rendered paste body// the_first.cpp : Defines the entry point for the console application.//#include "stdafx.h"#include <cstdlib> #include <string>#include <ctime>#include <iostream>#include "characters.h"using namespace std;int main(){ srand((unsigned)time(0)); baseChar *p; p = new baseChar(); return 0;}//characters.h blah blah these are the character creation and modification functions#pragmaclass baseChar {public: baseChar(); void generateChar(int sLevel); void showChar() const;private: int str; int dex; int mind; int level;};baseChar::baseChar(): str(0), dex(0), mind(0) {}void baseChar::generateChar(int sLevel) { sLevel += 10; str = rand() % sLevel; dex = rand() % sLevel; mind = rand() % sLevel;}void baseChar::showChar() const { cout << "Strenth: " << str << " Dexterity: " << dex << " Mind: " << mind << endl;}