rendered paste body//////SanFierro RolePlay/////
/////Created By Nate660/////
////Thanks Kapil For KIHC////
/////Thanks For Help SA-MP Fourm/////
////If You Use ThiS Please Leave Me Credit////
////Script Start Date 9-06-07/////
////Script End Date 10-12-07/////
////I Will Continue Updating THis////
////Current Version 1.1.0///////
#include <a_samp>
#include <core>
#include <float>
#include <dini>
#include <dudb>
#include <KIHC>
static gTeam[MAX_PLAYERS]; // Keeps Track of teams in SF-RP
new Menu:gMenu0[256];
new Menu:gMenue0[256];
new Menu:gMenu1[256];
new Menu:gMenue1[256];
new Menu:gMenu2[256];
new Menu:gMenue2[256];
new Menu:gMenu3[256];
new Menu:gMenue3[256];
new Menu:gMenu4[256];
new Menu:gMenue4[256];
new Menu:gMenu5[256];
new Menu:gMenue5[256];
new Menu:gMenu6[256];
new Menu:gMenue6[256];
new Menu:gMenu7[256];
new Menu:gMenue7[256];
new Menu:gMenu8[256];
new Menu:gMenue8[256];
new Menu:gMenu9[256];
new Menu:gMenue9[256];
new Menu:gMenu10[256];
new Menu:gMenue10[256];
new Menu:gMenu11[256];
new Menu:gMenue11[256];
new Menu:gMenu12[256];
new Menu:gMenue12[256];
new Menu:gMenu13[256];
new Menu:gMenue13[256];
new Menu:gMenu14[256];
new Menu:gMenue14[256];
new Menu:gMenu15[256];
new Menu:gMenue15[256];
new Menu:gMenu16[256];
new Menu:gMenue16[256];
new Menu:gMenu17[256];
new Menu:gMenue17[256];
new Menu:gMenu18[256];
new Menu:gMenue18[256];
new Menu:gMenu19[256];
new Menu:gMenue19[256];
new Menu:gMenu20[256];
new Menu:gMenue20[256];
new Menu:gMenu21[256];
new Menu:gMenue21[256];
new Menu:gMenu22[256];
new Menu:gMenue22[256];
new Menu:gMenu23[256];
new Menu:gMenue23[256];
new Menu:gMenu24[256];
new Menu:gMenue24[256];
new Menu:gMenu25[256];
new Menu:gMenue25[256];
new Menu:gMenu26[256];
new Menu:gMenue26[256];
new Menu:gMenu27[256];
new Menu:gMenue27[256];
new Menu:gMenu28[256];
new Menu:gMenue28[256];
new Menu:gMenu29[256];
new Menu:gMenue29[256];
new Menu:gMenu30[256];
new Menu:gMenue30[256];
new Menu:gMenu31[256];
new Menu:gMenue31[256];
new Menu:gMenu32[256];
new Menu:gMenue32[256];
new Menu:gMenu33[256];
new Menu:gMenue33[256];
new Menu:gMenu34[256];
new Menu:gMenue34[256];
new Menu:gMenu35[256];
new Menu:gMenue35[256];
new Menu:gMenu36[256];
new Menu:gMenue36[256];
new Menu:gMenu37[256];
new Menu:gMenue37[256];
new Menu:gMenu38[256];
new Menu:gMenue38[256];
new Menu:gMenu39[256];
new Menu:gMenue39[256];
new Menu:gMenu40[256];
new Menu:gMenue40[256];
new Menu:gMenu41[256];
new Menu:gMenue41[256];
new Menu:gMenu42[256];
new Menu:gMenue42[256];
new Menu:gMenu43[256];
new Menu:gMenue43[256];
new Menu:gMenu44[256];
new Menu:gMenue44[256];
new Menu:gMenu45[256];
new Menu:gMenue45[256];
new Menu:gMenu46[256];
new Menu:gMenue46[256];
new Menu:gMenu47[256];
new Menu:gMenue47[256];
new Menu:gMenu48[256];
new Menu:gMenue48[256];
new Menu:gMenu49[256];
new Menu:gMenue49[256];
new Menu:gMenu50[256];
new Menu:gMenue50[256];
new Menu:gMenu51[256];
new Menu:gMenue51[256];
new gPlayerClass[MAX_PLAYERS];
new Raped[MAX_PLAYERS];
new logged[MAX_PLAYERS];
new CreatedCars[100];
new CreatedCar = 0;
new STI[2][0] = {
{"Aids"},
{"Syphilis"}
};
#pragma unused ret_memcpy
//Color Defines
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PURPLE 0x800080AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
//Team Defines
#define TEAM_WORKER 0
#define TEAM_FIREFIGHTER 1
#define TEAM_COP 2
#define TEAM_MECHANIC 4
#define TEAM_TAXIBUS 5
#define TEAM_MEDIC 6
#define TEAM_PILOT 7
#define TEAM_CIVILIAN 8
#define FILE_SETTINGS "settings.ini"
#define FILE_TOTALSTAT "totalstat.ini"
#define FILE_BLACKLIST "blacklist.ini"
forward DestroyTextTimer(Text:text);
forward RapedMe(playerid);
forward Float:GetDistanceBetweenPlayers(p1,p2);
forward PayDay(playerid, cash);
main()
{
print("\n----------------------------------");
print(" San Fierro RolePlay By Nate660");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("SF-RP");
AddPlayerClass(50,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // sf-rp mechanics spawn
AddPlayerClass(32,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // sf-rp mechanics spawn
AddPlayerClass(261,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // sf-rp mechanics spawn
AddPlayerClass(217,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // sf-rp mechanics spawn
AddPlayerClass(253,-1754.6635,958.7066,24.8828,163.2550,0,0,0,0,0,0); // sf-rp taxi/bus spawn
AddPlayerClass(165,-1754.6635,958.7066,24.8828,163.2550,0,0,0,0,0,0); // sf-rp taxi/bus spawn
AddPlayerClass(164,-1754.6635,958.7066,24.8828,163.2550,0,0,0,0,0,0); // sf-rp taxi/bus spawn
AddPlayerClass(274,-2663.2737,632.8727,14.4531,193.5192,0,0,0,0,0,0); // sf-rp medics spawn
AddPlayerClass(71,-2663.2737,632.8727,14.4531,193.5192,0,0,0,0,0,0); // sf-rp medics spawn
AddPlayerClass(276,-2663.2737,632.8727,14.4531,193.5192,0,0,0,0,0,0); // sf-rp medics spawn
AddPlayerClass(255,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // sf-rp pilot spawn
AddPlayerClass(61,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // sf-rp pilot spawn
AddPlayerClass(164,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // sf-rp pilot spawn
AddPlayerClass(172,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // sf-rp pilot spawn
AddPlayerClass(277,-2024.6454,66.8784,28.4407,270.4131,0,0,0,0,0,0); // sf-rp firefighter spawn
AddPlayerClass(278,-2024.6454,66.8784,28.4407,270.4131,0,0,0,0,0,0); // sf-rp firefighter spawn
AddPlayerClass(279,-2024.6454,66.8784,28.4407,270.4131,0,0,0,0,0,0); // sf-rp firefighter spawn
AddPlayerClass(16,-2080.7566,252.7428,39.3953,172.6816,0,0,0,0,0,0); // sf-rp construction spawn
AddPlayerClass(27,-2080.7566,252.7428,39.3953,172.6816,0,0,0,0,0,0); // sf-rp construction spawn
AddPlayerClass(260,-2080.7566,252.7428,39.3953,172.6816,0,0,0,0,0,0); // sf-rp construction spawn
AddPlayerClass(281,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // sf-rp cop spawn
AddPlayerClass(280,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // sf-rp cop spawn
AddPlayerClass(284,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // sf-rp cop spawn
AddPlayerClass(288,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // sf-rp cop spawn
AddPlayerClass(283,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // sf-rp cop spawn
AddPlayerClass(246,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // sf-rp cop spawnwoman
AddPlayerClass(286,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // sf-rp cop spawn
AddPlayerClass(188,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(259,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(138,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(80,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(99,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(26,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(203,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(216,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(232,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(100,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(51,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(28,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(158,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(264,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(87,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(29,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(78,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(94,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(213,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(181,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(242,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(21,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddPlayerClass(19,-2193.3188,289.4814,35.3203,0.3251,0,0,0,0,0,0);
AddStaticVehicle(429,-2162.9761,293.7885,34.9206,0.1673,2,39); // sf-rp Banshee
AddStaticVehicle(541,-2167.1702,294.2055,34.9209,2.6872,2,39); // sf-rp Bullet
AddStaticVehicle(492,-2171.4482,293.6299,34.9224,359.8894,2,39); // sf-rp greenwood
AddStaticVehicle(475,-2176.0142,293.6442,34.9211,359.8203,2,39); // sf-rp Car that is now
AddStaticVehicle(562,-2162.9170,306.2026,34.9213,181.5363,2,39); // sf-rp elegy
AddStaticVehicle(480,-2167.5022,305.9372,34.9212,182.0892,2,39); // sf-rp comet
AddStaticVehicle(402,-2171.2854,305.7405,34.9236,181.0096,2,39); // sf-rp buffalo
AddStaticVehicle(422,-2175.7771,305.7611,34.9233,180.0073,2,39); // sf-rp bobcat
AddStaticVehicle(475,-2205.5044,293.9247,34.9217,0.0304,2,39); // sf-rp yankee
AddStaticVehicle(486,-2061.9856,272.7451,35.3162,273.5261,2,39); // sf-rp bulldozer
AddStaticVehicle(406,-2046.4180,288.0285,34.5102,182.2673,2,39); // sf-rp bigass truck
AddStaticVehicle(486,-2093.9050,276.2232,34.9247,355.8015,2,39); // bulldozer
AddStaticVehicle(406,-2099.3203,244.0579,35.6115,173.4507,2,39); // bigass truck
AddStaticVehicle(597,-1611.9727,673.5441,6.9626,181.6085,0,1); // sf-rp cop car
AddStaticVehicle(597,-1594.2646,672.5800,6.9626,176.7416,0,1); // sf-rp copcar
AddStaticVehicle(597,-1593.5822,652.3950,6.9626,1.3140,0,1); // sf-rp cop car
AddStaticVehicle(597,-1616.7960,652.6038,6.9626,0.6196,0,1); // sf-rp copcar
AddStaticVehicle(597,-1628.7367,652.5331,6.9726,0.8455,0,1); // sf-rp copcar
AddStaticVehicle(490,-1636.6252,665.9559,6.9551,267.9916,0,1); // sf-rp rancher
AddStaticVehicle(490,-1604.9026,652.2119,6.9549,4.7139,0,1); // sf-rp rancher
AddStaticVehicle(407,-2021.3077,84.2446,27.7586,271.3240,0,1); // sf-rp firetruck
AddStaticVehicle(407,-2020.9305,75.4216,27.8054,275.1901,0,1); // sf-rp firetruck
AddStaticVehicle(407,-2018.4757,93.6571,27.5804,274.5204,0,1); // sf-rp firetruck
AddStaticVehicle(496,-2139.2632,385.2727,35.0869,178.3456,0,1); // sf-rp random car
AddStaticVehicle(519,-1346.9088,-229.4326,15.0673,319.5721,5,5); // sf-rp shamel
AddStaticVehicle(553,-1363.3031,-183.8846,15.5071,312.1017,61,74); // sf-rp nevada
AddStaticVehicle(497,-1363.5117,-149.4744,14.3151,345.6410,5,5); // sf-rp maverick
AddStaticVehicle(592,-1434.0636,-91.8521,15.3581,139.3517,5,5); // sf-rp andromeda
AddStaticVehicle(488,-1297.8655,-7.4539,14.3345,221.2311,5,5); // sf-rp maverick
AddStaticVehicle(447,-1222.7142,-10.4997,14.1857,46.1716,75,2); // sf-rp seaheli
AddStaticVehicle(511,-1285.0160,-72.0869,15.5406,97.0902,5,5); // sf-rp beagle
AddStaticVehicle(425,-1286.5896,-144.5890,14.7101,78.7080,5,5); // sf-rp hunter
AddStaticVehicle(593,-1276.6501,-196.3447,14.6341,5.9566,5,5); // sf-rp dodo
AddStaticVehicle(553,-1317.9247,-260.4760,15.4589,288.2743,55,23); // sf-rp nevada
AddStaticVehicle(593,-1244.9066,-179.2087,14.6323,55.9629,5,5); // sf-rp dodo
AddStaticVehicle(519,-1213.3124,-157.1063,15.0512,109.4835,5,5); // sf-rp shamel
AddStaticVehicle(416,-2668.5098,625.1065,14.5746,359.9926,1,3); // sf-rp ambulance
AddStaticVehicle(416,-2691.5098,619.4815,14.5746,359.9926,1,3); // sf-rp ambulance
AddStaticVehicle(416,-2696.5098,612.9819,14.5753,359.9926,1,3); // sf-rp ambulance
AddStaticVehicle(416,-2695.5098,598.8561,14.5753,359.9925,1,3); // sf-rp ambulance
AddStaticVehicle(416,-2691.1348,592.4935,14.6466,359.9844,1,3); // sf-rp ambulance
AddStaticVehicle(416,-2631.2595,624.9828,14.5613,359.9930,1,3); // sf-rp ambulance
AddStaticVehicle(416,-2606.8464,623.2706,14.6087,359.2480,1,3); // sf-rp ambulance
AddStaticVehicle(431,-1728.4426,957.6014,25.0004,270.3876,25,1); // sf-rp bus
AddStaticVehicle(420,-1767.0001,951.1321,24.5412,0.0009,25,1); // sf-rp taxi
AddStaticVehicle(420,-1773.2501,944.2571,24.5412,0.0008,25,1); // sf-rp taxi
AddStaticVehicle(431,-1779.8098,957.7968,25.0007,91.9595,25,1); // sf-rp bus
AddStaticVehicle(470,-1382.4476,455.7917,7.1736,0.0806,43,0); // sf-rp mechcar
AddStaticVehicle(421,-1409.6677,455.5678,7.1072,8.2557,30,1); // sf-rp mechanic car
AddStaticVehicle(470,-1439.3806,455.0811,7.1695,0.3379,43,0); // sf-rp mechaniccar
AddStaticVehicle(542,-1465.0303,455.6733,6.8998,358.9681,31,93); // sf-rp mechcar
AddStaticPickup(1273,2,-2621.268554,-112.385803,4.342578);//Pickup Id 0;
AddStaticPickup(1273,2,-2620.756591,-185.110443,7.203125);//Pickup Id 1;
AddStaticPickup(1273,2,-2620.271240,-134.771881,5.000000);//Pickup Id 2;
AddStaticPickup(1273,2,-2724.916259,-92.767272,7.054711);//Pickup Id 3;
AddStaticPickup(1273,2,-2723.830566,-191.197219,4.335937);//Pickup Id 4;
AddStaticPickup(1273,2,-2689.665527,-152.769088,5.000000);//Pickup Id 5;
AddStaticPickup(1273,2,-2689.152832,-89.430183,4.335937);//Pickup Id 6;
AddStaticPickup(1273,2,-2685.051513,-96.538459,7.193309);//Pickup Id 7;
AddStaticPickup(1273,2,-2721.427490,-23.291238,4.335937);//Pickup Id 8;
AddStaticPickup(1273,2,-2687.844970,115.617134,6.916421);//Pickup Id 9;
AddStaticPickup(1273,2,-2434.399658,1300.996459,18.421985);//Pickup Id 10;
AddStaticPickup(1273,2,-2475.984130,1274.275634,25.670480);//Pickup Id 11;
AddStaticPickup(1273,2,-2477.234863,1244.549804,33.609375);//Pickup Id 12;
AddStaticPickup(1273,2,-2476.668457,1310.899169,15.495339);//Pickup Id 13;
AddStaticPickup(1273,2,-2476.945068,1338.184204,8.503883);//Pickup Id 14;
AddStaticPickup(1273,2,-2382.658935,1318.012939,16.218574);//Pickup Id 15;
AddStaticPickup(1273,2,-2351.620361,1299.633789,19.571418);//Pickup Id 16;
AddStaticPickup(1273,2,-2382.849121,1245.014892,29.694141);//Pickup Id 17;
AddStaticPickup(1273,2,-2396.911865,1131.596313,55.733276);//Pickup Id 18;
AddStaticPickup(1273,2,-2423.859375,1139.001220,55.726562);//Pickup Id 19;
AddStaticPickup(1273,2,-2512.436279,1029.211791,73.680953);//Pickup Id 20;
AddStaticPickup(1273,2,-2510.921386,942.947509,65.289062);//Pickup Id 21;
AddStaticPickup(1273,2,-2549.260253,1145.318115,55.726562);//Pickup Id 22;
