklwuv"fq"vjg"ucog"vjkpi"qxgt"cpf"qxgt"cickpilynpfykNQUUGTilynpfykPQY"K"PGGFilynpfyk[QWT"OQPG[#ilynpfykkv)u"vtwg."{qw"equv"og"7"okpwvgu"qh"o{"vkog#%dnedrow&rahc7nl37nl19nl1nl1%dnerahc&ofnipqxc7224"*cvngcuv"yjcv)u"nghv+ilynpfyk<5%dneofni
2036136 - Ninja Wars game microsoft code ninja xna wars
preview unavailable
2006826 - Simple codedStrings: simple java barcode code strings fxp m1o2 elsf
  1. Scanner input = new Scanner( System.in );
  2.                
  3. System.out.println( "Enter a String");
  4. String inputString = input.next();
  5.  
  6. String result = "";
  7.                
  8. for( int index = 0; index < inputString.length(); ++index )
  9.  
1763444 - Replaying the game code: game the fun editor code level replaying
  1. &noci0x786015nl-19.8630136986301nl-8.9041095890411nl-26nl131.818181818182%dnenoci&drowVTGCUQPilynpfykVjg"nkhg"qh"c"iw{"ykvj"pq"nkhg0ilynpfyk"""\QODKGU"CPF"CNKGPUilynpfyk"""""""TWNG#ilynpfykilynpfykItcd"cp"CM69"cpf"igv"vq"vjg"ocnn#%dnedrow&rahc1nl112nl114nl56nl37%dnerahc&ofniC"iw{ilynpfykVtgcuqp"ku"hwp#%dneofni
1762412 - Ubahootah: game the code level nutcasenightmare
  1. &noci0x3cb141nl17.1232876712329nl-32.1917808219178nl-134nl131.818181818182%dnenoci&drowPGYITQWPFUilynpfykKh"{qw"jcxgp)v"jgctf"qh"kv."iq"vjgtg0"PCQ0ilynpfykK"JCXG"C"SWGUVKQP<ilynpfykJQY"YKNN"PI"UWTXKXGilynpfykCOKF"VJG"IKCPVUAilynpfykCpuygt<"kv"yqp)v0"Uwemu"hqt"Vqo0"<R%dnedrow&rahc76nl44nl48nl106nl105%dnerahc&ofniWdcjqqvcjilynpfykYknn"Pgyitqwpfu"uwtxkxgA"Qj"vjg"uwurgpug1jqttqt1tqocpeg#%dneofni
1745866 - Darc's Level: code
  1. &noci0x00561fnl10.958904109589nl-3.42465753424658nl-11nl140%dnenoci&drow[QW"NQUVilynpfyk[qw)tg"rkuugf"qhhilynpfykK"MPQY"[QWT"OCFilynpfykDWV"[QW"PGGF"VQ"EJKNN"QWVilynpfykUGTKQWUN[ilynpfykKv)u"lwuv"c"icog0%dnedrow&rahc1nl1nl1nl1nl1%dnerahc&ofniFcteilynpfykpq"eqoogpv0%dneofni
1745538 - Bob The Game: game the code level replaying
  1. &noci0x00ff00nl0nl-10nl-20nl200%dnenoci&drowTGRNC[)U"UWEMilynpfykhktuv"qpg"ycu"dgvvgtilynpfykVJCV)U"DCUKECNN[ilynpfykYJCV"JCRRGPGFilynpfykVQ"VJKU"ICOGilynpfykKh"{qw)tg"iqppc"ocmg"c"urkpqhh."ocmg"kv"iqqf%dnedrow&rahc70nl8nl18nl56nl85%dnerahc&ofnikvcoctucncoilynpfykkh"k)o"uwrrqugf"vq"nkmg"vjku"vjgp"{qw"ecp"mkuu"o{"cuu%dneofni
  2.  
  3.  
  4. replaying the game level code
1738139 - replaying the game level code: game the code level replaying
  1. &noci0x00ff00nl0nl-10nl-20nl200%dnenoci&drowTGRNC[)U"UWEMilynpfykhktuv"qpg"ycu"dgvvgtilynpfykVJCV)U"DCUKECNN[ilynpfykYJCV"JCRRGPGFilynpfykVQ"VJKU"ICOGilynpfykKh"{qw)tg"iqppc"ocmg"c"urkpqhh."ocmg"kv"iqqf%dnedrow&rahc70nl8nl18nl56nl85%dnerahc&ofnikvcoctucncoilynpfykkh"k)o"uwrrqugf"vq"nkmg"vjku"vjgp"{qw"ecp"mkuu"o{"cuu%dneofni
  2.  
