All pastes #3586821 Raw Edit

Mine

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#3586821 ·published 2016-04-30 14:13 UTC
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;What needs work?  Names for magic items

;Input dungeon level and type
Prompt: Dungeon Level {} 1
Prompt: Dungeon Type {|Lair|Maze|Mine|Planar Gate|Stronghold|Temple or Shrine|Tomb|Treasure Vault|General} General
Table: prompt_example
Dungeon Level {$prompt1}, Dungeon Type {$prompt2} \n [Room Purpose: >> underline] [@prepurpose] \n [Room Condition: >> underline] [@Condition] \n [Room contents: >> underline]  [@Contents] \n [Dressing: >> underline] [@Dressing] \n [Furnishings: >> underline] [@Furnishing]

;5e Selecting correct room purpose table
Table: prepurpose
[when]{$prompt2} = Lair[do][@lair][end][when]{$prompt2} = Maze[do][@maze][end][when]{$prompt2} = Mine[do][@mine][end][when]{$prompt2} = Planar Gate[do][@gate][end][when]{$prompt2} = Stronghold[do][@stronghold][end][when]{$prompt2} = Temple or Shrine[do][@temple][end][when]{$prompt2} = Tomb[do][@tomb][end][when]{$prompt2} = Treasure Vault[do][@vault][end][when]{$prompt2} = General[do][@general][end]                            

;5e Dungeon: Lair
Table: lair
Type: Lookup
Roll: 1d20
1	:	Armory stocked with weapons and armor
2	:	Audience chamber, used to receive guests
3	:	Banquet room for important celebrations
4	:	Barracks where the lair's defenders are quartered
5	:	Bedroom, for use by leaders
6	:	Chapel where the lair's inhabitants worship
7	:	Cistern or well for drinking water
8-9	:	Guardroom for the defense of the lair
10	:	Kennel for pets or guard beasts
11	:	Kitchen for food storage and preparation
12	:	Pen or prison where captives are held
13-14	:	Storage, mostly nonperishable goods
15	:	Throne room where the lair's leaders hold court
16	:	Torture chamber
17	:	Training and exercise room
18	:	Trophy room or museum
19	:	Latrine or bath
20	:	Workshop for the construction of weapons, armor, tools, and other goods

;5e Dungeon: Maze
Table: maze
Type: Lookup
Roll: 1d20
1	:	Conjuring room, used to summon creatures that guard the maze
2-5	:	Guard room for sentinels that patrol the maze
6-10	:	Lair for guard beasts that patrol the maze
11	:	Pen or prison accessible only by secret door, used to hold captives condemned to the maze
12	:	Shrine dedicated to a god or other entity
13-14	:	Storage for food, as well as tools used by the maze's guardians to keep the complex in working order
15-18	:	Trap to confound or kill those sent into the maze
19	:	Well that provides drinking water
20	:	Workshop where doors, torch sconces, and other furnishings are repaired and maintained

;5e Dungeon: Mine
Table: mine
Type: Lookup
Roll: 1d20
1-2	:	Barracks for miners
3	:	Bedroom for a supervisor or manager
4	:	Chapel dedicated to a patron deity of miners, earth, or protection
5	:	Cistern providing drinking water for miners
6-7	:	Guardroom
8	:	Kitchen used to feed workers
9	:	Laboratory used to conduct tests on strange minerals extracted from the mine
10-15	:	Lode where metal ore is mined: depleted
16	:	Office used by the mine supervisor
17	:	Smithy for repairing damaged tools
18-19	:	Storage for tools and other equipment
20	:	Strong room or vault used to store ore for transport to the surface


;5e Dungeon: Planar Gate
Table: gate
Type: Lookup
Roll: 1d100
1-3	:	Decorated foyer or antechamber
4-8	:	Armory used by the portal's guardians
9-10	:	Audience chamber for receiving visitors
11-19	:	Barracks used by the portal's guards
20-23	:	Bedroom for use by the high-ranking members of the order that guards the portal
24-30	:	Chapel dedicated to a deity or deities related to the portal and its defenders
31-35	:	Cistern providing fresh water
36-38	:	Classroom for use of initiates learning about the portal 's secrets
39	:	Conjuring room for summoning creatures used to investigate or defend the portal
40-41	:	Crypt where the remains of those that died guarding the portal are kept
42-47	:	Dining room
48-50	:	Divination room used to investigate the portal and events tied to it
51-55	:	Dormitory for visitors and guards
56-57	:	Entry room or vestibule
58-59	:	Gallery for displaying trophies and objects related to the portal and those that guard it
60-67	:	Guardroom to protect or watch over the portal
68-72	:	Kitchen
73-77	:	Laboratory for conducting experiments relating to the portal and creatures that emerge from it
78-80	:	Library holding books about the portal's history
81-85	:	Pen or prison for holding captives or creatures that emerge from the portal
86-87	:	Planar junction, where the gate to another plane once stood
88-90	:	Storage
91	:	Strong room or vault, for guarding valuable treasures connected to the portal or funds used to pay the planar gate's guardians
92-93	:	Study
94	:	Torture chamber, for questioning creatures that pass through the portal or that attempt to clandestinely use it
95-98	:	Latrine or bath
99-100	:	Workshop for constructing tools and gear needed to study the portal


;5e Dungeon: Stronghold
Table: stronghold
Type: Lookup
Roll: 1d100
1-2	:	Antechamber where visitors seeking access to the stronghold wait
3-5	:	Armory holding high-quality gear, including light siege weapons such as ballistas
6	:	Audience chamber used by the master of the stronghold to receive visitors
7	:	Aviary or zoo for keeping exotic creatures
8-11	:	Banquet room for hosting celebrations and guests
12-15	:	Barracks used by elite guards
16	:	Bath outfitted with a marble floor and other luxurious accoutrements
17	:	Bedroom for use by the stronghold 's master or important guests
18	:	Chapel dedicated to a deity associated with the stronghold's master
19-21	:	Cistern providing drinking water
22-25	:	Dining room for intimate gatherings or informal meals
26	:	Dressing room featuring a number of wardrobes
27-29	:	Gallery for the display of expensive works of art and trophies
30-32	:	Game room used to entertain visitors
33-50	:	Guardroom
51	:	Kennel where monsters or trained animals that protect the stronghold are kept
52-57	:	Kitchen designed to prepare exotic foods for large numbers of guests
58-61	:	Library with an extensive collection of rare books
62	:	Lounge used to entertain guests
63-70	:	Pantry, including cellar for wine or spirits
71-74	:	Sitting room for family and intimate guests
75-78	:	Stable
79-86	:	Storage for mundane goods and supplies
87	:	Hidden behind a secret door is a strong room or vault for protecting important treasures
88-92	:	Study, including a writing desk
93	:	Throne room, elaboratel y decorated
94-96	:	Waiting room where lesser guests are held before receiving an audience
97-98	:	Latrine or bath
99-100	:	Crypt belonging to the stronghold's master or someone else of importance


;5e Dungeon: Temple or Shrine
Table: temple
Type: Lookup
Roll: 1d100
1-3	:	Armory filled with weapons and armor, battle banners, and pennants
4-5	:	Audience chamber where priests of the temple receive commoners and low-ranking visitors
6-7	:	Banquet room used for celebrations and holy days
8-10	:	Barracks for the temple 's military arm or its hired guards
11-14	:	Cells where the faithful can sit in quiet contemplation
15-24	:	Central temple built to accommodate rituals
25-28	:	Chapel dedicated to a lesser deity associated with the temple 's major deity
29-31	:	Classroom used to train initiates and priests
32-34	:	Conjuring room, specially sanctified and used to summon extraplanar creatures
35-40	:	Crypt for a high priest or similar figure, hidden and heavily guarded by creatures and traps
41-42	:	Dining room (large) for the temple 's servants and lesser priests
43	:	Dining room (small) for the temple's high priests
44-46	:	Divination room, inscribed with runes and stocked with soothsaying implements
47-50	:	Dormitory for lesser priests or students
51-56	:	Guardroom
57	:	Kennel for animals or monsters associated with the temple 's deity
58-60	:	Kitchen (might bear a disturbing resemblance to a torture chamber in an evil temple)
61-65	:	Library, well stocked with religious treatises
66-68	:	Prison for captured enemies (in good or neutral temples) or those designated as sacrifices (in evil temples)
69-73	:	Robing room containing ceremonial outfits and items
74	:	Stable for riding horses and mounts belonging to the temple, or for visiting messengers and caravans
75-79	:	Storage holding mundane supplies
80	:	Strong room or vault holding important relics and ceremonial items, heavily trapped
81-82	:	Torture chamber, used in inquisitions (in good or neutral temples with a lawful bent) or for the sheer joy of causing pain (evil temples)
83-89	:	Trophy room where art celebrating key figures and events from mythology is displayed
90	:	Latrine or bath
91-94	:	Well for drinking water, defendable in the case of attack or siege
95-100	:	Workshop for repairing or creating weapons, religious items, and tools