AddStaticPickup(1273,2,-2573.016113,1154.652832,55.733940);//Pickup Id 23;
AddStaticPickup(1273,2,-2217.113037,577.202026,35.171875);//Pickup Id 24;
AddStaticPickup(1273,2,-2279.618164,645.759460,49.445312);//Pickup Id 25;
AddStaticPickup(1273,2,-2303.044677,730.560913,49.450534);//Pickup Id 26;
AddStaticPickup(1273,2,-2278.356933,767.932617,49.445312);//Pickup Id 27;
AddStaticPickup(1273,2,-2155.908935,645.365051,52.367187);//Pickup Id 28;
AddStaticPickup(1273,2,-2128.641357,602.595336,45.013332);//Pickup Id 29;
AddStaticPickup(1273,2,-2455.116943,504.024780,30.077461);//Pickup Id 30;
AddStaticPickup(1273,2,-2655.139404,639.344726,14.453125);//Pickup Id 31;
AddStaticPickup(1273,2,-2695.450927,639.835632,14.453125);//Pickup Id 32;
AddStaticPickup(1273,2,-2721.810302,923.946411,67.593750);//Pickup Id 33;
AddStaticPickup(1273,2,-1668.537597,743.425964,19.178636);//Pickup Id 34;
AddStaticPickup(1273,2,-1457.485107,840.740173,7.187500);//Pickup Id 35;
AddStaticPickup(1273,2,-1581.077514,866.849609,7.695312);//Pickup Id 36;
AddStaticPickup(1273,2,-1917.071044,671.642700,46.562500);//Pickup Id 37;
AddStaticPickup(1273,2,-1917.061767,660.469543,46.562500);//Pickup Id 38;
AddStaticPickup(1273,2,-1929.271728,640.166076,46.562500);//Pickup Id 39;
AddStaticPickup(1273,2,-1963.902954,639.137268,46.562500);//Pickup Id 40;
AddStaticPickup(1273,2,-1986.316650,647.299865,46.568286);//Pickup Id 41;
AddStaticPickup(1273,2,-1986.078247,660.516845,46.568286);//Pickup Id 42;
AddStaticPickup(1273,2,-2034.813354,902.202453,50.650222);//Pickup Id 43;
AddStaticPickup(1273,2,-1881.912353,823.816650,35.175907);//Pickup Id 44;
AddStaticPickup(1273,2,-1749.469848,902.568603,25.085937);//Pickup Id 45;
AddStaticPickup(1273,2,-1758.551879,903.573913,25.085937);//Pickup Id 46;
AddStaticPickup(1273,2,-1767.427001,903.688903,24.882829);//Pickup Id 47;
AddStaticPickup(1273,2,-1740.329956,903.136230,25.085937);//Pickup Id 48;
AddStaticPickup(1273,2,-2016.822509,-39.455242,35.309619);//Pickup Id 49;
AddStaticPickup(1273,2,-2146.688964,98.546432,35.320312);//Pickup Id 50;
AddStaticPickup(1273,2,-2149.280273,95.911262,35.320312);//Pickup Id 51;
SetTimer("RapedMe",1000,1);
SetTimer("PayDay", 1200000, 1);
for(new i = 0; i < sizeof(CreatedCars); i++)
{
CreatedCars[i] = 0;
}
gMenu0[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu0[255],0,Info);
AddMenuItem(gMenu0[255],0,Enter);
AddMenuItem(gMenu0[255],0,Buy);
AddMenuItem(gMenu0[255],0,Rent);
AddMenuItem(gMenu0[255],0,Sell);
AddMenuItem(gMenu0[255],0,Lock);
gMenue0[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue0[255],0,EatFood);
AddMenuItem(gMenue0[255],0,Exercise);
AddMenuItem(gMenue0[255],0,Exit);
gMenu1[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu1[255],0,Info);
AddMenuItem(gMenu1[255],0,Enter);
AddMenuItem(gMenu1[255],0,Buy);
AddMenuItem(gMenu1[255],0,Rent);
AddMenuItem(gMenu1[255],0,Sell);
AddMenuItem(gMenu1[255],0,Lock);
gMenue1[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue1[255],0,EatFood);
AddMenuItem(gMenue1[255],0,Exercise);
AddMenuItem(gMenue1[255],0,Exit);
gMenu2[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu2[255],0,Info);
AddMenuItem(gMenu2[255],0,Enter);
AddMenuItem(gMenu2[255],0,Buy);
AddMenuItem(gMenu2[255],0,Rent);
AddMenuItem(gMenu2[255],0,Sell);
AddMenuItem(gMenu2[255],0,Lock);
gMenue2[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue2[255],0,EatFood);
AddMenuItem(gMenue2[255],0,Exercise);
AddMenuItem(gMenue2[255],0,Exit);
gMenu3[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu3[255],0,Info);
AddMenuItem(gMenu3[255],0,Enter);
AddMenuItem(gMenu3[255],0,Buy);
AddMenuItem(gMenu3[255],0,Rent);
AddMenuItem(gMenu3[255],0,Sell);
AddMenuItem(gMenu3[255],0,Lock);
gMenue3[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue3[255],0,EatFood);
AddMenuItem(gMenue3[255],0,Exercise);
AddMenuItem(gMenue3[255],0,Exit);
gMenu4[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu4[255],0,Info);
AddMenuItem(gMenu4[255],0,Enter);
AddMenuItem(gMenu4[255],0,Buy);
AddMenuItem(gMenu4[255],0,Rent);
AddMenuItem(gMenu4[255],0,Sell);
AddMenuItem(gMenu4[255],0,Lock);
gMenue4[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue4[255],0,EatFood);
AddMenuItem(gMenue4[255],0,Exercise);
AddMenuItem(gMenue4[255],0,Exit);
gMenu5[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu5[255],0,Info);
AddMenuItem(gMenu5[255],0,Enter);
AddMenuItem(gMenu5[255],0,Buy);
AddMenuItem(gMenu5[255],0,Rent);
AddMenuItem(gMenu5[255],0,Sell);
AddMenuItem(gMenu5[255],0,Lock);
gMenue5[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue5[255],0,EatFood);
AddMenuItem(gMenue5[255],0,Exercise);
AddMenuItem(gMenue5[255],0,Exit);
gMenu6[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu6[255],0,Info);
AddMenuItem(gMenu6[255],0,Enter);
AddMenuItem(gMenu6[255],0,Buy);
AddMenuItem(gMenu6[255],0,Rent);
AddMenuItem(gMenu6[255],0,Sell);
AddMenuItem(gMenu6[255],0,Lock);
gMenue6[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue6[255],0,EatFood);
AddMenuItem(gMenue6[255],0,Exercise);
AddMenuItem(gMenue6[255],0,Exit);
gMenu7[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu7[255],0,Info);
AddMenuItem(gMenu7[255],0,Enter);
AddMenuItem(gMenu7[255],0,Buy);
AddMenuItem(gMenu7[255],0,Rent);
AddMenuItem(gMenu7[255],0,Sell);
AddMenuItem(gMenu7[255],0,Lock);
gMenue7[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue7[255],0,EatFood);
AddMenuItem(gMenue7[255],0,Exercise);
AddMenuItem(gMenue7[255],0,Exit);
gMenu8[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu8[255],0,Info);
AddMenuItem(gMenu8[255],0,Enter);
AddMenuItem(gMenu8[255],0,Buy);
AddMenuItem(gMenu8[255],0,Rent);
AddMenuItem(gMenu8[255],0,Sell);
AddMenuItem(gMenu8[255],0,Lock);
gMenue8[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue8[255],0,EatFood);
AddMenuItem(gMenue8[255],0,Exercise);
AddMenuItem(gMenue8[255],0,Exit);
gMenu9[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu9[255],0,Info);
AddMenuItem(gMenu9[255],0,Enter);
AddMenuItem(gMenu9[255],0,Buy);
AddMenuItem(gMenu9[255],0,Rent);
AddMenuItem(gMenu9[255],0,Sell);
AddMenuItem(gMenu9[255],0,Lock);
gMenue9[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue9[255],0,EatFood);
AddMenuItem(gMenue9[255],0,Exercise);
AddMenuItem(gMenue9[255],0,Exit);
gMenu10[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu10[255],0,Info);
AddMenuItem(gMenu10[255],0,Enter);
AddMenuItem(gMenu10[255],0,Buy);
AddMenuItem(gMenu10[255],0,Rent);
AddMenuItem(gMenu10[255],0,Sell);
AddMenuItem(gMenu10[255],0,Lock);
gMenue10[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue10[255],0,EatFood);
AddMenuItem(gMenue10[255],0,Exercise);
AddMenuItem(gMenue10[255],0,Exit);
gMenu11[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu11[255],0,Info);
AddMenuItem(gMenu11[255],0,Enter);
AddMenuItem(gMenu11[255],0,Buy);
AddMenuItem(gMenu11[255],0,Rent);
AddMenuItem(gMenu11[255],0,Sell);
AddMenuItem(gMenu11[255],0,Lock);
gMenue11[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue11[255],0,EatFood);
AddMenuItem(gMenue11[255],0,Exercise);
AddMenuItem(gMenue11[255],0,Exit);
gMenu12[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu12[255],0,Info);
AddMenuItem(gMenu12[255],0,Enter);
AddMenuItem(gMenu12[255],0,Buy);
AddMenuItem(gMenu12[255],0,Rent);
AddMenuItem(gMenu12[255],0,Sell);
AddMenuItem(gMenu12[255],0,Lock);
gMenue12[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue12[255],0,EatFood);
AddMenuItem(gMenue12[255],0,Exercise);
AddMenuItem(gMenue12[255],0,Exit);
gMenu13[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu13[255],0,Info);
AddMenuItem(gMenu13[255],0,Enter);
AddMenuItem(gMenu13[255],0,Buy);
AddMenuItem(gMenu13[255],0,Rent);
AddMenuItem(gMenu13[255],0,Sell);
AddMenuItem(gMenu13[255],0,Lock);
gMenue13[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue13[255],0,EatFood);
AddMenuItem(gMenue13[255],0,Exercise);
AddMenuItem(gMenue13[255],0,Exit);
gMenu14[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu14[255],0,Info);
AddMenuItem(gMenu14[255],0,Enter);
AddMenuItem(gMenu14[255],0,Buy);
AddMenuItem(gMenu14[255],0,Rent);
AddMenuItem(gMenu14[255],0,Sell);
AddMenuItem(gMenu14[255],0,Lock);
gMenue14[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue14[255],0,EatFood);
AddMenuItem(gMenue14[255],0,Exercise);
AddMenuItem(gMenue14[255],0,Exit);
gMenu15[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu15[255],0,Info);
AddMenuItem(gMenu15[255],0,Enter);
AddMenuItem(gMenu15[255],0,Buy);
AddMenuItem(gMenu15[255],0,Rent);
AddMenuItem(gMenu15[255],0,Sell);
AddMenuItem(gMenu15[255],0,Lock);
gMenue15[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue15[255],0,EatFood);
AddMenuItem(gMenue15[255],0,Exercise);
AddMenuItem(gMenue15[255],0,Exit);
gMenu16[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu16[255],0,Info);
AddMenuItem(gMenu16[255],0,Enter);
AddMenuItem(gMenu16[255],0,Buy);
AddMenuItem(gMenu16[255],0,Rent);
AddMenuItem(gMenu16[255],0,Sell);
AddMenuItem(gMenu16[255],0,Lock);
gMenue16[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue16[255],0,EatFood);
AddMenuItem(gMenue16[255],0,Exercise);
AddMenuItem(gMenue16[255],0,Exit);
gMenu17[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu17[255],0,Info);
AddMenuItem(gMenu17[255],0,Enter);
AddMenuItem(gMenu17[255],0,Buy);
AddMenuItem(gMenu17[255],0,Rent);
AddMenuItem(gMenu17[255],0,Sell);
AddMenuItem(gMenu17[255],0,Lock);
gMenue17[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue17[255],0,EatFood);
AddMenuItem(gMenue17[255],0,Exercise);
AddMenuItem(gMenue17[255],0,Exit);
gMenu18[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu18[255],0,Info);
AddMenuItem(gMenu18[255],0,Enter);
AddMenuItem(gMenu18[255],0,Buy);
AddMenuItem(gMenu18[255],0,Rent);
AddMenuItem(gMenu18[255],0,Sell);
AddMenuItem(gMenu18[255],0,Lock);
gMenue18[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue18[255],0,EatFood);
AddMenuItem(gMenue18[255],0,Exercise);
AddMenuItem(gMenue18[255],0,Exit);
gMenu19[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu19[255],0,Info);
AddMenuItem(gMenu19[255],0,Enter);
AddMenuItem(gMenu19[255],0,Buy);
AddMenuItem(gMenu19[255],0,Rent);
AddMenuItem(gMenu19[255],0,Sell);
AddMenuItem(gMenu19[255],0,Lock);
gMenue19[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue19[255],0,EatFood);
AddMenuItem(gMenue19[255],0,Exercise);
AddMenuItem(gMenue19[255],0,Exit);
gMenu20[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu20[255],0,Info);
AddMenuItem(gMenu20[255],0,Enter);
AddMenuItem(gMenu20[255],0,Buy);
AddMenuItem(gMenu20[255],0,Rent);
AddMenuItem(gMenu20[255],0,Sell);
AddMenuItem(gMenu20[255],0,Lock);
gMenue20[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue20[255],0,EatFood);
AddMenuItem(gMenue20[255],0,Exercise);
AddMenuItem(gMenue20[255],0,Exit);
gMenu21[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu21[255],0,Info);
AddMenuItem(gMenu21[255],0,Enter);
AddMenuItem(gMenu21[255],0,Buy);
AddMenuItem(gMenu21[255],0,Rent);
AddMenuItem(gMenu21[255],0,Sell);
AddMenuItem(gMenu21[255],0,Lock);
gMenue21[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue21[255],0,EatFood);
AddMenuItem(gMenue21[255],0,Exercise);
AddMenuItem(gMenue21[255],0,Exit);
gMenu22[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu22[255],0,Info);
AddMenuItem(gMenu22[255],0,Enter);
AddMenuItem(gMenu22[255],0,Buy);
AddMenuItem(gMenu22[255],0,Rent);
AddMenuItem(gMenu22[255],0,Sell);
AddMenuItem(gMenu22[255],0,Lock);
gMenue22[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue22[255],0,EatFood);
AddMenuItem(gMenue22[255],0,Exercise);
AddMenuItem(gMenue22[255],0,Exit);
gMenu23[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu23[255],0,Info);
AddMenuItem(gMenu23[255],0,Enter);
AddMenuItem(gMenu23[255],0,Buy);
AddMenuItem(gMenu23[255],0,Rent);
AddMenuItem(gMenu23[255],0,Sell);
AddMenuItem(gMenu23[255],0,Lock);
gMenue23[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue23[255],0,EatFood);
AddMenuItem(gMenue23[255],0,Exercise);
AddMenuItem(gMenue23[255],0,Exit);
gMenu24[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu24[255],0,Info);
AddMenuItem(gMenu24[255],0,Enter);
AddMenuItem(gMenu24[255],0,Buy);
AddMenuItem(gMenu24[255],0,Rent);
AddMenuItem(gMenu24[255],0,Sell);
AddMenuItem(gMenu24[255],0,Lock);
gMenue24[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue24[255],0,EatFood);
AddMenuItem(gMenue24[255],0,Exercise);
AddMenuItem(gMenue24[255],0,Exit);
gMenu25[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu25[255],0,Info);
AddMenuItem(gMenu25[255],0,Enter);
AddMenuItem(gMenu25[255],0,Buy);
AddMenuItem(gMenu25[255],0,Rent);
AddMenuItem(gMenu25[255],0,Sell);
AddMenuItem(gMenu25[255],0,Lock);
gMenue25[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue25[255],0,EatFood);
AddMenuItem(gMenue25[255],0,Exercise);
AddMenuItem(gMenue25[255],0,Exit);
gMenu26[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu26[255],0,Info);
AddMenuItem(gMenu26[255],0,Enter);
AddMenuItem(gMenu26[255],0,Buy);
AddMenuItem(gMenu26[255],0,Rent);
AddMenuItem(gMenu26[255],0,Sell);
AddMenuItem(gMenu26[255],0,Lock);
gMenue26[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue26[255],0,EatFood);
AddMenuItem(gMenue26[255],0,Exercise);
AddMenuItem(gMenue26[255],0,Exit);
gMenu27[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu27[255],0,Info);
AddMenuItem(gMenu27[255],0,Enter);
AddMenuItem(gMenu27[255],0,Buy);
AddMenuItem(gMenu27[255],0,Rent);
AddMenuItem(gMenu27[255],0,Sell);
AddMenuItem(gMenu27[255],0,Lock);
gMenue27[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue27[255],0,EatFood);
AddMenuItem(gMenue27[255],0,Exercise);
AddMenuItem(gMenue27[255],0,Exit);
gMenu28[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu28[255],0,Info);
