//SocialServices
new string[256];
TotalWealth=0;
for(new i=0; i<MAX_PROPERTIES; i++) {
if (propertyOwner[i] == playerid) {
TotalWealth+=propertyCurrentValue[i];
}
}
TotalWealth+=GetPlayerMoney(playerid);
TotalWealth+=bank[playerid];
if(TotalWealth < 10000000){
if(X250[playerid] >= 1995.5 && X250[playerid] <= 2006.0 && Y250[playerid] >= 1518.0 && Y250[playerid] <= 1569.0) {
SendClientMessage(playerid, COLOR_SYSTEM_PM, "* You are already receiving $ 100 every 5 seconds, no extra welfare for you at the moment.");
} else {
format(moneyreason, sizeof(moneyreason), "* Money increased by $%d (old: $%d), because player-id %d received welfare", 500, GetPlayerMoney(playerid), playerid);
StatGivePlayerMoney(playerid, 500, moneyreason);
if(FirstWellfare[playerid] == 1){
SendClientMessage(playerid, COLOR_SYSTEM_PM, "* You received a welfare of $ 500 to support you on this server.");
SendClientMessage(playerid, COLOR_SYSTEM_PM, "* You continue to receive this welfare as long as your total wealth -money and properties- is below 10 mil.");
format(string,sizeof(string),"~y~Received Wellfare ~g~$");
Wellfare[playerid] = TextDrawCreate(320.00, 430.00, string);
// TextDrawSetOutline(Wellfare[playerid], 0);
TextDrawFont(Wellfare[playerid], 3);
// TextDrawSetProportional(Wellfare[playerid], 2);
TextDrawAlignment(Wellfare[playerid], 2);
TextDrawShowForPlayer (playerid, Wellfare[playerid]);
FirstWellfare[playerid] = 0;
} else {
SendClientMessage(playerid, COLOR_SYSTEM_PM, "* You received a wellfare of $500.");
format(string,sizeof(string),"~y~Received Wellfare ~g~$");
Wellfare[playerid] = TextDrawCreate(320.00, 430.00, string);
// TextDrawSetOutline(Wellfare[playerid], 0);
TextDrawFont(Wellfare[playerid], 3);
// TextDrawSetProportional(Wellfare[playerid], 2);
TextDrawAlignment(Wellfare[playerid], 2);
TextDrawShowForPlayer (playerid, Wellfare[playerid]);
FirstWellfare[playerid] = 0;
}
WelFare[playerid]=1;
}