;5e Dungeon: Tomb
Table: tomb
Type: Lookup
Roll: 1d20
1	:	Antechamber for those that have come to pay respect to the dead or prepare themselves for burial rituals
2-3	:	Chapel dedicated to deities that watch over the dead and protect their resting places
4-8	:	Crypt for less important burial
9	:	Divination room, used in rituals to contact the dead for guidance
10	:	False crypt (trapped) to kill or capture thieves
11	:	Gallery to display the deeds ofthe deceased through trophies, statues , paintings and so forth
12	:	Grand crypt for a noble, high priest, or other important individual
13-14	:	Guardroom, usually guarded by undead, constructs, or other creatures that don't need to eat or sleep
15	:	Robing room for priests to prepare for burial rituals
16-17	:	Storage, stocked with tools for maintaining the tomb and preparing the dead for burial
18	:	Tomb where the wealthiest and most important folk are interred, protected by secret doors and traps
19-20	:	Workshop for embalming the dead


;5e Dungeon: Treasure Vault
Table: vault
Type: Lookup
Roll: 1d20
1	:	Antechamber for visiting dignitaries
2	:	Armory containing mundane and magic gear used by the treasure vault's guards
3-4	:	Barracks for guards
5	:	Cistern providing fresh water
6-9	:	Guardroom to defend against intruders
10	:	Kennel for trained beasts used to guard the treasure vault
11	:	Kitchen for feeding guards
12	:	Watch room that allows guards to observe those who approach the dungeon
13	:	Prison for holding capture a intruders
14-15	:	Strong room or vaul, for guarding the treasure hidden in the dungeon, access ible only by locked or secret door
16	:	Torture chamber for extracting information from captured intruders
17-20	:	Trap or other trick designed to kill or capture creatures that enter the dungeon
                       
;5e Chamber State
Table: Condition
Type: Lookup
Roll: 1d20
1-3	:	Rubble, ceiling partially collapsed
4-5	:	Holes, floor partially collapsed
6-7	:	Ashes, contents mostly burned
8-9	:	Used as a campsite
10-11	:	Pool of water; chamber's original contents are water damaged
12-16	:	Furniture wrecked but still present
17-18	:	Converted to [@general]
19	:	Stripped bare
20	:	Pristine and in original state

;5e General dungeon chambers
Table: general
Type: Lookup
Roll: 1d100
1	:	Antechamber
2-3	:	Armory
4	:	Audience chamber
5	:	Aviary
6-7	:	Banquet room
8-10	:	Barracks
11	:	Bath or latrine
12	:	Bedroom
13	:	Bestiary
14-16	:	Cell
17	:	Chantry
18	:	Chapel
19-20	:	Cistern
21	:	Classroom
22	:	Closet
23-24	:	Conjuring room
25-26	:	Court
27-29	:	Crypt
30-31	:	Dining room
32-33	:	Divination room
34	:	Dormitory
35	:	Dressing room
36	:	Entry room or vestibule
37-38	:	Gallery
39-40	:	Game room
41-43	:	Guardroom
44-45	:	Hall
46-47	:	Hall, great
48-49	:	Hallway
50	:	Kennel
51-52	:	Kitchen
53-54	:	Laboratory
55-57	:	Library
58-59	:	Lounge
60	:	Meditation chamber
61	:	Observatory
62	:	Office
63-64	:	Pantry
65-66	:	Pen or prison
67-68	:	Reception room
69-70	:	Refectory
71	:	Robing room
72	:	Salon
73-74	:	Shrine
75-76	:	Sitting room
77-78	:	Smithy
79	:	Stable
80-81	:	Storage room
82-83	:	Strong room or vault
84-85	:	Study
86-88	:	Temple
89-90	:	Throne room
91	:	Torture chamber
92-93	:	Training or exercise room
94-95	:	Trophy room or museum
96	:	Waiting room
97	:	Nursery or schoolroom
98	:	Well
99-100	:	Workshop

;5e Dungeon Dressing
Table: Dressing
Type: Lookup
Roll: 1d100
1	:	Arrow, broken
2-4	:	Ashes
5-6	:	Bones
7	:	Bottle, broken
8	:	Chain, corroded
9	:	Club, splintered
10-19	:	Cobwebs
20	:	Coin, copper
21-22	:	Cracks, ceiling
23-24	:	Cracks, floor
25-26	:	Cracks, wall
27	:	Dagger hilt
28-29	:	Damp ceiling
30-33	:	Dampness, wall
34	:	Dried blood
35-41	:	Dripping blood
42-44	:	Dung
45-49	:	Dust
50	:	Flask, cracked
51	:	Food scraps
52	:	Fungi (common)
53-55	:	Guano
56	:	Hair or fur
57	:	Hammer head, cracked
58	:	Helmet, badly dented
59	:	Iron bar, bent and rusted
60	:	Javelin head, blunt
61	:	Leather boot
62-64	:	Leaves and twigs
65-68	:	Mold (common)
69	:	Pick handle
70	:	Pole, broken (5ft. long)
71	:	Pottery shards
72-73	:	Rags
74	:	Rope, rotten
75-76	:	Rubble and dirt
77	:	Sack, torn
78-80	:	Slime (harmless)
81	:	Spike, rusted
82-83	:	Sticks
84	:	Stones, small
85	:	Straw
86	:	Sword blade, broken
87	:	Teeth or fangs, scattered
88	:	Torch stub
89	:	Wall scratchings
90-91	:	Water, large puddle
92-93	:	Water, small puddle
94-95	:	Water, trickle
96	:	Wax blob (candle stub)
97	:	Wax drippings
98-100	:	Wood pieces, rotting