AddMenuItem(gMenu28[255],0,Enter);
AddMenuItem(gMenu28[255],0,Buy);
AddMenuItem(gMenu28[255],0,Rent);
AddMenuItem(gMenu28[255],0,Sell);
AddMenuItem(gMenu28[255],0,Lock);
gMenue28[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue28[255],0,EatFood);
AddMenuItem(gMenue28[255],0,Exercise);
AddMenuItem(gMenue28[255],0,Exit);
gMenu29[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu29[255],0,Info);
AddMenuItem(gMenu29[255],0,Enter);
AddMenuItem(gMenu29[255],0,Buy);
AddMenuItem(gMenu29[255],0,Rent);
AddMenuItem(gMenu29[255],0,Sell);
AddMenuItem(gMenu29[255],0,Lock);
gMenue29[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue29[255],0,EatFood);
AddMenuItem(gMenue29[255],0,Exercise);
AddMenuItem(gMenue29[255],0,Exit);
gMenu30[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu30[255],0,Info);
AddMenuItem(gMenu30[255],0,Enter);
AddMenuItem(gMenu30[255],0,Buy);
AddMenuItem(gMenu30[255],0,Rent);
AddMenuItem(gMenu30[255],0,Sell);
AddMenuItem(gMenu30[255],0,Lock);
gMenue30[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue30[255],0,EatFood);
AddMenuItem(gMenue30[255],0,Exercise);
AddMenuItem(gMenue30[255],0,Exit);
gMenu31[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu31[255],0,Info);
AddMenuItem(gMenu31[255],0,Enter);
AddMenuItem(gMenu31[255],0,Buy);
AddMenuItem(gMenu31[255],0,Rent);
AddMenuItem(gMenu31[255],0,Sell);
AddMenuItem(gMenu31[255],0,Lock);
gMenue31[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue31[255],0,EatFood);
AddMenuItem(gMenue31[255],0,Exercise);
AddMenuItem(gMenue31[255],0,Exit);
gMenu32[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu32[255],0,Info);
AddMenuItem(gMenu32[255],0,Enter);
AddMenuItem(gMenu32[255],0,Buy);
AddMenuItem(gMenu32[255],0,Rent);
AddMenuItem(gMenu32[255],0,Sell);
AddMenuItem(gMenu32[255],0,Lock);
gMenue32[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue32[255],0,EatFood);
AddMenuItem(gMenue32[255],0,Exercise);
AddMenuItem(gMenue32[255],0,Exit);
gMenu33[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu33[255],0,Info);
AddMenuItem(gMenu33[255],0,Enter);
AddMenuItem(gMenu33[255],0,Buy);
AddMenuItem(gMenu33[255],0,Rent);
AddMenuItem(gMenu33[255],0,Sell);
AddMenuItem(gMenu33[255],0,Lock);
gMenue33[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue33[255],0,EatFood);
AddMenuItem(gMenue33[255],0,Exercise);
AddMenuItem(gMenue33[255],0,Exit);
gMenu34[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu34[255],0,Info);
AddMenuItem(gMenu34[255],0,Enter);
AddMenuItem(gMenu34[255],0,Buy);
AddMenuItem(gMenu34[255],0,Rent);
AddMenuItem(gMenu34[255],0,Sell);
AddMenuItem(gMenu34[255],0,Lock);
gMenue34[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue34[255],0,EatFood);
AddMenuItem(gMenue34[255],0,Exercise);
AddMenuItem(gMenue34[255],0,Exit);
gMenu35[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu35[255],0,Info);
AddMenuItem(gMenu35[255],0,Enter);
AddMenuItem(gMenu35[255],0,Buy);
AddMenuItem(gMenu35[255],0,Rent);
AddMenuItem(gMenu35[255],0,Sell);
AddMenuItem(gMenu35[255],0,Lock);
gMenue35[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue35[255],0,EatFood);
AddMenuItem(gMenue35[255],0,Exercise);
AddMenuItem(gMenue35[255],0,Exit);
gMenu36[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu36[255],0,Info);
AddMenuItem(gMenu36[255],0,Enter);
AddMenuItem(gMenu36[255],0,Buy);
AddMenuItem(gMenu36[255],0,Rent);
AddMenuItem(gMenu36[255],0,Sell);
AddMenuItem(gMenu36[255],0,Lock);
gMenue36[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue36[255],0,EatFood);
AddMenuItem(gMenue36[255],0,Exercise);
AddMenuItem(gMenue36[255],0,Exit);
gMenu37[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu37[255],0,Info);
AddMenuItem(gMenu37[255],0,Enter);
AddMenuItem(gMenu37[255],0,Buy);
AddMenuItem(gMenu37[255],0,Rent);
AddMenuItem(gMenu37[255],0,Sell);
AddMenuItem(gMenu37[255],0,Lock);
gMenue37[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue37[255],0,EatFood);
AddMenuItem(gMenue37[255],0,Exercise);
AddMenuItem(gMenue37[255],0,Exit);
gMenu38[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu38[255],0,Info);
AddMenuItem(gMenu38[255],0,Enter);
AddMenuItem(gMenu38[255],0,Buy);
AddMenuItem(gMenu38[255],0,Rent);
AddMenuItem(gMenu38[255],0,Sell);
AddMenuItem(gMenu38[255],0,Lock);
gMenue38[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue38[255],0,EatFood);
AddMenuItem(gMenue38[255],0,Exercise);
AddMenuItem(gMenue38[255],0,Exit);
gMenu39[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu39[255],0,Info);
AddMenuItem(gMenu39[255],0,Enter);
AddMenuItem(gMenu39[255],0,Buy);
AddMenuItem(gMenu39[255],0,Rent);
AddMenuItem(gMenu39[255],0,Sell);
AddMenuItem(gMenu39[255],0,Lock);
gMenue39[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue39[255],0,EatFood);
AddMenuItem(gMenue39[255],0,Exercise);
AddMenuItem(gMenue39[255],0,Exit);
gMenu40[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu40[255],0,Info);
AddMenuItem(gMenu40[255],0,Enter);
AddMenuItem(gMenu40[255],0,Buy);
AddMenuItem(gMenu40[255],0,Rent);
AddMenuItem(gMenu40[255],0,Sell);
AddMenuItem(gMenu40[255],0,Lock);
gMenue40[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue40[255],0,EatFood);
AddMenuItem(gMenue40[255],0,Exercise);
AddMenuItem(gMenue40[255],0,Exit);
gMenu41[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu41[255],0,Info);
AddMenuItem(gMenu41[255],0,Enter);
AddMenuItem(gMenu41[255],0,Buy);
AddMenuItem(gMenu41[255],0,Rent);
AddMenuItem(gMenu41[255],0,Sell);
AddMenuItem(gMenu41[255],0,Lock);
gMenue41[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue41[255],0,EatFood);
AddMenuItem(gMenue41[255],0,Exercise);
AddMenuItem(gMenue41[255],0,Exit);
gMenu42[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu42[255],0,Info);
AddMenuItem(gMenu42[255],0,Enter);
AddMenuItem(gMenu42[255],0,Buy);
AddMenuItem(gMenu42[255],0,Rent);
AddMenuItem(gMenu42[255],0,Sell);
AddMenuItem(gMenu42[255],0,Lock);
gMenue42[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue42[255],0,EatFood);
AddMenuItem(gMenue42[255],0,Exercise);
AddMenuItem(gMenue42[255],0,Exit);
gMenu43[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu43[255],0,Info);
AddMenuItem(gMenu43[255],0,Enter);
AddMenuItem(gMenu43[255],0,Buy);
AddMenuItem(gMenu43[255],0,Rent);
AddMenuItem(gMenu43[255],0,Sell);
AddMenuItem(gMenu43[255],0,Lock);
gMenue43[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue43[255],0,EatFood);
AddMenuItem(gMenue43[255],0,Exercise);
AddMenuItem(gMenue43[255],0,Exit);
gMenu44[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu44[255],0,Info);
AddMenuItem(gMenu44[255],0,Enter);
AddMenuItem(gMenu44[255],0,Buy);
AddMenuItem(gMenu44[255],0,Rent);
AddMenuItem(gMenu44[255],0,Sell);
AddMenuItem(gMenu44[255],0,Lock);
gMenue44[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue44[255],0,EatFood);
AddMenuItem(gMenue44[255],0,Exercise);
AddMenuItem(gMenue44[255],0,Exit);
gMenu45[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu45[255],0,Info);
AddMenuItem(gMenu45[255],0,Enter);
AddMenuItem(gMenu45[255],0,Buy);
AddMenuItem(gMenu45[255],0,Rent);
AddMenuItem(gMenu45[255],0,Sell);
AddMenuItem(gMenu45[255],0,Lock);
gMenue45[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue45[255],0,EatFood);
AddMenuItem(gMenue45[255],0,Exercise);
AddMenuItem(gMenue45[255],0,Exit);
gMenu46[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu46[255],0,Info);
AddMenuItem(gMenu46[255],0,Enter);
AddMenuItem(gMenu46[255],0,Buy);
AddMenuItem(gMenu46[255],0,Rent);
AddMenuItem(gMenu46[255],0,Sell);
AddMenuItem(gMenu46[255],0,Lock);
gMenue46[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue46[255],0,EatFood);
AddMenuItem(gMenue46[255],0,Exercise);
AddMenuItem(gMenue46[255],0,Exit);
gMenu47[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu47[255],0,Info);
AddMenuItem(gMenu47[255],0,Enter);
AddMenuItem(gMenu47[255],0,Buy);
AddMenuItem(gMenu47[255],0,Rent);
AddMenuItem(gMenu47[255],0,Sell);
AddMenuItem(gMenu47[255],0,Lock);
gMenue47[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue47[255],0,EatFood);
AddMenuItem(gMenue47[255],0,Exercise);
AddMenuItem(gMenue47[255],0,Exit);
gMenu48[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu48[255],0,Info);
AddMenuItem(gMenu48[255],0,Enter);
AddMenuItem(gMenu48[255],0,Buy);
AddMenuItem(gMenu48[255],0,Rent);
AddMenuItem(gMenu48[255],0,Sell);
AddMenuItem(gMenu48[255],0,Lock);
gMenue48[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue48[255],0,EatFood);
AddMenuItem(gMenue48[255],0,Exercise);
AddMenuItem(gMenue48[255],0,Exit);
gMenu49[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu49[255],0,Info);
AddMenuItem(gMenu49[255],0,Enter);
AddMenuItem(gMenu49[255],0,Buy);
AddMenuItem(gMenu49[255],0,Rent);
AddMenuItem(gMenu49[255],0,Sell);
AddMenuItem(gMenu49[255],0,Lock);
gMenue49[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue49[255],0,EatFood);
AddMenuItem(gMenue49[255],0,Exercise);
AddMenuItem(gMenue49[255],0,Exit);
gMenu50[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu50[255],0,Info);
AddMenuItem(gMenu50[255],0,Enter);
AddMenuItem(gMenu50[255],0,Buy);
AddMenuItem(gMenu50[255],0,Rent);
AddMenuItem(gMenu50[255],0,Sell);
AddMenuItem(gMenu50[255],0,Lock);
gMenue50[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue50[255],0,EatFood);
AddMenuItem(gMenue50[255],0,Exercise);
AddMenuItem(gMenue50[255],0,Exit);
gMenu51[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu51[255],0,Info);
AddMenuItem(gMenu51[255],0,Enter);
AddMenuItem(gMenu51[255],0,Buy);
AddMenuItem(gMenu51[255],0,Rent);
AddMenuItem(gMenu51[255],0,Sell);
AddMenuItem(gMenu51[255],0,Lock);
gMenue51[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue51[255],0,EatFood);
AddMenuItem(gMenue51[255],0,Exercise);
AddMenuItem(gMenue51[255],0,Exit);
return 1;
}
public OnGameModeExit()
{
print("\n--SF-RP Unloaded Succesfully");
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, -853.4641,-881.7031,149.6406);
SetPlayerCameraPos(playerid, -850.4641,-878.7031,149.6406);
SetPlayerCameraLookAt(playerid, -853.4641,-881.7031,149.6406);
SetPlayerClass(playerid, classid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);
}
case 2:
{
GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);
}
case 3:
{
GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);
}
case 4:
{
GameTextForPlayer(playerid, "~y~Taxi-Bus Driver", 500, 3);
}
case 5:
{
GameTextForPlayer(playerid, "~y~Taxi-Bus Driver", 500, 3);
}
case 6:
{
GameTextForPlayer(playerid, "~y~Taxi-Bus Driver", 500, 3);
}
case 7:
{
GameTextForPlayer(playerid, "~p~Medic", 500, 3);
}
case 8:
{
GameTextForPlayer(playerid, "~p~Medic", 500, 3);
}
case 9:
{
GameTextForPlayer(playerid, "~p~Medic", 500, 3);
}
case 10:
{
GameTextForPlayer(playerid, "~g~Pilot", 500, 3);
}
case 11:
{
GameTextForPlayer(playerid, "~g~Pilot", 500, 3);
}
case 12:
{
GameTextForPlayer(playerid, "~g~Pilot", 500, 3);
}
case 13:
{
GameTextForPlayer(playerid, "~g~Pilot", 500, 3);
}
case 14:
{
GameTextForPlayer(playerid, "~r~FireFighter", 500, 3);
}
case 15:
{
GameTextForPlayer(playerid, "~r~FireFighter", 500, 3);
}
case 16:
{
GameTextForPlayer(playerid, "~r~FireFighter", 500, 3);
}
case 17:
{
GameTextForPlayer(playerid, "Construction Worker", 500, 3);
}
case 18:
{
GameTextForPlayer(playerid, "Construction Worker", 500, 3);
}
case 19:
{
GameTextForPlayer(playerid, "Construction Worker", 500, 3);
}
case 20:
{
GameTextForPlayer(playerid, "~b~SFPD ~g~(Cop)", 500, 3);
}
case 21:
{
GameTextForPlayer(playerid, "~b~SFPD ~g~(COP)", 500, 3);
}
case 22:
{
GameTextForPlayer(playerid, "~b~SFPD ~g~(COP)", 500, 3);
}
case 23:
{
GameTextForPlayer(playerid, "~b~SFPD ~g~(COP)", 500, 3);
}
case 24:
{
GameTextForPlayer(playerid, "~b~SFPD ~g~(COP)", 500, 3);
}
case 25:
{
GameTextForPlayer(playerid, "~b~SFPD ~g~(COP)", 500, 3);
}
case 26:
{
GameTextForPlayer(playerid, "~b~SFPD ~g~(COP)", 500, 3);
}
case 27:
{
GameTextForPlayer(playerid, "~b~Young Pimp ~g~(Civilian)", 500, 3);
}
case 28:
{
GameTextForPlayer(playerid, "~b~Business Man ~g~(Civilian)", 500, 3);
}
case 29:
{
GameTextForPlayer(playerid, "~b~Hot Babe ~g~(Civilian)", 500, 3);
}
case 30:
{
GameTextForPlayer(playerid, "~b~Boxer ~g~(Civilian)", 500, 3);
}
case 31:
{
GameTextForPlayer(playerid, "~b~RollerBlader ~g~(Civilian)", 500, 3);
}
case 32:
{
GameTextForPlayer(playerid, "~b~Hiker ~g~(Civilian)", 500, 3);
}
case 33:
{
GameTextForPlayer(playerid, "~b~Karate Instructor ~g~(Civilian)", 500, 3);
}
case 34:
{
GameTextForPlayer(playerid, "~b~Hot Hooker ~g~(Civilian)", 500, 3);
}
case 35:
{
GameTextForPlayer(playerid, "~b~Old Bitch ~g~(Civilian)", 500, 3);
}
case 36:
{
GameTextForPlayer(playerid, "~b~Biker ~g~(Civilian)", 500, 3);
}
case 37:
{
GameTextForPlayer(playerid, "~b~Jock ~g~(Civilian)", 500, 3);
}
case 38:
{
GameTextForPlayer(playerid, "~b~Rapper ~g~(Civilian)", 500, 3);
}
case 39:
{
GameTextForPlayer(playerid, "~b~Hillbilly ~g~(Civilian)", 500, 3);
}
case 40:
{
GameTextForPlayer(playerid, "~b~Clown ~g~(Civilian)", 500, 3);
}
case 41:
{
GameTextForPlayer(playerid, "~b~Stripper ~g~(Civilian)", 500, 3);
}
case 42:
{
GameTextForPlayer(playerid, "~b~DrugDealer ~g~(Civilian)", 500, 3);
}
case 43:
{
GameTextForPlayer(playerid, "~b~Registered Sex Offender ~g~(Civilian)", 500, 3);
}
case 44:
{
GameTextForPlayer(playerid, "~b~Quite GrandPa ~g~(Civilian)", 500, 3);
}
case 45:
{
GameTextForPlayer(playerid, "~b~Child Molestor ~g~(Civilian)", 500, 3);
}
case 46:
{
GameTextForPlayer(playerid, "~b~Robber ~g~(Civilian)", 500, 3);
}
case 47:
{
GameTextForPlayer(playerid, "~b~GayMan ~g~(Civilian)", 500, 3);
}
case 48:
{
GameTextForPlayer(playerid, "~b~GangSta ~g~(Civilian)", 500, 3);
}
case 49:
{
