rendered paste body#include <a_samp>
#include <float>
#include <core>
//the teams---------------------------------------------------------------------
#define TEAM_CIA 1
#define TEAM_MEDIC_CIA 2
#define TEAM_DRUGDEALERS 3
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define sscanf
//Colors------------------------------------------------------------------------
#define COLOR_RED_PINK #CC0033
#define COLOR_PINK #CC0099
#define COLOR_RED #FF0000
#define COLOR_YELLOW #FFFF00
#define COLOR_ORANGE #FF6600
#define COLOR_BLACK #000000
#define COLOR_BLUE #000066
#if defined FILTERSCRIPT
static gTeam[MAX_PLAYERS];
//Forwards----------------------------------------------------------------------
forward SetPlayerToTeamColor(playerid);
forward SetupPlayerForClassSelection(playerid);
forward SetPlayerTeamFromClass(playerid,classid);
forward ExitTheGameMode();
//main--------------------------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" CIA vs Drugdealers LV by Jeroen\n");
print("----------------------------------\n");
}
//OnGameModeUnit----------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText(“Ballas vs Vagos”);
SetWorldTime(6); // tijd in uren.
ShowNameTags(1); // Spelers namen boven health balk aan of uit. Nu aan
ShowPlayerMarkers(1); // Blokjes op radar aan o
AddPlayerClass(228, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);
AddPlayerClass(227, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);
AddPlayerClass(255, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);
AddPlayerClass(33, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);
AddPlayerClass(70, 2588.147, 2158.204, 10.81299, 270.0, 22,300,4,1,15,1);
AddPlayerClass(253, 2588.147, 2158.204, 10.81299, 270.0, 22,300,4,1,15,1);
AddPlayerClass(21, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);
AddPlayerClass(28, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);
AddPlayerClass(29, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);
AddPlayerClass(30, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);
new Float:bikeY = 2156.293; // (Float/Single) De Y positie waar je wilt waar de rij begint.
new count; // (Integer) Gebruiken voor de lus
for(count = 0; count <= 5; count++)
{
AddStaticVehicle(522,2602.026, bikeY,10.82031, 270.0,-1,-1); // Spawn het voertuig
bikeY += 2.5; // Stop bij bikeY +2.5 zodat de volgende BMX niet op dezelfde plek staat.
}
new Float:bikeY1 = 1868.415; // (Float/Single) De Y positie waar je wilt waar de rij begint.
new count1; // (Integer) Gebruiken voor de lus
for(count = 0; count <= 5; count++)
{
AddStaticVehicle(522,2630.302, bikeY,10.82031, 270.0,-1,-1); // Spawn het voertuig
bikeY += 2.5; // Stop bij bikeY +2.5 zodat de volgende BMX niet op dezelfde plek staat.
}
new Float:bikeY2 = 2303.934; // (Float/Single) De Y positie waar je wilt waar de rij begint.
new count2; // (Integer) Gebruiken voor de lus
for(count = 0; count <= 5; count++)
{
AddStaticVehicle(522,1910.072, bikeY2,10.82031, 270.0,-1,-1); // Spawn het voertuig
bikeY += 2.5; // Stop bij bikeY +2.5 zodat de volgende BMX niet op dezelfde plek staat.
return 0;
}
}
//OnPlayerConnect---------------------------------------------------------------
public OnPlayerConnect(playerid)
{
SetPlayerColor(playerid,COLOR_BLACK); // Kleur
GameTextForPlayer(playerid,"~r~Welcome! ~y~Have fun!",2000,5); // Text
return 1;
}
//SetupPlayerForClassSelection--------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
}
//SetPlayerTeamFromClass--------------------------------------------------------
public SetPlayerTeamFromClass(playerid,classid)
{
if(classid == 228 || classid == 227 || classid == 255 || classid == 33) {
gTeam[playerid] = TEAM_CIA;
} else if(classid == 70 || classid == 253) {
gTeam[playerid] = TEAM_MEDIC_CIA;
} else if(classid == 21 || classid == 28 || classid == 29 || classid == 30) {
gTeam[playerid] = TEAM_DRUGDEALERS
}
}
//SetPlayerToTeamColor----------------------------------------------------------
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_CIA) {
SetPlayerColor(playerid,COLOR_BLUE); // geel
} else if(gTeam[playerid] == TEAM_MEDIC_CIA) {
SetPlayerColor(playerid,COLOR_PINK); // roze/paars
} else if(gTeam[playerid] == TEAM_DRUGDEALERS} {
SetPlayerColor(playerid, COLOR_RED);
}
}
//OnPlayerRequestClass----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
SetPlayerTeamFromClass(playerid,classid);
if(classid == 228 || classid == 227 || classid == 255 || classid == 33) {
GameTextForPlayer(playerid,"~r~CIA",1000,5);
} else if(classid == 70 || classid == 253) {
GameTextForPlayer(playerid,"~r~MEDIC CIA",1000,5);
} else if(classid == 21 || classid == 28 || classid == 29 || classid == 30)
GameTextForPlayer(playerid,"~r~DRUGDEALERS",1000,5);
return 1;
}
//OnPlayerSpawn-----------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,0);
if(gTeam[playerid] == TEAM_CIA) {
SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
GameTextForPlayer(playerid,
"Kill the ~b~Drugdealers!!"
6000,5);
}
else if(gTeam[playerid] == TEAM_MEDIC_CIA) {
SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
GameTextForPlayer(playerid,
"Heal the ~p~CIA!",
6000,5);
}
else if(gTeam[playerid] == TEAM_DRUGDEALERS) {
SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
GameTextForPlayer(playerid,
"Kill the ~r~CIA!",
6000,5);
}
//ExitTheGameMode---------------------------------------------------------------
public ExitTheGameMode()
{
GameModeExit();
}
//OnPlayerDeath-----------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new deathstr[256];
new whodiedname[MAX_PLAYER_NAME+1];
new whokilledname[MAX_PLAYER_NAME+1];
new deathreasonstr[256];
GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME);
GetWeaponName(reason,deathreasonstr,255);
if(killerid == INVALID_PLAYER_ID) {
if(strlen(deathreasonstr)) {
format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr);
} else {
format(deathstr,256,"%s died",whodiedname);
}
SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
} else {
GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME);
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
if(strlen(deathreasonstr)) {
format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr);
} else {
format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname);
}
SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
}
else {
// Team kill
format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr);
SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
}
}
return 1;
}
//------------------------------------------------------------------------------
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid, 1922.5964, -1399.8970, 50.000);
GameTextForPlayer(playerid, "Your dieing, Cya!", 6000,5);
return 1;
}
dcmd(heal, 4, cmdtext);
return 0;
}
dcmd_heal(playerid, params[])
{
new
id;
if (sscanf(params, "d", id)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/heal <playerid>\"");
else if (!IsPlayerConnected(id)) SendClientMessage(playerid, 0xFF0000AA, "Player not found");
else
{
SetPlayerHealth(id, 100.0);
SendClientMessage(id, 0x00FF00AA, "You have been healed");
SendClientMessage(playerid, 0x00FF00AA, "Player healed");
}
return 1;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}