;5e Dungeon Furnishings
Table: Furnishing
Type: Lookup
Roll: 1d600
1	:	Altar	
2	:	Armchair	
3	:	Armoire	
4	:	Arras or curtain	
5	:	Bag	
6	:	Barrel (40 gallons)	
7-8	:	Bed	
9	:	Bench	
10	:	Blanket	
11	:	Box (large)	
12	:	Brazier and charcoal	
13	:	Bucket	
14	:	Buffet cabinet	
15	:	Bunks	
16	:	Butt (huge cask, 125 gallons)	
17	:	Cabinet	
18	:	Candelabrum	
19	:	Carpet (large)	
20	:	Cask (40 gallons)	
21	:	Chandelier	
22	:	Charcoal	
23-24	:	Chair, plain	
25	:	Chair, padded	
26	:	Chair, padded, or divan	
27	:	Chest, large	
28	:	Chest, medium	
29	:	Chest ofdrawers	
30	:	Closet (wardrobe)	
31	:	Coal	
32-33	:	Couch	
34	:	Crate	
35	:	Cresset	
36	:	Cupboard	
37	:	Cushion	
38	:	Dais	
39	:	Desk	
40-42	:	Fireplace and wood	
43	:	Fireplace with mantle	
44	:	Firkin (small cask, 10 gallons)	
45	:	Fountain	
46	:	Fresco	
47	:	Grindstone	
48	:	Hamper	
49	:	Hassock	
50	:	Hogshead (large cask, 65 gallons)	
51	:	Idol (large)	
52	:	Keg (small barrel, 20 gallons)	
53	:	Loom	
54	:	Mat	
55	:	Mattress	
56	:	Pail	
57	:	Painting	
58-60	:	Pallet	
61	:	Pedestal	
62-64	:	Pegs	
65	:	Pillow	
66	:	Pipe (large cask, 105 gallons)	
67	:	Quilt	
68-70	:	Rug (small or medium)	
71	:	Rushes	
72	:	Sack	
73	:	Sconce	
74	:	Screen	
75	:	Sheet	
76-77	:	Shelf	
78	:	Shrine	
79	:	Sideboard	
80	:	Sofa	
81	:	Staff, normal	
82	:	Stand	
83	:	Statue	
84	:	Stool, high	
85	:	Stool, normal	
86	:	Table, large	
87	:	Table, long	
88	:	Table, low	
89	:	Table, round	
90	:	Table, small	
91	:	Table, trestle	
92	:	Tapestry	
93	:	Throne	
94	:	Trunk	
95	:	Tub	
96	:	Tun (huge cask, 250 gallons)	
97	:	Urn	
98	:	Wall basin and font	
99	:	Wood billets	
100	:	Workbench	
101-105	:	Altar	
106-108	:	Bells	
109-111	:	Brazier	
112	:	Candelabra	
113-114	:	Candles	
115	:	Candlesticks	
116	:	Cassocks	
117	:	Chimes	
118-119	:	Cloth, altar	
120-123	:	Columns or pillars	
124	:	Curtain or tapestry	
125	:	Drum	
126-127	:	Font	
128-129	:	Gong	
130-135	:	Holy or unholy symbol	
136-137	:	Holy or unholy writings	
138-143	:	Idol	
144-148	:	Incense burner	
149	:	Kneeling bench	
150-153	:	Lamp	
154	:	Lectern	
155	:	Mosaic	
156-158	:	Offertory container	
159	:	Paintings or frescoes	
160-161	:	Pews	
162	:	Pipes, musical	
163	:	Prayer rug	
164	:	Pulpit	
165	:	Rail	
166-169	:	Robes	
170-171	:	Screen	
172-176	:	Shrine	
177	:	Side chairs	
178-179	:	Stand	
180-182	:	Statue	
183	:	Throne	
184-185	:	Thurible	
186-190	:	Tripod	
191-197	:	Vestments	
198-199	:	Votive light	
200	:	Whistle	
201-203	:	Alembic	
204-205	:	Balance and weights	
206-209	:	Beaker	
210	:	Bellows	
211-214	:	Book	
215-216	:	Bottle	
217	:	Bowl	
218	:	Box	
219-222	:	Brazier	
223	:	Cage	
224	:	Candle	
225-226	:	Candlestick	
227-228	:	Cauldron	
229-230	:	Chalk	
231-232	:	Crucible	
233	:	Crystal ball	
234	:	Decanter	
235	:	Desk	
236	:	Dish	
237-240	:	Flask or jar	
241	:	Funnel	
242	:	Furnace	
243-244	:	Herbs	
245	:	Horn	
246-247	:	Hourglass	
248-249	:	jug	
250	:	Kettle	
251	:	Ladle	
252	:	Lamp or lantern	
253	:	Lens (concave or convex)	
254	:	Magic circle	
255	:	Mortar and pestle	
256	:	Pan	
257-258	:	Parchment	
259	:	Pentacle	
260	:	Pentagram	
261	:	Pipe, smoking	
262	:	Pot	
263	:	Prism	
264-265	:	Quill	
266-268	:	Retort	
269	:	Rod, mixing or stirring	
270-272	:	Scroll	
273	:	Sexton	
274-275	:	Skull	
276	:	Spatula	
277	:	Spoon, measuring	
278	:	Stand	
279	:	Stool	
280	:	Stuffed animal	
281	:	Tank (container)	
282	:	Tongs	
283	:	Tripod	
284	:	Tube (container)	
285-286	:	Tube (piping)	
287	:	Tweezers	
288-290	:	Vial	
291	:	Water clock	
292	:	Wire	
293-300	:	Workbench	
301	:	Awl	
302	:	Bandages	
303	:	Basin	
304-305	:	Basket	
306-307	:	Book	
308-309	:	Bottle	
310	:	Bowl	
311	:	Box	
312-313	:	Brush	
314	:	Candle	
315	:	Candle snuffer	
316	:	Candlestick	
317	:	Cane or walking stick	
318	:	Case	
319	:	Casket (small)	
320-321	:	Coffer	
322	:	Cologne or perfume	
323	:	Comb	
324	:	Cup	
325	:	Decanter	
326-327	:	Dish	
328	:	Ear spoon	
329	:	Ewer	
330	:	Flagon, mug, or tankard	
331-332	:	Flask or jar	
333	:	Food	
334	:	Fork	
335	:	Grater	
336	:	Grinder	
337	:	Horn, drinking	
338	:	Hourglass	
339	:	Jug or pitcher	
340	:	Kettle	
341	:	Key	
342	:	Knife	
343	:	Knucklebones or dice	
344	:	Ladle	
345-346	:	Lamp or lantern	
347-348	:	Mirror	
349	:	Needle(s)	
350	:	Oil , cooking	
351	:	Oil , fuel	
352	:	Oil, scented	
353	:	Pan	
354-355	:	Parchment	
356	:	Pipe, musical	
357	:	Pipe, smoking	
358	:	Plate, platter, or saucer	
359	:	Pot	
360-361	:	Pouch	
362	:	Powder puff	
363	:	Quill	
364	:	Razor	
365	:	Rope	
366	:	Salve or unguent	
367-368	:	Scroll	
369	:	Shaker	
370	:	Sifter or strainer	
371-372	:	Soap	
373	:	Spigot	
374	:	Spoon	
375	:	Stopper	
376-377	:	Statuette or	
378-379	:	figurine	
380-382	:	Thread	
383	:	Tinderbox (with flint and steel)	
384	:	Towel	
385	:	Tray	
386	:	Trivet or tripod	
387-388	:	Tureen	
389-390	:	Twine	
391-392	:	Vase	
393	:	Vial	
394	:	Washcloth	
395	:	Whetstone	
396	:	Wig	
397-398	:	Wool	
399-400	:	Yarn	
401-403	:	container of ash
404-406	:	container of bark
407-409	:	container of bodily organs
410-411	:	container of bones
415-417	:	container of cinders
418-422	:	container of crystals
423-426	:	container of dust
427-428	:	container of fibers
429-431	:	container of gelatin
432-435	:	container of grains
436-438	:	container of grease
439-441	:	container of husks
442-446	:	container of leaves
447-454	:	container of liquid, thin
455-459	:	container of liquid, viscous
460-461	:	container of lumps, unidentifiable
462-464	:	container of oil
465-468	:	container of paste
469-471	:	container of pellets
472-484	:	container of powder
485-486	:	container of semiliquid suspension
487-488	:	container of skin or hide
489-490	:	container of spheres of [|metal|stone|wood]
491-492	:	container of splinters
493-494	:	container of stalks
495-497	:	container of strands
498-500	:	container of strips
501-502	:	Account records	
503-504	:	Alchemist's notebook	
505-506	:	Almanac	
507-508	:	Bestiary	
509-511	:	Biography	
512-514	:	Book of heraldry	
515	:	Book of myths	
516	:	Book of pressed flowers	
517	:	Calendar	
518-522	:	Catalog	
523-524	:	Contract	
525-527	:	Diary	
528-529	:	Dictionary	
530-532	:	Doodles or sketches	
533	:	Forged document	
534	:	Grammar workbook	
535-536	:	Heretical text	
537-541	:	Historical text	
542-543	:	Last will and testament	
544-545	:	Legal code	
546-553	:	Letter	
554	:	Lunatic's ravings	
555	:	Magic tricks (not a spellbook)	
556	:	Magic scroll	
557-559	:	Map or atlas	
560	:	Memoir	
561-562	:	Navigational chart or star chart	
563	:	Novel	
564	:	Painting	
565	:	Poetry	
566-567	:	Prayer book	
568-569	:	Property deed	
570	:	Recipe book or cookbook	
571-574	:	Record of a criminal trial	
575	:	Royal proclamation	
576	:	Sheet music	
577-578	:	Spell book	
579	:	Text on armor making	
580	:	Text on astrology	
581-582	:	Text on brewing	
583-584	:	Text on exotic	
585-586	:	flora or fauna	
587-588	:	Text on herbalism	
589-590	:	Text on local flora	
591-592	:	Text on mathematics	
593	:	Text on masonry	
594	:	Text on medicine	
595	:	Theological text	
596	:	Tome of forbidden lore	
597-599	:	Travelogue for an exotic land	
600	:	Travelogue of the planes	
   
;AD&D DMG Random Room Contents Table
Table: Contents
Type: Lookup
Roll: 1d20
1-12:[Empty >> Bold]
13-14:[Monster: >> Bold] [@premonster]
15-17:[Monster: >> Bold] [@premonster] \n[Treasure: >> Bold] [when]{$prompt1}<5[do][{6d6*100} cp, {3d6*100} sp, {2d6*10} gp, [@Treasure0]][end][when]{$prompt1}=5[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=6[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=7[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=8[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=9[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=10[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=11[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=12[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=13[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=14[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=15[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=16[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}>16[do][{12d6*1000} gp, {8d6*1000} pp, [@Treasure17]][end]\n [Treasure contained in: >> bold][@containers]
18:[|[Special: >> Bold] [@Special]|[Stairs: >> Bold] [@Stairs]]
19:[Trick/Trap: >> Bold] [@trick]
20:[Treasure: >> Bold] [when]{$prompt1}<5[do][{6d6*100} cp, {3d6*100} sp, {2d6*10} gp, [@Treasure0]][end][when]{$prompt1}=5[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=6[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=7[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=8[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=9[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=10[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=11[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=12[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=13[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=14[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=15[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=16[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}>16[do][{12d6*1000} gp, {8d6*1000} pp, [@Treasure17]][end] \n [Treasure contained in: >> bold][@containers]

;Table to send to correct monster level table based on dungeon level
Table: premonster
[when]{$prompt1} = 1[do][@monster1][end][when]{$prompt1} = 2[do][@monster2][end][when]{$prompt1} = 3[do][@monster3][end][when]{$prompt1} = 4[do][@monster4][end][when]{$prompt1} = 5[do][@monster5][end][when]{$prompt1} = 6[do][@monster6][end][when]{$prompt1} = 7[do][@monster7][end][when]{$prompt1} = 8[do][@monster8][end][when]{$prompt1} = 9[do][@monster9][end][when]{$prompt1} = 10[do][@monster10][end][when]{$prompt1} = 11[do][@monster11][end][when]{$prompt1} = 12[do][@monster12][end][when]{$prompt1} = 13[do][@monster13][end][when]{$prompt1} = 14[do][@monster14][end][when]{$prompt1} = 15[do][@monster15][end][when]{$prompt1} = 16[do][@monster16][end][when]{$prompt1} = 17[do][@monster17][end][when]{$prompt1} = 18[do][@monster18][end][when]{$prompt1} = 19[do][@monster19][end][when]{$prompt1} = 20[do][@monster20][end]

;Randomly selects encounters from easy to deadly for dungeon level 1
Table:monster1
Type:Lookup
Roll:1d6
1: {1d10+4}x [@exp10]
2: {2d3+1}x [@exp25]
3: {1d3+1}x [@exp50]
4: {1d2}x [@exp100]
5: [@exp200]
6: [@exp450]

;Randomly selects encounters from easy to deadly for dungeon level 2
Table:monster2
Type:Lookup
Roll:1d6
1: {1d8+3}x [@exp25]
2: {2d3+1}x [@exp50]
3: {1d3+1}x [@exp100]
4: {1d2}x [@exp200]
5: [@exp450]
6: [@exp700]

;Randomly selects encounters from easy to deadly for dungeon level 3
Table:monster3
Type:Lookup
Roll:1d7
1: {2d5+1}x [@exp50]
2: {1d6+1}x [@exp100]
3: {1d3+1}x [@exp200]
4: {1d2}x [@exp450]
5: [@exp700]
6: [@exp1100]
7: [@exp1800]