GameTextForPlayer(playerid, "~b~Pimp ~g~(Civilian)", 500, 3);
}
}
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new Text: gText; // global "Text"
new Text:text = TextDrawCreate(150.0, 120.0,"~y~ SanFierro RolePlay ~n~~y~~n~~g~~n~-Respect other Role-Players and admins ~n~~n~~y~~n~~g~-No spamming/advertise~n~~y~~n~~r~~n~-No cheating/hacking,flooding~n~~n~~y~~n~~w~-Always Role-Play NO DM~n~~n~~y~-Obey rules or get kick/ban");
TextDrawUseBox(text, 1);
TextDrawBoxColor(text, 0x000000AA);
TextDrawTextSize(gText, 450.0, 20.0);
TextDrawFont(text, 0);
TextDrawSetShadow(text,1);
TextDrawSetOutline(text,1);
TextDrawBackgroundColor(text,0x000000FF);
TextDrawColor(text,0xFFFFFFFF);
TimeTextForPlayer(playerid,text,20000);
printf("OnPlayerConnect(%d)", playerid);
new string[256];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "-Welcome- %s, to SanFierro Roleplay!", playername);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
return 1;
}
TimeTextForPlayer(playerid, Text:text, time)
{
TextDrawShowForPlayer(playerid,text);
SetTimerEx("DestroyTextTimer",time,80000,"i",_:text); // Force the _: tag to the text variable.
}
public DestroyTextTimer(Text:text)
{
TextDrawDestroy(text);
}
SetPlayerClass(playerid, classid) {
if(classid == 0) {
gTeam[playerid] = TEAM_MECHANIC;
} else if(classid == 1) {
gTeam[playerid] = TEAM_MECHANIC;
} else if(classid == 2) {
gTeam[playerid] = TEAM_MECHANIC;
} else if(classid == 3) {
gTeam[playerid] = TEAM_MECHANIC;
} else if(classid == 4) {
gTeam[playerid] = TEAM_TAXIBUS;
} else if(classid == 5) {
gTeam[playerid] = TEAM_TAXIBUS;
} else if(classid == 6) {
gTeam[playerid] = TEAM_TAXIBUS;
} else if(classid == 7) {
gTeam[playerid] = TEAM_MEDIC;
} else if(classid == 8) {
gTeam[playerid] = TEAM_MEDIC;
} else if(classid == 9) {
gTeam[playerid] = TEAM_MEDIC;
} else if(classid == 10) {
gTeam[playerid] = TEAM_PILOT;
} else if(classid == 11) {
gTeam[playerid] = TEAM_PILOT;
} else if(classid == 12) {
gTeam[playerid] = TEAM_PILOT;
} else if(classid == 13) {
gTeam[playerid] = TEAM_PILOT;
} else if(classid == 14) {
gTeam[playerid] = TEAM_FIREFIGHTER;
} else if(classid == 15) {
gTeam[playerid] = TEAM_FIREFIGHTER;
} else if(classid == 16) {
gTeam[playerid] = TEAM_FIREFIGHTER;
} else if(classid == 17) {
gTeam[playerid] = TEAM_WORKER;
} else if(classid == 18) {
gTeam[playerid] = TEAM_WORKER;
} else if(classid == 19) {
gTeam[playerid] = TEAM_WORKER;
} else if(classid == 20) {
gTeam[playerid] = TEAM_COP;
} else if(classid == 21) {
gTeam[playerid] = TEAM_COP;
} else if(classid == 22) {
gTeam[playerid] = TEAM_COP;
} else if(classid == 23) {
gTeam[playerid] = TEAM_COP;
} else if(classid == 24) {
gTeam[playerid] = TEAM_COP;
} else if(classid == 25) {
gTeam[playerid] = TEAM_COP;
} else if(classid == 26) {
gTeam[playerid] = TEAM_COP;
} else if(classid == 27) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 28) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 29) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 30) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 31) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 32) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 39) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 40) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 41) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 42) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 43) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 44) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 45) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 46) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 47) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 48) {
gTeam[playerid] = TEAM_CIVILIAN;
} else if(classid == 49) {
gTeam[playerid] = TEAM_CIVILIAN;
}
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid, COLOR_YELLOW,"Welcome To SF-RP Please No DM"); //1
SendClientMessage(playerid, COLOR_YELLOW,"Type /commands for a list of commands"); //1
SetPlayerInterior(playerid,0);
if(gTeam[playerid] == TEAM_WORKER) {
GameTextForPlayer(playerid,"~g~Role ~b~ Repair RoadWays",5000,5);
SetPlayerColor(playerid,COLOR_ORANGE); // orange
}
else if(gTeam[playerid] == TEAM_FIREFIGHTER) {
GameTextForPlayer(playerid,"~g~Role ~b~Put Out Fires",5000,5);
SetPlayerColor(playerid,COLOR_RED); // Red
}
else if(gTeam[playerid] == TEAM_COP) {
GameTextForPlayer(playerid,"~g~Role ~b~Keep Crime Off San Andreas Streets ",5000,5);
SetPlayerColor(playerid,COLOR_BLUE); // blue
}
else if(gTeam[playerid] == TEAM_PILOT) {
GameTextForPlayer(playerid,"~g~Role ~b~Fly Civilians Safely",5000,5);
SetPlayerColor(playerid,COLOR_GREEN);//Green
}
else if(gTeam[playerid] == TEAM_MECHANIC) {
GameTextForPlayer(playerid,"~g~Role ~b~Repair Players Cars",5000,5);
SetPlayerColor(playerid,COLOR_GREY);//grey
}
else if(gTeam[playerid] == TEAM_TAXIBUS) {
GameTextForPlayer(playerid,"~g~Role ~b~Transport Civlians From Ground Safely",5000,5);
SetPlayerColor(playerid,COLOR_YELLOW);//YELLOW
}
else if(gTeam[playerid] == TEAM_MEDIC) {
GameTextForPlayer(playerid,"~g~Role ~b~Heal Players Health",5000,5);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);//lightblue
}
else if(gTeam[playerid] == TEAM_CIVILIAN) {
GameTextForPlayer(playerid,"~g~Role ~b~Live The Role-Play Life",5000,5);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);//lightblue
ShowNameTags(true);
ShowPlayerMarkers(true);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new tmp[256], tmp2[256];
new string[256];
new cmd[256];
new idx;
new moneys[MAX_PLAYERS];
new giveplayerid;
new giveplayer[256];
new sendername[256];
new playermoney[MAX_PLAYERS];
new name[256];
cmd = strtok(cmdtext, idx);
new playername[MAX_PLAYER_NAME];
new str[256], pname[256]; GetPlayerName(playerid, pname, 256);
if(strcmp(cmd, "/veh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
CreatedCars[CreatedCar] = carid;
CreatedCar ++;
format(string, sizeof(string), " Vehicle %d spawned.", carid);
SendClientMessage(playerid, COLOR_GREY, string);
}
return 1;
}
if(strcmp(cmdtext, "/commands", true) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "SanFierro Roleplay Commands:");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/me /kill /taxi /bus /login /setpass /register");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/medic /rape /lock /unlock /heal /repair");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/credits /help /veh");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "More Coming Soon");
return 1;
}
if(strcmp(cmdtext, "/credits", true) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "SanFierro Roleplay Credits");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Whole Script Created By Nate660");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Thanks For Help from Guys On SA-MP Forum");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Big Thanks To Kapil For KIHC");
SendClientMessage(playerid, COLOR_RED, "EnD Of SanFierro Roleplay Credits");
return 1;
}
if(strcmp(cmdtext, "/help", true) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "SanFierro Roleplay Help Section");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "To Start you will need to register or login");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "If You haven't already Type /commands");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "There Are Banks Scatterd Around SanFierro");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "If You Need Additional Help Type /admins To See What Admin Is online");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "And Then Ask Him/Her For Help");
return 1;
}
if(strcmp(cmdtext, "/kill", true) == 0)
{
SetPlayerHealth(playerid,0.0);
SetPlayerScore(playerid,-1);
return 1;
}
if(strcmp(cmd, "/rape", true) == 0) {
new dir[256];
// new sti[256];
dir = strtok(cmdtext, idx);
strmid(tmp, cmdtext, 6, strlen(cmdtext));
if(!strlen(dir)) {
SendClientMessage(playerid, COLOR_YELLOW, "Usage:/rape [ID]");
return 1;
}
giveplayerid = strval(dir);
dir = strtok(cmdtext, idx);
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if (strcmp(giveplayer, sendername, true) == 0) {
SendClientMessage(playerid, COLOR_YELLOW, "You Can't Rape YourSelf");
}
if (GetDistanceBetweenPlayers(playerid,giveplayerid) <= 20) {
SendClientMessage(playerid, COLOR_YELLOW, "Your Way To Far Away");
} else {
Raped[giveplayerid]=1;
new rand = random(sizeof(STI));
new Float:health;
new death[256];
format(string, sizeof(string), "%s raped %s and gave him/her %s", sendername, giveplayer, STI[rand][0]);
SendClientMessageToAll(COLOR_RED,string);
GetPlayerHealth(playerid, health);
format(death, sizeof(death), "You will die unless you get medical attention within the next %.0f seconds!", health);
SendClientMessageToAll(COLOR_RED,death);
return 1;
}
}
if(strcmp(cmdtext, "/me", true, 3)==0) {
format(str, 256, "%s %s", pname, cmdtext[4]);
SendClientMessageToAll(COLOR_YELLOW, str);
return 1;
}
if(strcmp(cmd, "/taxi", true) == 0) { // says: "[PLAYERID] Needs a taxi"
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s Needs a taxi!!",name);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if(strcmp(cmd, "/medic", true) == 0) { // says: "[PLAYERID] Needs a Medic"
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s Needs a medic immediatly!!",name);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if(strcmp(cmd, "/bus", true) == 0) { // says: "[PLAYERName] Needs a Bus"
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"%s Needs a bus!!",name);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if(strcmp(cmd, "/givecash", true) == 0) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
moneys[playerid] = strval(tmp);
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney[playerid] = GetPlayerMoney(playerid);
if (moneys[playerid] > 0 && playermoney[playerid] >= moneys[playerid]) {
GivePlayerMoney(playerid, (0 - moneys[playerid]));
GivePlayerMoney(giveplayerid, moneys[playerid]);
format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys[playerid]);
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys[playerid], sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GREEN, string);
printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys[playerid], giveplayer, giveplayerid);
}
else {
SendClientMessage(playerid, COLOR_BRIGHTRED, "Invalid transaction amount.");
}
}
else {
format(string, sizeof(string), "ID:%d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_BRIGHTRED, string);
}
return 1;
}
if(strcmp(cmd, "/repair", true) == 0) {
if (!gTeam[playerid] == TEAM_MECHANIC)
{
SendClientMessage(playerid, COLOR_YELLOW, "You Need to Be A Mechanic To Repair A Vehicle");
return 1;
}
else if(IsPlayerInAnyVehicle(playerid))
if (gTeam[playerid] == TEAM_MECHANIC)
{
SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
SendClientMessageToAll(COLOR_GREEN, "A Mechanic Repaired A Vehicle Successfully");
}
else
{
SendClientMessage(playerid, COLOR_RED, "You need a vehicle to repair it.");
}
return 1;
}
if(strcmp(cmd, "/register", true) == 0) {
tmp = dini_Get(FILE_SETTINGS, "register");
if (strval(tmp) == 0) {
SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
return 1;
}
tmp = dini_Get(FILE_SETTINGS, "maxusers");
tmp2 = dini_Get(FILE_TOTALSTAT, "users");
if (strval(tmp2) >= strval(tmp)) {
SendClientMessage(playerid, COLOR_RED, "* User limit reached! You cannot register.");
return 1;
}
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, playername, sizeof(playername));
if(20 < strlen(tmp) || strlen(tmp) < 5) {
SendClientMessage(playerid, COLOR_YELLOW, "* Password length must be 5-20 symbols.");
return 1;
}
if(!strlen(tmp))
SendClientMessage(playerid, COLOR_GREEN, "* USAGE: /register [password]");
else {
if (!dini_Exists(udb_encode(playername))) {
dini_Create(udb_encode(playername));
dini_IntSet(udb_encode(playername), "password", udb_hash(tmp));
tmp2 = dini_Get(FILE_SETTINGS, "defaultprotection");
dini_IntSet(udb_encode(playername), "protection", strval(tmp2));
dini_Set(udb_encode(playername), "x", "x");
dini_Set(udb_encode(playername), "y", "y");
dini_Set(udb_encode(playername), "z", "z");
if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT);
tmp2 = dini_Get(FILE_TOTALSTAT, "users");
dini_IntSet(FILE_TOTALSTAT, "users", strval(tmp2)+1);
format(string, sizeof(string), "--- %s (id: %d) created account. Password: %s.", playername, playerid, tmp);
printf(string);
format(string, sizeof(string), "* Account named %s created! You can login with password %s.", playername, tmp);
SendClientMessage(playerid, COLOR_GREEN, string);
}
else {
format(string, sizeof(string), "* %s already registered.", playername,tmp);
SendClientMessage(playerid, COLOR_RED, string);
}
}
return 1;
}
if(strcmp(cmd, "/setpass", true) == 0) {
tmp = dini_Get(FILE_SETTINGS, "register");
if (strval(tmp) == 0) {
SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
return 1;
}
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, playername, sizeof(playername));
if(20 < strlen(tmp) || strlen(tmp) < 5) {
SendClientMessage(playerid, COLOR_YELLOW, "* Password length must be 5-20 symbols.");
return 1;
}
if(!strlen(tmp))
SendClientMessage(playerid, COLOR_GREEN, "* USAGE: /setpass [password]");
else {
if (dini_Exists(udb_encode(playername))) {
if (logged[playerid] == 1) {
dini_IntSet(udb_encode(playername), "password", udb_hash(tmp));
format(string, sizeof(string), "--- %s (id: %d) changed his pass to %s.", playername, playerid, tmp);
printf(string);
format(string, sizeof(string), "* Password changed to %s, remember it.", tmp);
SendClientMessage(playerid, COLOR_GREEN, string);
}
else SendClientMessage(playerid, COLOR_RED, "* You must be logged in to change your password.");