  3.  
  4. replaying the game level code
1703547 - Greg: java code arrays sort beginner
  1. package sort;
  2.  
  3. import java.util.*;
  4.  
  5. public class Main {
  6.     public static void main(String[] args)
  7.     {
  8.         Scanner inNumOfAsks = new Scanner(System.in);
  9.  
1703493 - Greg: java code arrays sort beginner
  1. package sort;
  2.  
  3. import java.util.*;
  4.  
  5. public class Main {
  6.     public static void main(String[] args)
  7.     {
  8.         Scanner inNumOfAsks = new Scanner(System.in);
  9.  
1703491 - Greg: java code arrays sort beginner
  1. package sort;
  2.  
  3. import java.util.*;
  4.  
  5. public class Main {
  6.     public static void main(String[] args)
  7.     {
  8.         Scanner inNumOfAsks = new Scanner(System.in);
  9.  
1703288 - Greg: java code arrays sort beginner
  1. package sort;
  2.  
  3. import java.util.*;
  4.  
  5. public class Main {
  6.     public static void main(String[] args)
  7.     {
  8.         Scanner inNumOfAsks = new Scanner(System.in);
  9.  
1623439 - Windows 98 Source Code: source windows code 98
  1. /*  Source Code to Windows 98 --     Enjoy!           */
  2.  
  3. #include "win31.h"
  4. #include "win95.h"
  5. #include "evenmore.h"
  6. #include "oldstuff.h"
  7. #include "billrulz.h"
  8. #define INSTALL = HARD
  9.  
1558001 - sock_sendpage() vulns: hack code vuln priv pr1v4t3
  1. Ubuntu Ubuntu Linux 9.04 sparc
  2. Ubuntu Ubuntu Linux 9.04 powerpc
  3. Ubuntu Ubuntu Linux 9.04 lpia
  4. Ubuntu Ubuntu Linux 9.04 i386
  5. Ubuntu Ubuntu Linux 9.04 amd64
  6. Ubuntu Ubuntu Linux 8.10 sparc
  7. Ubuntu Ubuntu Linux 8.10 powerpc
  8. Ubuntu Ubuntu Linux 8.10 lpia
  9.  
1447912 - fin du OnPlayerCommandText code fin madx
preview unavailable
1346742 - RC4 Stream Cipher in Assembler: stream code crypt assembler asm rc4 sipher exe crypter pe cave
  1.       push   ebp
  2.          mov      ebp, esp
  3.          add      esp, -10Ch
  4.          mov      ecx, *LĂ„NGE DES PASSWORTS*
  5.          mov      dword ptr ss:[ebp - 108h], ecx
  6.          mov      edi, ebp
  7.          mov      ecx, 0FFh
  8.       schleife1:
  9.  
1335450 - The ubiquitous .htaccess: code htaccess ubiquitous
  1. RewriteEngine On
  2.  
  3. # NOTE: change this to your actual site path; may be "/".
  4.  
  5. RewriteBase /path/
  6.  
  7. RewriteCond %{REQUEST_FILENAME} !-f
  8. RewriteCond %{REQUEST_FILENAME} !-d
  9.  
1241015 - JIBUN WO: code wo jibun geass
  1.           JJJJ  IIIIIIIIIIIIII  BBBBBBBBBBB     UUUU         UUUU  NNNN        NNNN
  2.           J  J  I            I  B          B    U  U         U  U  N   N       N  N
  3.           J  J  IIIII    IIIII  B   BBBB    B   U  U         U  U  N    N      N  N
  4.           J  J      I    I      B   B   B   B   U  U         U  U  N     N     N  N
  5.           J  J      I    I      B   B   B   B   U  U         U  U  N  N   N    N  N
  6.           J  J      I    I      B   BBBB    B   U  U         U  U  N  NN   N   N  N
  7.           J  J      I    I      B          B    U  U         U  U  N  N N   N  N  N
  8.           J  J      I    I      B   BBBBB   B   U  U         U  U  N  N  N   N N  N
  9.  