;Randomly selects encounters from easy to deadly for dungeon level 4
Table:monster4
Type:Lookup
Roll:1d8
1: {1d10+4}x [@exp50]
2: {1d6+2}x [@exp100]
3: {1d4+1}x [@exp200]
4: 2x [@exp450]
5: {1d2}x [@exp700]
6: [@exp1100]
7: [@exp1800]
8: [@exp2300]

;Randomly selects encounters from easy to deadly for dungeon level 5
Table:monster5
Type:Lookup
Roll:1d10
1: {1d10+4}x [@exp100]
2: {2d4+1}x [@exp200]
3: {1d4+1}x [@exp450]
4: {1d2+1}x [@exp700]
5: {1d2}x [@exp1100]
6: [@exp1800]
7: [@exp2300]
8: [@exp2900]
9: [@exp3900]
10: [@exp5000]

;Randomly selects encounters from easy to deadly for dungeon level 6
Table:monster6
Type:Lookup
Roll:1d10
1: {1d8+2}x [@exp200]
2: {2d3}x [@exp450]
3: {1d3+1}x [@exp700]
4: 2x [@exp1100]
5: {1d2}x [@exp1800]
6: {1d2}x [@exp2300]
7: [@exp2900]
8: [@exp3900]
9: [@exp5000]
10: [@exp5900]

;Randomly selects encounters from easy to deadly for dungeon level 7
Table:monster7
Type:Lookup
Roll:1d10
1: {2d3}x [@exp450]
2: {1d4+1}x [@exp700]
3: {1d2+1}x [@exp1100]
4: {1d2}x [@exp1800]
5: {1d2}x [@exp2300]
6: [@exp2900]
7: [@exp3900]
8: [@exp5000]
9: [@exp5900]
10: [@exp7200]

;Randomly selects encounters from easy to deadly for dungeon level 8
Table:monster8
Type:Lookup
Roll:1d11
1: {1d4+3}x [@exp450]
2: {2d3}x [@exp700]
3: {1d3+1}x [@exp1100]
4: {1d3}x [@exp1800]
5: {1d2}x [@exp2300]
6: {1d2}x [@exp2900]
7: [@exp3900]
8: [@exp5000]
9: [@exp5900]
10: [@exp7200]
11: [@exp8400]

;Randomly selects encounters from easy to deadly for dungeon level 9
Table:monster9
Type:Lookup
Roll:1d11
1: {1d4+2}x [@exp700]
2: {1d3+1}x [@exp1100]
3: {1d2+1}x [@exp1800]
4: {1d2}x [@exp2300]
5: {1d2}x [@exp2900]
6: [@exp3900]
7: [@exp5000]
8: [@exp5900]
9: [@exp7200]
10: [@exp8400]
11: [@exp10000]

;Randomly selects encounters from easy to deadly for dungeon level 10
Table:monster10
Type:Lookup
Roll:1d11
1: {1d4+1}x [@exp1100]
2: {1d2+1}x [@exp1800]
3: 2x [@exp2300]
4: {1d2}x [@exp2900]
5: {1d2}x [@exp3900]
6: [@exp5000]
7: [@exp5900]
8: [@exp7200]
9: [@exp8400]
10: [@exp10000]
11: [@exp11500]

;Randomly selects encounters from easy to deadly for dungeon level 11
Table:monster11
Type:Lookup
Roll:1d13
1: {2d3}x [@exp1100]
2: {1d3+1}x [@exp1800]
3: {1d2+1}x [@exp2300]
4: {1d2}x [@exp2900]
5: {1d2}x [@exp3900]
6: {1d2}x [@exp5000]
7: [@exp5900]
8: [@exp7200]
9: [@exp8400]
10: [@exp10000]
11: [@exp11500]
12: [@exp13000]
13: [@exp15000]

;Randomly selects encounters from easy to deadly for dungeon level 12
Table:monster12
Type:Lookup
Roll:1d14
1: {2d3+1}x [@exp1100]
2: {1d4+1}x [@exp1800]
3: {1d3+1}x [@exp2300]
4: {1d3+1}x [@exp2900]
5: 2x [@exp3900]
6: {1d2}x [@exp5000]
7: {1d2}x [@exp5900]
8: {1d2}x [@exp7200]
9: [@exp8400]
10: [@exp10000]
11: [@exp11500]
12: [@exp13000]
13: [@exp15000]
14: [@exp18000]

;Randomly selects encounters from easy to deadly for dungeon level 13
Table:monster13
Type:Lookup
Roll:1d15
1: {1d3+1d4+1}x [@exp1100]
2: {2d3}x [@exp1800]
3: {1d4+1}x [@exp2300]
4: {1d3+1}x [@exp2900]
5: {1d2+1}x [@exp3900]
6: {1d2}x [@exp5000]
7: {1d2}x [@exp5900]
8: {1d2}x [@exp7200]
9: {1d2}x [@exp8400]
10: [@exp10000]
11: [@exp11500]
12: [@exp13000]
13: [@exp15000]
14: [@exp18000]
15: [@exp20000]

;Randomly selects encounters from easy to deadly for dungeon level 14
Table:monster14
Type:Lookup
Roll:1d15
1: {2d3}x [@exp1800]
2: {1d4+1}x [@exp2300]
3: {1d3+1}x [@exp2900]
4: {1d2+1}x [@exp3900]
5: {1d2}x [@exp5000]
6: {1d2}x [@exp5900]
7: {1d2}x [@exp7200]
8: {1d2}x [@exp8400]
9: [@exp10000]
10: [@exp11500]
11: [@exp13000]
12: [@exp15000]
13: [@exp18000]
14: [@exp20000]
15: [@exp22000]

;Randomly selects encounters from easy to deadly for dungeon level 15
Table:monster15
Type:Lookup
Roll:1d15
1: {2d3}x [@exp2300]
2: {1d4+1}x [@exp2900]
3: {1d3+1}x [@exp3900]
4: {1d2+1}x [@exp5000]
5: {1d2}x [@exp5900]
6: {1d2}x [@exp7200]
7: {1d2}x [@exp8400]
8: {1d2}x [@exp10000]
9: [@exp11500]
10: [@exp13000]
11: [@exp15000]
12: [@exp18000]
13: [@exp20000]
14: [@exp22000]
15: [@exp25000]

;Randomly selects encounters from easy to deadly for dungeon level 16
Table:monster16
Type:Lookup
Roll:1d15
1: {2d3}x [@exp2300]
2: {1d4+1}x [@exp2900]
3: {1d3+1}x [@exp3900]
4: {1d2+1}x [@exp5000]
5: {1d2}x [@exp5900]
6: {1d2}x [@exp7200]
7: {1d2}x [@exp8400]
8: {1d2}x [@exp10000]
9: [@exp11500]
10: [@exp13000]
11: [@exp15000]
12: [@exp18000]
13: [@exp20000]
14: [@exp22000]
15: [@exp25000]

;Randomly selects encounters from easy to deadly for dungeon level 17
Table:monster17
Type:Lookup
Roll:1d15
1: {2d3}x [@exp2900]
2: {1d4+1}x [@exp3900]
3: {1d3+1}x [@exp5000]
4: {1d2+1}x [@exp5900]
5: {1d2+1}x [@exp7200]
6: {1d2}x [@exp8400]
7: {1d2}x [@exp10000]
8: {1d2}x [@exp11500]
9: {1d2}x [@exp13000]
10: {1d2}x [@exp15000]
11: [@exp18000]
12: [@exp20000]
13: [@exp22000]
14: [@exp25000]
15: [@exp33000]

;Randomly selects encounters from easy to deadly for dungeon level 18
Table:monster18
Type:Lookup
Roll:1d15
1: {2d3}x [@exp2900]
2: {1d4+1}x [@exp3900]
3: {1d3+1}x [@exp5000]
4: {1d2+1}x [@exp5900]
5: {1d2+1}x [@exp7200]
6: {1d2}x [@exp8400]
7: {1d2}x [@exp10000]
8: {1d2}x [@exp11500]
9: {1d2}x [@exp13000]
10: {1d2}x [@exp15000]
11: [@exp18000]
12: [@exp20000]
13: [@exp22000]
14: [@exp25000]
15: [@exp33000]

;Randomly selects encounters from easy to deadly for dungeon level 19
Table:monster19
Type:Lookup
Roll:1d15
1: {2d3}x [@exp3900]
2: {1d4+1}x [@exp5000]
3: {1d3+1}x [@exp5900]
4: {1d2+1}x [@exp7200]
5: {1d2+1}x [@exp8400]
6: {1d2}x [@exp10000]
7: {1d2}x [@exp11500]
8: {1d2}x [@exp13000]
9: {1d2}x [@exp15000]
10: {1d2}x [@exp18000]
11: [@exp20000]
12: [@exp22000]
13: [@exp25000]
14: [@exp33000]
15: [@exp41000]

;Randomly selects encounters from easy to well beyond deadly for dungeon level 20
Table:monster20
Type:Lookup
Roll:1d22
1: {2d3}x [@exp5000]
2: {1d4+1}x [@exp5900]
3: {1d3+1}x [@exp7200]
4: {1d2+1}x [@exp8400]
5: {1d2+1}x [@exp10000]
6: {1d2}x [@exp11500]
7: {1d2}x [@exp13000]
8: {1d2}x [@exp15000]
9: {1d2}x [@exp18000]
10: {1d2}x [@exp20000]
11: [@exp22000]
12: [@exp25000]
13: [@exp33000]
14: [@exp41000]
15: [@exp50000]
16: [@exp62000]
17: [@exp75000]
18: [@exp90000]
19: [@exp105000]
20: [@exp120000]
21: [@exp135000]
22: [@exp155000]