}
else {
format(string, sizeof(string), "* %s no such account.", playername);
SendClientMessage(playerid, COLOR_RED, string);
}
}
return 1;
}
if(strcmp(cmd, "/login", true) == 0) {
tmp = dini_Get(FILE_SETTINGS, "register");
if (strval(tmp) == 0) {
SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
return 1;
}
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, playername, sizeof(playername));
if(!strlen(tmp))
SendClientMessage(playerid, COLOR_GREEN, "* USAGE: /login [password]");
else {
if (dini_Exists(udb_encode(playername))) {
if (logged[playerid] == 1) {
format(string, sizeof(string), "--- %s already logged.", playername);
printf(string);
SendClientMessage(playerid, COLOR_YELLOW, "* You already logged.");
}
else {
tmp2 = dini_Get(udb_encode(playername), "password");
if (udb_hash(tmp) != strval(tmp2)) {
format(string, sizeof(string), "--- %s (id: %d) typed wrong password: %s.", playername, playerid, tmp);
printf(string);
SendClientMessage(playerid, COLOR_RED, "* Wrong password.");
}
else {
logged[playerid] = 1;
format(string, sizeof(string), "--- %s (id: %d) logged in. Password: %s.", playername, playerid, tmp);
printf(string);
SendClientMessage(playerid, COLOR_GREEN, "* You are logged in!");
}
}
}
else {
format(string, sizeof(string), "* %s no such account.", playername);
SendClientMessage(playerid, COLOR_RED, string);
}
}
return 1;
}
if(strcmp(cmdtext, "/heal", true, 3)==0) {
if (gTeam[playerid] == TEAM_MEDIC) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /heal [ID]");
return 1;
}
new pid = strval(tmp);
if (IsPlayerConnected(pid))
{
SetPlayerHealth(pid,100);
}
}
return 1;
}
if (strcmp(cmdtext, "/lock", true)==0) {
new Float:X,Float:Y,Float:Z;
if(IsPlayerInAnyVehicle(playerid)) {
new i;
for(i=0;i<MAX_PLAYERS;i++) {
if(i != playerid) {
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid,COLOR_GREY,"Doors Locked");
GetPlayerPos(playerid,X,Y,Z);
PlayerPlaySound(playerid,1056,X,Y,Z);
}
else {
SendClientMessage(playerid,COLOR_GREY,"You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0) {
new Float:X,Float:Y,Float:Z;
if(IsPlayerInAnyVehicle(playerid)) {
new i;
for(i=0;i<MAX_PLAYERS;i++) {
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid,COLOR_GREY,"Doors Unlocked");
GetPlayerPos(playerid,X,Y,Z);
PlayerPlaySound(playerid,1057,X,Y,Z);
}
else {
SendClientMessage(playerid,COLOR_GREY,"You're not in a vehicle!");
}
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public Float:GetDistanceBetweenPlayers(p1,p2){
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
public RapedMe(playerid)
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i) && Raped[i]==1)
{
new Float:health;
GetPlayerHealth(i, health);
SetPlayerHealth(i, health - 1);
}
}
}
public PayDay(playerid, cash)
{
if(gTeam[playerid] == TEAM_COP) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $11,245 For Your Dutys as a cop ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,11245);
}
if(gTeam[playerid] == TEAM_WORKER) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $11,630 For Your Duty as a Worker ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,11630);
}
if(gTeam[playerid] == TEAM_FIREFIGHTER) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $12,120 For Your Dutys as a FireFighter ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,12120);
}
if(gTeam[playerid] == TEAM_TAXIBUS) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $9,240 For Your Dutys as a Taxi/Bus Driver ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,9240);
}
if(gTeam[playerid] == TEAM_MECHANIC) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $10,240 For Your Dutys as a Mechanic ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,10240);
}
if(gTeam[playerid] == TEAM_MEDIC) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Just Earned $13,240 As a medic ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,13240);
}
if(gTeam[playerid] == TEAM_PILOT) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Just Earned $14,234 As a Pilot ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,14234);
}
if(gTeam[playerid] == TEAM_CIVILIAN) {
new string[256];
format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Just Earned $4,000 In Chairty ~n~ ~b~%d $",cash);
GameTextForPlayer(playerid,string, 1000, 1);
GivePlayerMoney(playerid,4000);
}
return 1;
}
public OnPlayerPickUpPickup (playerid,pickupid)
{
if ( pickupid == 0 ){
ShowMenuForPlayer(gMenu0[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 1 ){
ShowMenuForPlayer(gMenu1[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 2 ){
ShowMenuForPlayer(gMenu2[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 3 ){
ShowMenuForPlayer(gMenu3[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 4 ){
ShowMenuForPlayer(gMenu4[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 5 ){
ShowMenuForPlayer(gMenu5[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 6 ){
ShowMenuForPlayer(gMenu6[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 7 ){
ShowMenuForPlayer(gMenu7[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 8 ){
ShowMenuForPlayer(gMenu8[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 9 ){
ShowMenuForPlayer(gMenu9[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 10 ){
ShowMenuForPlayer(gMenu10[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 11 ){
ShowMenuForPlayer(gMenu11[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 12 ){
ShowMenuForPlayer(gMenu12[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 13 ){
ShowMenuForPlayer(gMenu13[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 14 ){
ShowMenuForPlayer(gMenu14[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 15 ){
ShowMenuForPlayer(gMenu15[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 16 ){
ShowMenuForPlayer(gMenu16[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 17 ){
ShowMenuForPlayer(gMenu17[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 18 ){
ShowMenuForPlayer(gMenu18[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 19 ){
ShowMenuForPlayer(gMenu19[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 20 ){
ShowMenuForPlayer(gMenu20[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 21 ){
ShowMenuForPlayer(gMenu21[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 22 ){
ShowMenuForPlayer(gMenu22[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 23 ){
ShowMenuForPlayer(gMenu23[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 24 ){
ShowMenuForPlayer(gMenu24[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 25 ){
ShowMenuForPlayer(gMenu25[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 26 ){
ShowMenuForPlayer(gMenu26[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 27 ){
ShowMenuForPlayer(gMenu27[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 28 ){
ShowMenuForPlayer(gMenu28[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 29 ){
ShowMenuForPlayer(gMenu29[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 30 ){
ShowMenuForPlayer(gMenu30[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 31 ){
ShowMenuForPlayer(gMenu31[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 32 ){
ShowMenuForPlayer(gMenu32[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 33 ){
ShowMenuForPlayer(gMenu33[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 34 ){
ShowMenuForPlayer(gMenu34[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 35 ){
ShowMenuForPlayer(gMenu35[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 36 ){
ShowMenuForPlayer(gMenu36[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 37 ){
ShowMenuForPlayer(gMenu37[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 38 ){
ShowMenuForPlayer(gMenu38[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 39 ){
ShowMenuForPlayer(gMenu39[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 40 ){
ShowMenuForPlayer(gMenu40[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 41 ){
ShowMenuForPlayer(gMenu41[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 42 ){
ShowMenuForPlayer(gMenu42[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 43 ){
ShowMenuForPlayer(gMenu43[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 44 ){
ShowMenuForPlayer(gMenu44[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 45 ){
ShowMenuForPlayer(gMenu45[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 46 ){
ShowMenuForPlayer(gMenu46[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 47 ){
ShowMenuForPlayer(gMenu47[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 48 ){
ShowMenuForPlayer(gMenu48[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 49 ){
ShowMenuForPlayer(gMenu49[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 50 ){
ShowMenuForPlayer(gMenu50[255],playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 51 ){
ShowMenuForPlayer(gMenu51[255],playerid);
TogglePlayerControllable(playerid,0);}
return 1;
}
public OnPlayerSelectedMenuRow(playerid,row)
{
new Menu:Current = GetPlayerMenu(playerid);
if (Current == gMenu0[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,0);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,0)==1){
ShowMenuForPlayer(gMenue0[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,0)==1){
ShowMenuForPlayer(gMenue0[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,0)==1){
ShowMenuForPlayer(gMenue0[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,0);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,0);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue0[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue0[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue0[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2621.268554,-112.385803,4.342578);}}}
if (Current == gMenu1[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,1);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,1)==1){
ShowMenuForPlayer(gMenue1[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,1)==1){
ShowMenuForPlayer(gMenue1[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,1)==1){
ShowMenuForPlayer(gMenue1[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,1);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,1);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue1[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue1[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue1[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2620.756591,-185.110443,7.203125);}}}
if (Current == gMenu2[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,2);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,2)==1){
ShowMenuForPlayer(gMenue2[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,2)==1){
ShowMenuForPlayer(gMenue2[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,2)==1){
ShowMenuForPlayer(gMenue2[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,2);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,2);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue2[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue2[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue2[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2620.271240,-134.771881,5.000000);}}}
if (Current == gMenu3[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,3);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,3)==1){
ShowMenuForPlayer(gMenue3[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,3)==1){
ShowMenuForPlayer(gMenue3[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,3)==1){
ShowMenuForPlayer(gMenue3[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,3);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,3);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue3[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue3[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue3[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2724.916259,-92.767272,7.054711);}}}
if (Current == gMenu4[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,4);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,4)==1){
ShowMenuForPlayer(gMenue4[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,4)==1){
ShowMenuForPlayer(gMenue4[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,4)==1){
ShowMenuForPlayer(gMenue4[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,4);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,4);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue4[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue4[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue4[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2723.830566,-191.197219,4.335937);}}}
if (Current == gMenu5[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,5);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,5)==1){
ShowMenuForPlayer(gMenue5[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,5)==1){
ShowMenuForPlayer(gMenue5[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,5)==1){
ShowMenuForPlayer(gMenue5[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,5);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,5);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue5[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue5[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue5[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2689.665527,-152.769088,5.000000);}}}
if (Current == gMenu6[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,6);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,6)==1){
ShowMenuForPlayer(gMenue6[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,6)==1){
ShowMenuForPlayer(gMenue6[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,6)==1){
