rendered paste body// Persistence of Vision Ray Tracer Scene Description File
// File: rubik_sample2.pov
// Vers: 3.5
// Desc: Rubik's cube simulation example
// Date: 13/03/08
// Auth: Nicolas Alvarez
//
#version 3.5;
#include "debug.inc"
Debug_Inc_Stack()
#include "colors.inc"
#include "rubik.inc"
// ----------------------------------------
global_settings
{
max_trace_level 20
}
camera
{
location <-3, 7,-10>
look_at < 0, 2, 0>
angle 60
}
background{color rgb 0.1}
light_source
{
<-25,41,-38>
color rgb 1
}
// ----------------------------------------
plane
{
y, 0
pigment
{
checker
color rgb <0.0,0.0,0.5>
color rgb 1
scale 2
}
finish
{
reflection
{
0.25,1
metallic 0.5
}
}
}
// ----------------------------------------
#declare Cube = CreateCube();
SetManeuver(Cube,"U2 D2 L2 R2 F2 B2")
AnimManeuver(Cube, clock)
object
{
CubeObj(Cube)
scale 0.99
translate y*1.5
}