;CR 0 monsters
Table:exp10
Type:Lookup
Roll:1d37
1	:	Awakened Shrub
2	:	Baboon
3	:	Badger
4	:	Bat
5	:	Cat
6	:	Commoner
7	:	Crab
8	:	Crawling Claw
9	:	Deer
10	:	Devil - Lemur
11	:	Eagle
12	:	Frog
13	:	Fungi - Shrieker
14	:	Giant Fire Beetle
15	:	Goat
16	:	Hawk
17	:	Homunculus
18	:	Hyena
19	:	Jackal
20	:	Lizard
21	:	Myconid - Sprout
22	:	Octopus
23	:	Owl
24	:	Quipper
25	:	Rat
26	:	Raven
27	:	Scorpion
28	:	Sea Horse
29	:	Spider
30	:	Vulture
31	:	Weasel
32	:	Golden Cat	(5eF)
33	:	Olive Slime	(5eF)
34	:	Rat, Shadow	(5eF)
35	:	Witch Grass 	(5eF)
36	:	Witherstench	(5eF)
37	:	Zombie Raven 	(5eF)


;CR 1/8 monsters
Table:exp25
Type:Lookup
Roll:1d38
1	:	Bandit
2	:	Blight - Twig
3	:	Blood Hawk
4	:	Camel
5	:	Cultist
6	:	Demon - Manes
7	:	Flumph
8	:	Flying Snake
9	:	Giant Crab
10	:	Giant Rat
11	:	Giant Rat - Diseased
12	:	Giant Weasel
13	:	Guard
14	:	Kobold
15	:	Mastiff
16	:	Merfolk
17	:	Modron - Monodrone
18	:	Mule
19	:	Noble
20	:	Poisonous Snake
21	:	Pony
22	:	Slaad - Tadpole
23	:	Stirge
24	:	Tribal Warrior
25	:	Astral Moth	(5eF)
26	:	Carbuncle	(5eF)
27	:	Cat, Feral Undead	(5eF)
28	:	Fire Crab, Lesser	(5eF)
29	:	Jaculi 	(5eF)
30	:	Mandragora 	(5eF)
31	:	Mandrill	(5eF)
32	:	Mantari 	(5eF)
33	:	Mite	(5eF)
34	:	Origami Warrior 	(5eF)
35	:	Shadow, Lesser	(5eF)
36	:	Tunnel Prawn 	(5eF)
37	:	Vegepygmy Commoner, Worker	(5eF)
38	:	Vulchling 	(5eF)


;CR 1/4 monsters
Table:exp50
Type:Lookup
Roll:1d63
1	:	Aarakocra
2	:	Acolyte
3	:	Animated Object - Flying Sword
4	:	Axe Beak
5	:	Blight - Needle
6	:	Blink Dog
7	:	Boar
8	:	Bullywug
9	:	Constrictor Snake
10	:	Demon - Dretch
11	:	Dinosaur - Pteranodon
12	:	Draft Horse
13	:	Elk
14	:	Drow
15	:	Giant Badger
16	:	Giant Bat
17	:	Giant Centipede
18	:	Giant Frog
19	:	Giant Lizard
20	:	Giant Owl
21	:	Giant Poisonous Snake
22	:	Giant Wolf Spider
23	:	Goblin
24	:	Grimlock
25	:	Kenku
26	:	Kobold - Winged
27	:	Kuo-Toa
28	:	Modron - Duodrone
29	:	Panther
30	:	Pixie
31	:	Pseudodragon
32	:	Riding Horse
33	:	Skeleton
34	:	Sprite
35	:	Swarm of Bats
36	:	Swarm of Rats
37	:	Swarm of Ravens
38	:	Troglodyte
39	:	Wolf
40	:	Zombie
41	:	Blood Hawk	(5eF)
42	:	Boneneedle, Lesser	(5eF)
43	:	Cave Cricket 	(5eF)
44	:	Cave Eel	(5eF)
45	:	Clam, Giant	(5eF)
46	:	Dark Creeper	(5eF)
47	:	Fungus Bat	(5eF)
48	:	Fyr	(5eF)
49	:	Gillmonkey 	(5eF)
50	:	Gorbel 	(5eF)
51	:	Grippli 	(5eF)
52	:	Hawktoad 	(5eF)
53	:	Huggermugger	(5eF)
54	:	Land Lamprey 	(5eF)
55	:	Leopard, Snow	(5eF)
56	:	Leucrotta, Young 	(5eF)
57	:	Mite, Pestie	(5eF)
58	:	Pech	(5eF)
59	:	Ronus 	(5eF)
60	:	Screaming Devilkin	(5eF)
61	:	Vampire Rose 	(5eF)
62	:	Volt	(5eF)
63	:	Yellow Musk Zombie 	(5eF)


;CR 1/2 monsters
Table:exp100
Type:Lookup
Roll:1d64
1	:	Ape
2	:	Black Bear
3	:	Blight - Vine
4	:	Cockatrice
5	:	Crocodile
6	:	Darkmantle
7	:	Fungi - Gas Spore
8	:	Fungi - Violet Fungus
9	:	Giant Goat
10	:	Giant Sea Horse
11	:	Giant Wasp
12	:	Gnoll
13	:	Gnome, Deep (Svirfneblin)
14	:	Hobgoblin
15	:	Jackalwere
16	:	Lizardfolk
17	:	Magmin
18	:	Mephit - Dust
19	:	Mephit - Ice
20	:	Mephit - Magma
21	:	Mephit - Mud
22	:	Mephit - Smoke
23	:	Mephit - Steam
24	:	Modron - Tridrone
25	:	Myconid - Adult
26	:	Oozes - Gray Ooze
27	:	Orc
28	:	Piercer
29	:	Reef Shark
30	:	Rust Monster
31	:	Sahuagin
32	:	Satyr
33	:	Scout
34	:	Shadow
35	:	Skeleton - Warhorse
36	:	Swarm of Insects
37	:	Thug
38	:	Warhorse
39	:	Worg
40	:	Amphoron of Yothri (Worker)	(5eF)
41	:	Beetle, Giant Water	(5eF)
42	:	Cadaver	(5eF)
43	:	Centipede Nest	(5eF)
44	:	Death Dog 	(5eF)
45	:	Dire Corby	(5eF)
46	:	Eblis 	(5eF)
47	:	Exoskeleton, Giant Ant	(5eF)
48	:	Fire Snake, Poisonous	(5eF)
49	:	Hanged Man 	(5eF)
50	:	Horsefly, Giant	(5eF)
51	:	Kech	(5eF)
52	:	Midnight Peddler	(5eF)
53	:	Olive Slime Zombie	(5eF)
54	:	Phycomid	(5eF)
55	:	Pyrolisk 	(5eF)
56	:	Russet Mold	(5eF)
57	:	Seahorse, Giant	(5eF)
58	:	Shadow Mastiff	(5eF)
59	:	Skulk 	(5eF)
60	:	Tabaxi 	(5eF)
61	:	Therianthrope, Foxwere	(5eF)
62	:	Therianthrope, Owlwere	(5eF)
63	:	Tri-Flower Frond	(5eF)
64	:	Vegepygmy Guard 	(5eF)


;CR 1 monsters		
Table:exp200
Type:Lookup
Roll:1d69
1	:	Animated Object - Animated Armor
2	:	Brown Bear
3	:	Bugbear
4	:	Death Dog
5	:	Demon - Quasit
6	:	Devil - Imp
7	:	Dire Wolf
8	:	Dragon - Wyrmling Brass
9	:	Dragon - Wyrmling Copper
10	:	Dryad
11	:	Duergar
12	:	Faerie Dragon - red,orange pr yellow
13	:	Ghoul
14	:	Giant Eagle
15	:	Giant Hyena
16	:	Giant Octopus
17	:	Giant Spider
18	:	Giant Toad
19	:	Giant Vulture
20	:	Goblin Boss
21	:	Harpy
22	:	Hippogriff
23	:	Kuo-Toa - Whip
24	:	Lion
25	:	Modron - Quadrone
26	:	Ogre - Half 
27	:	Salamander - Fire Snake
28	:	Scarecrow
29	:	Specter
30	:	Spy
31	:	Swarm of Quippers
32	:	Thri-Kreen
33	:	Tiger
34	:	Yuan-Ti - Pureblood
35	:	Boalisk	(5eF)
36	:	Boneneedle, Greater	(5eF)
37	:	Caryatid Column 	(5eF)
38	:	Chupacabra 	(5eF)
39	:	Church Grim 	(5eF)
40	:	Cooshee	(5eF)
41	:	Corpsespun	(5eF)
42	:	Crabman	(5eF)
43	:	Drake, Fire	(5eF)
44	:	Drake, Ice	(5eF)
45	:	Elusa Hound 	(5eF)
46	:	Fetch	(5eF)
47	:	Flowershroud	(5eF)
48	:	Gargoyle, Green Guardian	(5eF)
49	:	Gorilla Bear 	(5eF)
50	:	Green Brain	(5eF)
51	:	Hippocampus	(5eF)
52	:	Hoar Fox 	(5eF)
53	:	Hyaenodon	(5eF)
54	:	Igniguana	(5eF)
55	:	Jupiter Bloodsucker	(5eF)
56	:	Kelpie	(5eF)
57	:	Korred 	(5eF)
58	:	Kurok-spirit 	(5eF)
59	:	Lava Child	(5eF)
60	:	Ooze, Glacial	(5eF)
61	:	Ryven	(5eF)
62	:	Sandling	(5eF)
63	:	Skelzi	(5eF)
64	:	Taer 	(5eF)
65	:	Tangtal 	(5eF)
66	:	Therianthrope, Wolfwere	(5eF)
67	:	Triton, Dark	(5eF)
68	:	Yellow Musk Creeper	(5eF)
69	:	Jackal of Darkness 	(5eF)