ShowMenuForPlayer(gMenue6[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,6);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,6);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue6[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue6[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue6[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2689.152832,-89.430183,4.335937);}}}
if (Current == gMenu7[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,7);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,7)==1){
ShowMenuForPlayer(gMenue7[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,7)==1){
ShowMenuForPlayer(gMenue7[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,7)==1){
ShowMenuForPlayer(gMenue7[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,7);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,7);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue7[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue7[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue7[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2685.051513,-96.538459,7.193309);}}}
if (Current == gMenu8[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,8);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,8)==1){
ShowMenuForPlayer(gMenue8[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,8)==1){
ShowMenuForPlayer(gMenue8[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,8)==1){
ShowMenuForPlayer(gMenue8[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,8);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,8);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue8[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue8[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue8[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2721.427490,-23.291238,4.335937);}}}
if (Current == gMenu9[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,9);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,9)==1){
ShowMenuForPlayer(gMenue9[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,9)==1){
ShowMenuForPlayer(gMenue9[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,9)==1){
ShowMenuForPlayer(gMenue9[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,9);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,9);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue9[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue9[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue9[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2687.844970,115.617134,6.916421);}}}
if (Current == gMenu10[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,10);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,10)==1){
ShowMenuForPlayer(gMenue10[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,10)==1){
ShowMenuForPlayer(gMenue10[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,10)==1){
ShowMenuForPlayer(gMenue10[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,10);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,10);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue10[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue10[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue10[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2434.399658,1300.996459,18.421985);}}}
if (Current == gMenu11[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,11);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,11)==1){
ShowMenuForPlayer(gMenue11[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,11)==1){
ShowMenuForPlayer(gMenue11[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,11)==1){
ShowMenuForPlayer(gMenue11[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,11);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,11);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue11[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue11[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue11[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2475.984130,1274.275634,25.670480);}}}
if (Current == gMenu12[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,12);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,12)==1){
ShowMenuForPlayer(gMenue12[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,12)==1){
ShowMenuForPlayer(gMenue12[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,12)==1){
ShowMenuForPlayer(gMenue12[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,12);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,12);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue12[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue12[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue12[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2477.234863,1244.549804,33.609375);}}}
if (Current == gMenu13[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,13);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,13)==1){
ShowMenuForPlayer(gMenue13[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,13)==1){
ShowMenuForPlayer(gMenue13[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,13)==1){
ShowMenuForPlayer(gMenue13[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,13);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,13);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue13[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue13[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue13[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2476.668457,1310.899169,15.495339);}}}
if (Current == gMenu14[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,14);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,14)==1){
ShowMenuForPlayer(gMenue14[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,14)==1){
ShowMenuForPlayer(gMenue14[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,14)==1){
ShowMenuForPlayer(gMenue14[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,14);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,14);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue14[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue14[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue14[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2476.945068,1338.184204,8.503883);}}}
if (Current == gMenu15[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,15);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,15)==1){
ShowMenuForPlayer(gMenue15[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,15)==1){
ShowMenuForPlayer(gMenue15[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,15)==1){
ShowMenuForPlayer(gMenue15[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,15);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,15);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue15[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue15[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue15[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2382.658935,1318.012939,16.218574);}}}
if (Current == gMenu16[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,16);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,16)==1){
ShowMenuForPlayer(gMenue16[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,16)==1){
ShowMenuForPlayer(gMenue16[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,16)==1){
ShowMenuForPlayer(gMenue16[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,16);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,16);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue16[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue16[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue16[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2351.620361,1299.633789,19.571418);}}}
if (Current == gMenu17[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,17);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,17)==1){
ShowMenuForPlayer(gMenue17[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,17)==1){
ShowMenuForPlayer(gMenue17[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,17)==1){
ShowMenuForPlayer(gMenue17[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,17);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,17);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue17[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue17[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue17[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2382.849121,1245.014892,29.694141);}}}
if (Current == gMenu18[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,18);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,18)==1){
ShowMenuForPlayer(gMenue18[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,18)==1){
ShowMenuForPlayer(gMenue18[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,18)==1){
ShowMenuForPlayer(gMenue18[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,18);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,18);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue18[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue18[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue18[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2396.911865,1131.596313,55.733276);}}}
if (Current == gMenu19[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,19);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,19)==1){
ShowMenuForPlayer(gMenue19[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,19)==1){
ShowMenuForPlayer(gMenue19[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,19)==1){
ShowMenuForPlayer(gMenue19[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,19);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,19);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue19[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue19[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue19[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2423.859375,1139.001220,55.726562);}}}
if (Current == gMenu20[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,20);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,20)==1){
ShowMenuForPlayer(gMenue20[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,20)==1){
ShowMenuForPlayer(gMenue20[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,20)==1){
ShowMenuForPlayer(gMenue20[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,20);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,20);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue20[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue20[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue20[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2512.436279,1029.211791,73.680953);}}}
if (Current == gMenu21[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,21);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,21)==1){
ShowMenuForPlayer(gMenue21[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,21)==1){
ShowMenuForPlayer(gMenue21[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,21)==1){
ShowMenuForPlayer(gMenue21[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,21);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,21);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue21[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue21[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue21[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2510.921386,942.947509,65.289062);}}}
if (Current == gMenu22[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,22);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,22)==1){
ShowMenuForPlayer(gMenue22[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,22)==1){
ShowMenuForPlayer(gMenue22[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,22)==1){
ShowMenuForPlayer(gMenue22[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,22);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,22);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue22[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue22[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue22[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2549.260253,1145.318115,55.726562);}}}
if (Current == gMenu23[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,23);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,23)==1){
ShowMenuForPlayer(gMenue23[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,23)==1){
ShowMenuForPlayer(gMenue23[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,23)==1){
ShowMenuForPlayer(gMenue23[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,23);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,23);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue23[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue23[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue23[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2573.016113,1154.652832,55.733940);}}}
if (Current == gMenu24[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,24);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,24)==1){
ShowMenuForPlayer(gMenue24[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,24)==1){
ShowMenuForPlayer(gMenue24[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,24)==1){
ShowMenuForPlayer(gMenue24[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,24);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,24);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue24[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue24[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue24[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2217.113037,577.202026,35.171875);}}}
