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#941865 ·published 2008-03-14 00:30 UTC
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// Persistence of Vision Ray Tracer Scene Description File
// File: rubik_sample2.pov
// Vers: 3.5
// Desc: Rubik's cube simulation example
// Date: 13/03/08
// Auth: Nicolas Alvarez
//

#version 3.5;
#include "debug.inc"
Debug_Inc_Stack()
#include "colors.inc"

#include "rubik.inc"

// ----------------------------------------

global_settings
{
  max_trace_level 20
}

camera
{
  location <-3, 7,-10>
  look_at  < 0, 2, 0>
  angle 60
}

background{color rgb 0.1}

light_source
{
  <-25,41,-38>
  color rgb 1
}

// ----------------------------------------

plane
{
  y, 0
  pigment
  {
    checker
    color rgb <0.0,0.0,0.5>
    color rgb 1
    scale 2
  }
  finish
  {
    reflection
    {
      0.25,1
      metallic 0.5
    }
    
  }
}

// ----------------------------------------

#declare Cube = CreateCube();

SetManeuver(Cube,"U2 D2 L2 R2 F2 B2")

AnimManeuver(Cube, clock)

object
{
  CubeObj(Cube)
  scale 0.99
  translate y*1.5
}