;CR 2 monsters		
Table:exp450
Type:Lookup
Roll:1d98
1	:	Animated Object - Rug of Smothering
2	:	Ankheg
3	:	Awakened Tree
4	:	Azer
5	:	Bandit Captain
6	:	Beserker
7	:	Carrion Crawler
8	:	Centaur
9	:	Cult Fanatic
10	:	Devil - Spined Devil
11	:	Dinosaur - Allosaurus
12	:	Dinosaur - Plesiosaurus
13	:	Dragon - Wyrmling Black
14	:	Dragon - Wyrmling Green
15	:	Dragon - Wyrmling White
16	:	Dragon - Wyrmling Bronze
17	:	Dragon - Wyrmling Silver
18	:	Druid
19	:	Ettercap
20	:	Faerie Dragon - green, blue or violet
21	:	Gargoyle
22	:	Ghoul - Ghast
23	:	Giant Boar
24	:	Giant Constrictor Snake
25	:	Giant Elk
26	:	Gibbering Mouther
27	:	Gith - Githzerai Monk
28	:	Gnoll - Pack Lord
29	:	Grick
30	:	Griffon
31	:	Hag - Sea
32	:	Hunter Shark
33	:	Intellect Devourer
34	:	Lizardfolk - Shaman
35	:	Lycanthrope - Wererat
36	:	Merrow
37	:	Mimic
38	:	Modron - Pentadrone
39	:	Myconid - Soveriegn
40	:	Nothic
41	:	Ogre
42	:	Oozes - Gelatinous Cube
43	:	Oozes - Ochre Jelly
44	:	Orc - Eye of Gruumsh
45	:	Orc - Orog
46	:	Pegasus
47	:	Peryton
48	:	Polar Bear
49	:	Priest
50	:	Quaggoth
51	:	Rhinoceros
52	:	Saber-Toothed Tiger
53	:	Sahuagin - Priestess
54	:	Skeleton - Minotaur
55	:	Specter - Poltergeist
56	:	Swarm of Poisonous Snakes
57	:	Will-O'-Wisp
58	:	Zombie - Ogre
59	:	Adherer 	(5eF)
60	:	Amphoron of Yothri (Warrrior)	(5eF)
61	:	Ape, Flying	(5eF)
62	:	Bloody Bones 	(5eF)
63	:	Bone Cobbler 	(5eF)
64	:	Cave Fisher 	(5eF)
65	:	Cimota 	(5eF)
66	:	Clamor	(5eF)
67	:	Cobra Flower	(5eF)
68	:	Coffer Corpse	(5eF)
69	:	Crayfish, Monstrous	(5eF)
70	:	Dark Stalker	(5eF)
71	:	Darnoc 	(5eF)
72	:	Decapus	(5eF)
73	:	Ectoplasm 	(5eF)
74	:	Eel, Giant Moray	(5eF)
75	:	Exoskeleton, Giant Beetle	(5eF)
76	:	Fen Witch 	(5eF)
77	:	Fire Crab, Greater	(5eF)
78	:	Flail Snail 	(5eF)
79	:	Foo Dog	(5eF)
80	:	Fungoid 	(5eF)
81	:	Gallows Tree Zombie 	(5eF)
82	:	Ghost Ammonite	(5eF)
83	:	Golem, Stone Guardian	(5eF)
84	:	Grue, Type 2	(5eF)
85	:	Helix Moth Larva	(5eF)
86	:	Kampfult	(5eF)
87	:	Khargra	(5eF)
88	:	Leucrotta, Adult	(5eF)
89	:	Mummy of the Deep 	(5eF)
90	:	Naga, Hanu-naga	(5eF)
91	:	Pudding, Blood	(5eF)
92	:	Slithering Tracker 	(5eF)
93	:	Strangle Weed	(5eF)
94	:	Tazelwurm 	(5eF)
95	:	Temporal Crawler	(5eF)
96	:	Therianthrope, Lionwere	(5eF)
97	:	Weredactyl 	(5eF)
98	:	Were-Mist 	(5eF)

		
;CR 3 monsters		
Table:exp700
Type:Lookup
Roll:1d55
1	:	Basilisk
2	:	Beholder - Spectator
3	:	Bugbear - Chief
4	:	Devil - Bearded Devil
5	:	Dinosaur - Ankylosaurus
6	:	Displacer Beast
7	:	Doppleganger
8	:	Dragon - Wyrmling Blue
9	:	Dragon - Wyrmling Gold
10	:	Giant Scorpoin
11	:	Gith - Githyanki Warrior
12	:	Grell
13	:	Hag - Green
14	:	Hell Hound
15	:	Hobgoblin Captain
16	:	Hook Horror
17	:	Killer Whale
18	:	Knight
19	:	Lycanthrope - Werewolf
20	:	Manticore
21	:	Minotaur
22	:	Mummy
23	:	Nightmare
24	:	Owlbear
25	:	Phase Spider
26	:	Veteran
27	:	Water Weird
28	:	Wight
29	:	Winter Wolf
30	:	Yeti
31	:	Yuan-Ti - Malison
32	:	Algoid 	(5eF)
33	:	Aranea 	(5eF)
34	:	Ascomoid	(5eF)
35	:	Basilisk, Crimson	(5eF)
36	:	Bat, Doombat	(5eF)
37	:	Beetle, Giant Slicer	(5eF)
38	:	Bloodsuckle	(5eF)
39	:	Borsin	(5eF)
40	:	Burning Dervish 	(5eF)
41	:	Cadaver Lord 	(5eF)
42	:	Catfish, Giant Electric	(5eF)
43	:	Crypt Thing	(5eF)
44	:	Death Worm 	(5eF)
45	:	Dust Digger 	(5eF)
46	:	Eel, Gulper	(5eF)
47	:	Exoskeleton, Giant Crab	(5eF)
48	:	Fear Guard	(5eF)
49	:	Gargoyle, Fungus	(5eF)
50	:	Golem, Wooden	(5eF)
51	:	Hieroglyphicroc	(5eF)
52	:	Kamadan	(5eF)
53	:	Murder Crow	(5eF)
54	:	Sepulchral Guardian 	(5eF)
55	:	Vegepygmy Chief 	(5eF)


;CR 4 monsters		
Table:exp1100
Type:Lookup
Roll:1d43
1	:	Banshee
2	:	Chuul
3	:	Couatl
4	:	Demon - Shadow Demon
5	:	Dragon - Wyrmling Red
6	:	Elephant
7	:	Ettin
8	:	Flameskull
9	:	Ghost
10	:	Gnoll - Fang of Yeenoghu
11	:	Hag - Sea (Coven)
12	:	Helmed Horror
13	:	Lamia
14	:	Lizardfolk - King/Queen
15	:	Lycanthrope - Wereboar
16	:	Lycanthrope - Weretiger
17	:	Naga - Bone
18	:	Oozes - Black Pudding
19	:	Orc - War Chief
20	:	Succubus / Incubus
21	:	Aaztar-Ghola	(5eF)
22	:	Ant Lion 	(5eF)
23	:	Arcanoplasm	(5eF)
24	:	Beetle, Giant Rhinoceros	(5eF)
25	:	Bonesucker 	(5eF)
26	:	Caterprism 	(5eF)
27	:	Chaos Knight 	(5eF)
28	:	Churr	(5eF)
29	:	Cimota, Guardian	(5eF)
30	:	Corpse Rook 	(5eF)
31	:	Encephalon Gorger	(5eF)
32	:	Gargoyle, Four-Armed	(5eF)
33	:	Giant Slug of Pnahk	(5eF)
34	:	Grue, Type 1	(5eF)
35	:	Lithonnite	(5eF)
36	:	Magmoid 	(5eF)
37	:	Mastodon	(5eF)
38	:	Quadricorn 	(5eF)
39	:	Shroom 	(5eF)
40	:	Stegocentipede	(5eF)
41	:	Tendriculos 	(5eF)
42	:	Troll, Spectral	(5eF)
43	:	Weird, Lava	(5eF)