if (Current == gMenu25[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,25);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,25)==1){
ShowMenuForPlayer(gMenue25[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,25)==1){
ShowMenuForPlayer(gMenue25[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,25)==1){
ShowMenuForPlayer(gMenue25[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,25);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,25);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue25[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue25[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue25[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2279.618164,645.759460,49.445312);}}}
if (Current == gMenu26[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,26);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,26)==1){
ShowMenuForPlayer(gMenue26[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,26)==1){
ShowMenuForPlayer(gMenue26[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,26)==1){
ShowMenuForPlayer(gMenue26[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,26);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,26);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue26[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue26[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue26[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2303.044677,730.560913,49.450534);}}}
if (Current == gMenu27[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,27);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,27)==1){
ShowMenuForPlayer(gMenue27[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,27)==1){
ShowMenuForPlayer(gMenue27[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,27)==1){
ShowMenuForPlayer(gMenue27[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,27);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,27);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue27[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue27[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue27[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2278.356933,767.932617,49.445312);}}}
if (Current == gMenu28[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,28);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,28)==1){
ShowMenuForPlayer(gMenue28[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,28)==1){
ShowMenuForPlayer(gMenue28[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,28)==1){
ShowMenuForPlayer(gMenue28[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,28);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,28);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue28[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue28[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue28[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2155.908935,645.365051,52.367187);}}}
if (Current == gMenu29[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,29);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,29)==1){
ShowMenuForPlayer(gMenue29[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,29)==1){
ShowMenuForPlayer(gMenue29[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,29)==1){
ShowMenuForPlayer(gMenue29[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,29);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,29);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue29[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue29[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue29[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2128.641357,602.595336,45.013332);}}}
if (Current == gMenu30[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,30);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,30)==1){
ShowMenuForPlayer(gMenue30[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,30)==1){
ShowMenuForPlayer(gMenue30[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,30)==1){
ShowMenuForPlayer(gMenue30[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,30);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,30);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue30[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue30[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue30[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2455.116943,504.024780,30.077461);}}}
if (Current == gMenu31[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,31);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,31)==1){
ShowMenuForPlayer(gMenue31[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,31)==1){
ShowMenuForPlayer(gMenue31[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,31)==1){
ShowMenuForPlayer(gMenue31[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,31);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,31);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue31[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue31[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue31[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2655.139404,639.344726,14.453125);}}}
if (Current == gMenu32[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,32);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,32)==1){
ShowMenuForPlayer(gMenue32[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,32)==1){
ShowMenuForPlayer(gMenue32[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,32)==1){
ShowMenuForPlayer(gMenue32[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,32);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,32);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue32[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue32[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue32[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2695.450927,639.835632,14.453125);}}}
if (Current == gMenu33[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,33);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,33)==1){
ShowMenuForPlayer(gMenue33[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,33)==1){
ShowMenuForPlayer(gMenue33[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,33)==1){
ShowMenuForPlayer(gMenue33[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,33);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,33);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue33[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue33[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue33[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2721.810302,923.946411,67.593750);}}}
if (Current == gMenu34[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,34);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,34)==1){
ShowMenuForPlayer(gMenue34[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,34)==1){
ShowMenuForPlayer(gMenue34[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,34)==1){
ShowMenuForPlayer(gMenue34[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,34);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,34);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue34[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue34[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue34[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1668.537597,743.425964,19.178636);}}}
if (Current == gMenu35[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,35);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,35)==1){
ShowMenuForPlayer(gMenue35[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,35)==1){
ShowMenuForPlayer(gMenue35[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,35)==1){
ShowMenuForPlayer(gMenue35[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,35);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,35);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue35[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue35[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue35[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1457.485107,840.740173,7.187500);}}}
if (Current == gMenu36[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,36);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,36)==1){
ShowMenuForPlayer(gMenue36[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,36)==1){
ShowMenuForPlayer(gMenue36[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,36)==1){
ShowMenuForPlayer(gMenue36[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,36);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,36);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue36[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue36[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue36[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1581.077514,866.849609,7.695312);}}}
if (Current == gMenu37[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,37);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,37)==1){
ShowMenuForPlayer(gMenue37[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,37)==1){
ShowMenuForPlayer(gMenue37[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,37)==1){
ShowMenuForPlayer(gMenue37[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,37);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,37);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue37[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue37[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue37[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1917.071044,671.642700,46.562500);}}}
if (Current == gMenu38[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,38);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,38)==1){
ShowMenuForPlayer(gMenue38[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,38)==1){
ShowMenuForPlayer(gMenue38[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,38)==1){
ShowMenuForPlayer(gMenue38[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,38);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,38);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue38[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue38[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue38[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1917.061767,660.469543,46.562500);}}}
if (Current == gMenu39[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,39);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,39)==1){
ShowMenuForPlayer(gMenue39[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,39)==1){
ShowMenuForPlayer(gMenue39[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,39)==1){
ShowMenuForPlayer(gMenue39[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,39);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,39);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue39[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue39[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue39[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1929.271728,640.166076,46.562500);}}}
if (Current == gMenu40[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,40);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,40)==1){
ShowMenuForPlayer(gMenue40[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,40)==1){
ShowMenuForPlayer(gMenue40[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,40)==1){
ShowMenuForPlayer(gMenue40[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,40);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,40);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue40[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue40[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue40[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1963.902954,639.137268,46.562500);}}}
if (Current == gMenu41[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,41);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,41)==1){
ShowMenuForPlayer(gMenue41[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,41)==1){
ShowMenuForPlayer(gMenue41[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,41)==1){
ShowMenuForPlayer(gMenue41[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,41);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,41);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue41[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue41[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue41[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1986.316650,647.299865,46.568286);}}}
if (Current == gMenu42[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,42);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,42)==1){
ShowMenuForPlayer(gMenue42[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,42)==1){
ShowMenuForPlayer(gMenue42[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,42)==1){
ShowMenuForPlayer(gMenue42[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,42);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,42);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue42[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue42[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue42[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1986.078247,660.516845,46.568286);}}}
if (Current == gMenu43[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,43);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,43)==1){
ShowMenuForPlayer(gMenue43[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,43)==1){
ShowMenuForPlayer(gMenue43[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,43)==1){