1237475 - Untitled: php and javascript with server time timer code 10 outputs minute countdown updates
  1. <?php
  2. /* Simple php / javascript code that outputs server time and a 10 minute countdown timer
  3. * It also updates both the clock and countdown timer in real time
  4. *
  5. * Time is displayed and updated as follows:
  6. * 10:41:52 AM
  7. * Update in 08:08 
  8. *
  9.  
  10.  
1228357 - Wildcard String Matching / By Ai: c card useful string snippet cpp code wildcard wild match matching utility
  1. //Wildcard String matching, wrote by Aikar@windower.net
  2. bool strmatchwc(const char* pattern, const char* string, bool Escape = false)
  3. {
  4.         static int i = 0;
  5.         if(!pattern || !string) return false;
  6.         if(!*pattern || !*string)
  7.         {
  8.                 if(!*pattern && !*string)
  9.  
921843 - Hero - The Game: project c cpp code
  1. #include<stdio.h>
  2. #include<conio.h>
  3. #include<process.h>
  4. #include<stdlib.h>
  5. #include<dos.h>
  6.  
  7. static int min=1;
  8. static int sec=59;
  9.  
915755 - Torley - Second Life Video Tutor: life video - embed code second torley tutorials
  1. <object width='425' height='366'><param name='movie' value='http://www.youtube.com/cp/vjVQa1PpcFP7ZwnaSyKZBFEOHfGMKtISWEeWnIDRYVY='></param><param name='wmode' value='transparent'></params><embed src='http://www.youtube.com/cp/vjVQa1PpcFP7ZwnaSyKZBFEOHfGMKtISWEeWnIDRYVY=' type='application/x-shockwave-flash' wmode='transparent' width='425' height='366'></embed></object>
911839 - Animay3's area work omg source code
preview unavailable
911834 - Animay3's area work omg source code
preview unavailable
803222 - Shoes: ruby code shoes why beatiful
  1. class Calc
  2.   def initialize
  3.     @number = 0
  4.     @previous = nil
  5.     @op = nil
  6.   end
  7.  
  8.   def to_s
  9.  
800918 - Dijkstran algoritmia mytilev sov: c code dijkstra route finfing
  1. // Copyright Petri Kuukkanen joulukuu 2006
  2.  
  3. #include <iostream>
  4. #include <vector>
  5. #include <cmath>
  6.  
  7. struct Crossing
  8. {
  9.  
772791 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2. </head>
  3.  
  4.   <form action="" method="" name="article_submit">
  5.  
772790 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2. </head>
  3.  
  4.  <div style="padding-left: 100px; padding-top: 20px;">
  5.   <form action="" method="" name="article_submit">
  6.  
772787 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2. </head>
  3.  
  4.  <div style="padding-left: 100px; padding-top: 20px;">
  5.   <form action="" method="" name="article_submit">
  6.  
772779 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2. </head>
  3.  
  4.  <div style="padding-left: 100px; padding-top: 20px;">
  5.  
772773 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2. </head>
  3.  
  4.  <div style="padding-left: 100px; padding-top: 20px;">
  5.  
772764 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2. </head>
  3.  
  4.  <div style="padding-left: 100px; padding-top: 20px;">
  5.  
772756 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2. </head>
  3.  
  4.  <div style="padding-left: 100px; padding-top: 20px;">
  5.  
772753 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2.   <style type="text/css">
  3.   <!--
  4.   @import submit_article_form.css
  5.   -->
  6.   </style>
  7.  
772750 - Submit_article_form.html: code fcm
  1.   <title>Submit Articles for Issue # <!-- make that update --></title>
  2.   <style type="text/css">
  3.   <!--
  4.   @import submit_article_form.css
  5.   -->
  6.   </style>
  7.  
734578 - lasergun lua code fuer
preview unavailable
701150 - psych.c: c programming coding brainfuck brainf code interpreter
  1. /* psych, v.0.2 - a Brainfuck interpreter
  2.    Copyright (C) 2007 John T. Wodder II
  3.  
  4.    This program is free software; you can redistribute it and/or modify
  5.    it under the terms of the GNU General Public License as published by
  6.    the Free Software Foundation; either version 2 of the License, or
  7.    (at your option) any later version.
  8.  
  9.  
  10.  
worth-right
fantasy-obligation