;CR 5 monsters		
Table:exp1800
Type:Lookup
Roll:1d54
1	:	Bulette
2	:	Cambion
3	:	Demon - Barlgura
4	:	Devil - Barbed Devil
5	:	Dinosaur - Triceratops
6	:	Elemental - Air
7	:	Elemental - Earth
8	:	Elemental - Fire
9	:	Elemental - Water
10	:	Drow - Elite Warrior
11	:	Giant - Hill
12	:	Giant Crocodile
13	:	Giant Shark
14	:	Gladiator
15	:	Golem - Flesh
16	:	Gorgon
17	:	Hag - Green (Coven)
18	:	Hag - Night
19	:	Lycanthrope - Werebear
20	:	Otyugh
21	:	Remorhazes - young
22	:	Revenant
23	:	Roper
24	:	Sahuagin - Baron
25	:	Salamander
26	:	Shambling Mound
27	:	Slaad - Red
28	:	Troll
29	:	Umber Hulk
30	:	Unicorn
31	:	Vampire - Spawn
32	:	Wraith
33	:	Xorn
34	:	Yugoloth - Mezzoloth
35	:	Zombie - Beholder
36	:	Artificer of Yothri 	(5eF)
37	:	Assassin Bug 	(5eF)
38	:	Astral Shark	(5eF)
39	:	Aurumvorax 	(5eF)
40	:	Basilisk, Greater	(5eF)
41	:	Blood Orchid	(5eF)
42	:	Catoblepas	(5eF)
43	:	Cerebral Stalker	(5eF)
44	:	Corpsespinner	(5eF)
45	:	Demonic Knight	(5eF)
46	:	Denizen of Leng 	(5eF)
47	:	Foresters Bane 	(5eF)
48	:	Gargoyle, Margoyle	(5eF)
49	:	Mustard Jelly	(5eF)
50	:	Ooze, Magma	(5eF)
51	:	Red Jester 	(5eF)
52	:	Scythe Tree 	(5eF)
53	:	Sea Serpent, Fanged	(5eF)
54	:	Sea Serpent, Spitting	(5eF)


;CR 6 monsters		
Table:exp2300
Type:Lookup
Roll:1d29
1	:	Chimera
2	:	Cyclops
3	:	Demon - Chasme
4	:	Demon - Vrock
5	:	Dragon - Young White
6	:	Dragon - Young Brass
7	:	Drider
8	:	Galeb Duhr
9	:	Gith - Githzerai Zerth
10	:	Hobgoblin Warlord
11	:	Invisible Stalker
12	:	Kuo-Toa - Archpriest
13	:	Mage
14	:	Mammoth
15	:	Medusa
16	:	Wyvern
17	:	Amphoron of Yothri (Juggernaut)	(5eF)
18	:	Biclops 	(5eF)
19	:	Brass Man 	(5eF)
20	:	Brontotherium 	(5eF)
21	:	Brume 	(5eF)
22	:	Cave Leech	(5eF)
23	:	Cimota, High	(5eF)
24	:	Gray Nisp	(5eF)
25	:	Helix Moth Adult 	(5eF)
26	:	Leng Spider	(5eF)
27	:	Treant, Lightning	(5eF)
28	:	Troll, Two-Headed	(5eF)
29	:	Wooly Rhinoceros 	(5eF)


;CR 7 monsters		
Table:exp2900
Type:Lookup
Roll:1d22
1	:	Dragon - Young Black
2	:	Dragon - Young Copper
3	:	Drow - Mage
4	:	Giant - Stone
5	:	Giant Ape
6	:	Grick - Alpha
7	:	Hag - Night (Coven)
8	:	Mind Flayer
9	:	Oni
10	:	Shield Guardian
11	:	Slaad - Blue
12	:	Yuan-Ti - Abomination
13	:	Blood Orchid Savant 	(5eF)
14	:	Crimson Mist	(5eF)
15	:	Dracolisk	(5eF)
16	:	Genie, Hawanar	(5eF)
17	:	Giant, Jack-in-Irons	(5eF)
18	:	Golem, Flagstone	(5eF)
19	:	Gorgimera 	(5eF)
20	:	Grimm	(5eF)
21	:	Hangman Tree	(5eF)
22	:	Stygian Skeleton	(5eF)


;CR 8 monsters		
Table:exp3900
Type:Lookup
Roll:1d18
1	:	Assassin
2	:	Cloaker
3	:	Demon - Hezrou
4	:	Devil - Chain Devil
5	:	Dinosaur - Tyrannosaurus Rex
6	:	Dragon - Young Green
7	:	Dragon - Young Bronze
8	:	Drow - Priestess of Lolth
9	:	Fomorian
10	:	Giant - Frost
11	:	Gith - Githyanki Knight
12	:	Hydra
13	:	Naga - Spirit
14	:	Slaad - Green
15	:	Gnarlwood	(5eF)
16	:	Gohl 	(5eF)
17	:	Quickwood 	(5eF)
18	:	Tunnel Worm	(5eF)


;CR 9 monsters		
Table:exp5000
Type:Lookup
Roll:1d15
1	:	Demon - Glabrezu
2	:	Devil - Bone Devil
3	:	Dragon - Young Blue
4	:	Dragon - Young Silver
5	:	Giant - Cloud
6	:	Giant - Fire
7	:	Golem - Clay
8	:	Slaad - Gray
9	:	Treant
10	:	Yeti, Abominable
11	:	Yugoloth - Nycaloth
12	:	Aerial Servant 	(5eF)
13	:	Blood Orchid Grand Savant	(5eF)
14	:	Golem, Furnace	(5eF)
15	:	Vorin	(5eF)


;CR 10 monsters		
Table:exp5900
Type:Lookup
Roll:1d12
1	:	Aboleth
2	:	Angel - Deva
3	:	Demon - Yochlol
4	:	Dragon - Young Red
5	:	Dragon - Young Gold
6	:	Golem - Stone
7	:	Naga - Guardian
8	:	Slaad - Death
9	:	Demon: Thalasskoptis 	(5eF)
10	:	Gloom Crawler	(5eF)
11	:	Sea Serpent, Brine	(5eF)
12	:	Widow Creeper	(5eF)


;CR 11 monsters		
Table:exp7200
Type:Lookup
Roll:1d11
1	:	Behir
2	:	Devil - Horned
3	:	Genie - Dao
4	:	Genie - Djinni
5	:	Genie - Efreeti
6	:	Genie - Marid
7	:	Remorhaz
8	:	Roc
9	:	Sphinx - Gynosphinx
10	:	Froghemoth 	(5eF)
11	:	Tentacled Horror 	(5eF)


;CR 12 monsters		
Table:exp8400
Type:Lookup
Roll:1d4
1	:	Archmage
2	:	Devil - Erinyes
3	:	Yugoloth - Arcanaloth
4	:	Chain Worm	(5eF)


;CR 13 monsters		
Table:exp10000
Type:Lookup
Roll:1d9
1	:	Beholder
2	:	Demon - Nalfeshnee
3	:	Dragon - Adult White
4	:	Dragon - Adult Brass
5	:	Giant - Storm
6	:	Rakshasa
7	:	Vampire
8	:	Yugoloth - Ultraloth
9	:	Gallows Tree 	(5eF)


;CR 14 monsters		
Table:exp11500
Type:Lookup
Roll:1d6
1	:	Beholder - Death Tyrant
2	:	Devil - Ice Devil
3	:	Dragon - Adult Black
4	:	Dragon - Adult Copper
5	:	Sea Serpent, Deep Hunter	(5eF)
6	:	Skeleton Warrior 	(5eF)


;CR 15 monsters		
Table:exp13000
Type:Lookup
Roll:1d5
1	:	Dragon - Adult Green
2	:	Dragon - Adult Bronze
3	:	Mummy - Lord
4	:	Purple Worm
5	:	Demon: Thalasskpotis 	(5eF)


;CR 16 monsters		
Table:exp15000
Type:Lookup
Roll:1d6
1	:	Angel - Planetar
2	:	Demon - Marilith
3	:	Dragon - Adult Blue
4	:	Dragon - Adult Silver
5	:	Golem - Iron    
6	:	Soul Reaper	(5eF)


;CR 17 monsters		
Table:exp18000
Type:Lookup
Roll:1d6
1	:	Death Knight
2	:	Demon - Goristro
3	:	Dragon - Adult Red
4	:	Dragon - Adult Gold
5	:	Dragon Turtle
6	:	Sphinx - Androsphinx

;CR 18 monsters
Table:exp20000
Type: Lookup
Roll:1d2
1       : Demilich
2       : Demilich

;CR 19 monsters
Table:exp22000
Type: Lookup
Roll:1d2
1       : Demon - Balor
2       : Demon - Balor

;CR 20 monsters
Table:exp25000
Type: Lookup
Roll:1d5
1	:	Devil - Pit Fiend
2	:	Dragon - Ancient White
3	:	Dragon - Ancient Brass
4	:	Dagon 	(5eF)
5	:	Sea Serpent, Shipbreaker	(5eF)


;CR 21 monsters
Table:exp33000
Type: Lookup
Roll:1d4
1	:	Angel - Solar
2	:	Dragon - Ancient Black
3	:	Dragon - Ancient Copper
4	:	Lich

;CR 22 monsters
Table:exp41000
Type: Lookup
Roll:1d2
1	:	Dragon - Ancient Green
2	:	Dragon - Ancient Bronze

;CR 23 monsters
Table:exp50000
Type: Lookup
Roll:1d4
1	:	Dragon - Ancient Blue
2	:	Dragon - Ancient Silver
3	:	Empyrean
4	:	Kraken

;CR 24 monsters
Table:exp62000
Type: Lookup
Roll:1d2
1	:	Dragon - Ancient Red
2	:	Dragon - Ancient Gold

;CR 25 monsters
Table:exp75000
Type: Lookup
Roll:1d2
1: No entry
2: No entry

;CR 26 monsters
Table:exp90000
Type: Lookup
Roll:1d2
1: No entry
2: No entry

;CR 27 monsters
Table:exp105000
Type: Lookup
Roll:1d2
1: No entry
2: No entry

;CR 28 monsters
Table:exp120000
Type: Lookup
Roll:1d2
1: No entry
2: No entry

;CR 29 monsters
Table:exp135000
Type: Lookup
Roll:1d2
1: No entry
2: No entry

;CR 30 monsters
Table:exp155000
Type: Lookup
Roll:1d2
1       : Tarrasque
2       : Tarrasque
                                                                                                                                                                                                    
;AD&D DMG Table VH: Treasure containers
Table:containers
Type:Lookup
Roll:1d20
1-2: Bags, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching].
3-4: Sacks, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching].
5-6: Small coffers, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching].
7-8: Chests, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching].
9-10: Huge chests [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching].
11-12: Pottery jars [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching].
13-14: Metal urns [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching].
15-16: Stone containers [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching].
17-18: Iron trunks [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching].
19-20: Loose [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching].