ShowMenuForPlayer(gMenue43[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,43);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,43);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue43[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue43[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue43[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2034.813354,902.202453,50.650222);}}}
if (Current == gMenu44[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,44);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,44)==1){
ShowMenuForPlayer(gMenue44[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,44)==1){
ShowMenuForPlayer(gMenue44[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,44)==1){
ShowMenuForPlayer(gMenue44[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,44);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,44);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue44[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue44[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue44[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1881.912353,823.816650,35.175907);}}}
if (Current == gMenu45[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,45);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,45)==1){
ShowMenuForPlayer(gMenue45[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,45)==1){
ShowMenuForPlayer(gMenue45[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,45)==1){
ShowMenuForPlayer(gMenue45[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,45);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,45);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue45[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue45[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue45[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1749.469848,902.568603,25.085937);}}}
if (Current == gMenu46[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,46);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,46)==1){
ShowMenuForPlayer(gMenue46[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,46)==1){
ShowMenuForPlayer(gMenue46[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,46)==1){
ShowMenuForPlayer(gMenue46[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,46);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,46);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue46[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue46[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue46[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1758.551879,903.573913,25.085937);}}}
if (Current == gMenu47[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,47);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,47)==1){
ShowMenuForPlayer(gMenue47[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,47)==1){
ShowMenuForPlayer(gMenue47[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,47)==1){
ShowMenuForPlayer(gMenue47[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,47);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,47);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue47[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue47[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue47[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1767.427001,903.688903,24.882829);}}}
if (Current == gMenu48[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,48);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,48)==1){
ShowMenuForPlayer(gMenue48[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,48)==1){
ShowMenuForPlayer(gMenue48[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,48)==1){
ShowMenuForPlayer(gMenue48[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,48);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,48);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue48[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue48[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue48[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1740.329956,903.136230,25.085937);}}}
if (Current == gMenu49[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,49);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,49)==1){
ShowMenuForPlayer(gMenue49[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,49)==1){
ShowMenuForPlayer(gMenue49[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,49)==1){
ShowMenuForPlayer(gMenue49[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,49);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,49);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue49[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue49[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue49[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2016.822509,-39.455242,35.309619);}}}
if (Current == gMenu50[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,50);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,50)==1){
ShowMenuForPlayer(gMenue50[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,50)==1){
ShowMenuForPlayer(gMenue50[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,50)==1){
ShowMenuForPlayer(gMenue50[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,50);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,50);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue50[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue50[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue50[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2146.688964,98.546432,35.320312);}}}
if (Current == gMenu51[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,51);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,51)==1){
ShowMenuForPlayer(gMenue51[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,51)==1){
ShowMenuForPlayer(gMenue51[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,51)==1){
ShowMenuForPlayer(gMenue51[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,51);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,51);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue51[255]) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue51[255],playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue51[255],playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2149.280273,95.911262,35.320312);}}}
}
public OnPlayerExitedMenu(playerid)
{
new Menu:Current = GetPlayerMenu(playerid);
if( Current == gMenu0[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue0[255]){
ShowMenuForPlayer(gMenue0[255],playerid);}
if( Current == gMenu1[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue1[255]){
ShowMenuForPlayer(gMenue1[255],playerid);}
if( Current == gMenu2[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue2[255]){
ShowMenuForPlayer(gMenue2[255],playerid);}
if( Current == gMenu3[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue3[255]){
ShowMenuForPlayer(gMenue3[255],playerid);}
if( Current == gMenu4[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue4[255]){
ShowMenuForPlayer(gMenue4[255],playerid);}
if( Current == gMenu5[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue5[255]){
ShowMenuForPlayer(gMenue5[255],playerid);}
if( Current == gMenu6[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue6[255]){
ShowMenuForPlayer(gMenue6[255],playerid);}
if( Current == gMenu7[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue7[255]){
ShowMenuForPlayer(gMenue7[255],playerid);}
if( Current == gMenu8[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue8[255]){
ShowMenuForPlayer(gMenue8[255],playerid);}
if( Current == gMenu9[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue9[255]){
ShowMenuForPlayer(gMenue9[255],playerid);}
if( Current == gMenu10[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue10[255]){
ShowMenuForPlayer(gMenue10[255],playerid);}
if( Current == gMenu11[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue11[255]){
ShowMenuForPlayer(gMenue11[255],playerid);}
if( Current == gMenu12[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue12[255]){
ShowMenuForPlayer(gMenue12[255],playerid);}
if( Current == gMenu13[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue13[255]){
ShowMenuForPlayer(gMenue13[255],playerid);}
if( Current == gMenu14[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue14[255]){
ShowMenuForPlayer(gMenue14[255],playerid);}
if( Current == gMenu15[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue15[255]){
ShowMenuForPlayer(gMenue15[255],playerid);}
if( Current == gMenu16[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue16[255]){
ShowMenuForPlayer(gMenue16[255],playerid);}
if( Current == gMenu17[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue17[255]){
ShowMenuForPlayer(gMenue17[255],playerid);}
if( Current == gMenu18[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue18[255]){
ShowMenuForPlayer(gMenue18[255],playerid);}
if( Current == gMenu19[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue19[255]){
ShowMenuForPlayer(gMenue19[255],playerid);}
if( Current == gMenu20[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue20[255]){
ShowMenuForPlayer(gMenue20[255],playerid);}
if( Current == gMenu21[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue21[255]){
ShowMenuForPlayer(gMenue21[255],playerid);}
if( Current == gMenu22[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue22[255]){
ShowMenuForPlayer(gMenue22[255],playerid);}
if( Current == gMenu23[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue23[255]){
ShowMenuForPlayer(gMenue23[255],playerid);}
if( Current == gMenu24[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue24[255]){
ShowMenuForPlayer(gMenue24[255],playerid);}
if( Current == gMenu25[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue25[255]){
ShowMenuForPlayer(gMenue25[255],playerid);}
if( Current == gMenu26[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue26[255]){
ShowMenuForPlayer(gMenue26[255],playerid);}
if( Current == gMenu27[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue27[255]){
ShowMenuForPlayer(gMenue27[255],playerid);}
if( Current == gMenu28[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue28[255]){
ShowMenuForPlayer(gMenue28[255],playerid);}
if( Current == gMenu29[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue29[255]){
ShowMenuForPlayer(gMenue29[255],playerid);}
if( Current == gMenu30[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue30[255]){
ShowMenuForPlayer(gMenue30[255],playerid);}
if( Current == gMenu31[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue31[255]){
ShowMenuForPlayer(gMenue31[255],playerid);}
if( Current == gMenu32[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue32[255]){
ShowMenuForPlayer(gMenue32[255],playerid);}
if( Current == gMenu33[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue33[255]){
ShowMenuForPlayer(gMenue33[255],playerid);}
if( Current == gMenu34[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue34[255]){
ShowMenuForPlayer(gMenue34[255],playerid);}
if( Current == gMenu35[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue35[255]){
ShowMenuForPlayer(gMenue35[255],playerid);}
if( Current == gMenu36[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue36[255]){
ShowMenuForPlayer(gMenue36[255],playerid);}
if( Current == gMenu37[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue37[255]){
ShowMenuForPlayer(gMenue37[255],playerid);}
if( Current == gMenu38[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue38[255]){
ShowMenuForPlayer(gMenue38[255],playerid);}
if( Current == gMenu39[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue39[255]){
ShowMenuForPlayer(gMenue39[255],playerid);}
if( Current == gMenu40[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue40[255]){
ShowMenuForPlayer(gMenue40[255],playerid);}
if( Current == gMenu41[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue41[255]){
ShowMenuForPlayer(gMenue41[255],playerid);}
if( Current == gMenu42[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue42[255]){
ShowMenuForPlayer(gMenue42[255],playerid);}
if( Current == gMenu43[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue43[255]){
ShowMenuForPlayer(gMenue43[255],playerid);}
if( Current == gMenu44[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue44[255]){
ShowMenuForPlayer(gMenue44[255],playerid);}
if( Current == gMenu45[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue45[255]){
ShowMenuForPlayer(gMenue45[255],playerid);}
if( Current == gMenu46[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue46[255]){
ShowMenuForPlayer(gMenue46[255],playerid);}
if( Current == gMenu47[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue47[255]){
ShowMenuForPlayer(gMenue47[255],playerid);}
if( Current == gMenu48[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue48[255]){
ShowMenuForPlayer(gMenue48[255],playerid);}
if( Current == gMenu49[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue49[255]){
ShowMenuForPlayer(gMenue49[255],playerid);}
if( Current == gMenu50[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue50[255]){
ShowMenuForPlayer(gMenue50[255],playerid);}
if( Current == gMenu51[255]){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue51[255]){
ShowMenuForPlayer(gMenue51[255],playerid);}
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new playername[MAX_PLAYER_NAME];
new string[256];
if(newstate == PLAYER_STATE_DRIVER) {
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "Welcome %s, to SanFierro Roleplays Server Owned Vehicle, DriveCarfully", playername);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
if(newstate == PLAYER_STATE_PASSENGER) {
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "Welcome %s, to The Passengers Seat", playername);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}