public class Main { //定義兩個SuperPlayers class的物件作為players SuperPlayers Justin; SuperPlayers HoYin; public Main() { Justin=new SuperPlayers("Justin"); HoYin=new SuperPlayers("HoYin"); } //宣告Justin物件的attack方法直到任何一方死去 public void Attack() { do { Justin.Attack(HoYin); } while ((Justin.isDead | HoYin.isDead) == false); } public static void main(String argv[]) { Main main=new Main(); //宣告這個類別的attack方法 main.Attack(); } }