;AD&D DMG Table VI: Treasure guarded by
Table:guarded
Type:Lookup
Roll:1d20
1-2:Contact poison on container, deadly poison damage, Constitution DC [|10|15|20] to take half.
3-4:Contact poison on treasure, deadly poison damage, Constitution DC [|10|15|20] to take half.
5-6:Poison needle in lock, deadly poison damage, Constitution DC [|10|15|20] to take half.
7: Poison needle in handle, deadly poison damage, Constitution DC [|10|15|20] to take half.
8: Spring darts firing from front of container, deadly poison damage, Dexterity DC [|10|15|20] to avoid.
9: Spring darts firing up from top of container, deadly poison damage, Dexterity DC [|10|15|20] to avoid.
10: Spring darts firing up from inside bottom of container, deadly poison damage, Dexterity DC [|10|15|20] to avoid.
11-12: Blade scything across inside, deadly slashing damage, Dexterity DC [|10|15|20] to avoid.
13: Poison snake living inside container.
14: Gas released by opening container: [@gas]
15: Trapdoor opens in front of container, Dexterity DC [|10|15|20] to avoid falling 10'
16: Trapdoor opens 6' in front of container, Dexterity DC [|10|15|20] to avoid falling 10'
17: Stone block drops in front of container, Dexterity DC [|10|15|20] to avoid dangerous bludgeoning damage.
18: Spears released from wall when container opened. {1d3} spears, +8 attack, 1d6 piercing damage per arrow. 5% of spears are poisoned, DC 15 constitution saving throw or 2d10 poison damage on failed save, half on successful.
19: [Explosive runes >> italic]  When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centred on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw DC[|15|20]. A creature takes 5d8 [|acid|cold|fire|lightning|thunder] damage on a failed saving throw, or half as much damage on a successful one. 
20: [Symbol >> italic]  The glyph is nearly invisible, requiring an Intelligence (Investigation) check DC [|15|20] to find it.  This is also the save DC.  Trigger: [|opening the object|approaching within a certain distance|seeing or reading the glyph]. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there. [@symbol]

;AD&D DMG Table VJ: Treasure hidden by/in
Table:hidden
Type:Lookup
Roll:1d20
1-3: [Invisibility >> italics]
4-5: [Illusion >> italics] to change or hide appearance
6: Secret space under container
7-8: Secret compartment in container
9: Inside ordinary item in plain view
10: Disguised to appear as something else
11: Under a heap of trash/dung
12-13: Under a loose stone in floor
14-15: Behind a loose stone in wall
16-20: In a secret room nearby

;AD&D DMG Table VII: Trick/Trap  and 5e Trick/Trap
Table:trick
Type:Lookup
Roll:1d40
1-5: Secret door unless unlocated.  To locate, Wisdom (perception) check DC [|10|15|20].  If unlocated, Pit 10' deep, DC 10 to spot.
6-7: Pit 10' deep, DC 10 to spot.
8: Pit 10' deep with spikes, DC 10 to spot.  2d10 piercing damage in addition to falling damage
9: Elevator room, after party enters room, descends 1 level and will not ascend for 5 hours.
10: Elevator room, after party enters room, descends 2 levels and will not ascend for 5 hours.
11: Elevator room, after party enters room, descends 1 level.  Descends 1 additional level each time an unsuccessful attempt at door opening is made (Strength(athletics) DC [|10|15|20], or until descends {1d4+1} levels.  Will not ascend for 10 hours.
12: Wall 10' behind slides across passage, blocking it for {1d6+4} hours.
13: Oil pours on random person from hole in ceiling, dexterity save DC [|10|15|20] or suffer dangerous fire damage on failed save, half on successful.
14: Pit 10' deep, DC 10 to spot, pit walls move together to crush victim(s) in {1d4+1} rounds, after which victim(s) take deadly damage each round.
15: Arrow trap, {1d3} arrows, +8 attack, 1d6 piercing damage per arrow. 5% of arrows are poisoned, DC 15 constitution saving throw or 2d10 poison damage on failed save, half on successful.
16: Spear trap, {1d3} spears, +8 attack, 1d6 piercing damage per arrow. 5% of spears are poisoned, DC 15 constitution saving throw or 2d10 poison damage on failed save, half on successful.
17: Gas - [@gas]
18: [|Door falls outward causing setback damage|Stone falls from ceiling causing dangerous damage] to all who fail dexterity save DC [|10|15|20].
19: Illusory Wall, DC 20 to spot, concealing [@illusory].
20: Chute down 1 level, cannot be ascended in any manner
21	:	Book that [@tricks]
22	:	Brain preserved in a jar that [@tricks]
23	:	Burning fire that [@tricks]
24	:	Cracked gem that [@tricks]
25	:	Door that [@tricks]
26	:	Fresco that [@tricks]
27	:	Furniture that [@tricks]
28	:	Glass sculpture that [@tricks]
29	:	Mushroom field that [@tricks]
30	:	Painting that [@tricks]
31	:	Plant or tree that [@tricks]
32	:	Pool of water that [@tricks]
33	:	Runes engraved on wall or floor that [@tricks]
34	:	Skull that [@tricks]
35	:	Sphere of magical energy that [@tricks]
36	:	Statue that [@tricks]
37	:	Stone obelisk that [@tricks]
38	:	Suit of armor that [@tricks]
39	:	Tapestry or rug that [@tricks]
40	:	Target dummy that [@tricks]

;5e Tricks
Table:tricks
Type: Lookup
Roll:1d100
1-3	:	ages the first person to touch the object
4-6	:	the touched object [|animates|animates other objects nearby]
7-10	:	asks three skill-testing questions (if all three are answered correctly, a reward appears)
11-13	:	bestows [|resistance|vulnerability]
14-16	:	changes a character's [|alignment|personality|size|appearance|sex] when touched
17-19	:	changes [|gold to lead|metal to brittle crystal]
20-22	:	creates a force field
23-26	:	creates an illusion
27-29	:	suppresses magic items for a time
30-32	:	[|enlarges|reduces] characters
33-35	:	[magic mouth >> italics] speaks a riddle
36-38	:	[confusion >> italics] (targets all creatures within 10ft.)
39-41	:	gives [|true|false] directions
42-44	:	grants a wish
45-47	:	flies about to avoid being touched
48-50	:	casts [geas >> italics] on the characters
51-53	:	[|increases|reduces|negates|reverses] gravity
54-56	:	induces greed
57-59	:	contains an imprisoned creature
60-62	:	locks or unlocks exits
63-65	:	offers a game of chance, with the promise of a reward or valuable information
66-68	:	[|helps|harms] certain types of creatures
69-71	:	casts [polymorph >> italics] on the characters (lasts 1 hour)
72-75	:	presents a puzzle or riddle
76-78	:	prevents movement
79-81	:	releases [|coins|false coins|gems|false gems|a magic item|a map]
82-84	:	[|releases|summons|turns into] a monster
85-87	:	casts [suggestion >> italics] on the characters
88-90	:	wails loudly when touched
91-93	:	talks [|normal speech|nonsense|poetry and rhymes|singing|spellcasting|screaming]
94-97	:	teleports characters to another place
98-100	:	swaps two or more characters' minds




;5e effects of Symbol
Table:symbol
Type:Lookup
Roll:1d8
1:Death. Each target must make a Constitution saving throw, taking 10d 10 necrotic damage on a failed save, or half as much damage on a successful save.
2:Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable o f meaningful communication and has disadvantage on attack rolls and ability checks.
3:Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.
4:Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it cant attack or target any creature with harmful abilities, spells, or other magical effects.
5:Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature cant take actions, can't understand what other creatures say, cant read, and speaks only in gibberish. The DM controls its movement, which is erratic.
6:Pain. Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for 1 minute on a failed save.
7:Sleep. Each target must make a Wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.
8:Stunning. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save. 

;AD&D illusory trick
Table:illusory
Type:Lookup
Roll:1d20
1-6:Pit 10' deep
7-10: Chute down 1 level, cannot be ascended in any manner
11-20: Room \n[Monster: >> Bold] \n[Treasure: >> Bold] [when]{$prompt1}<5[do][{6d6*100} cp, {3d6*100} sp, {2d6*10} gp, [@Treasure0]][end][when]{$prompt1}=5[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=6[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=7[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=8[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=9[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=10[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=11[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=12[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=13[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=14[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=15[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=16[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}>16[do][{12d6*1000} gp, {8d6*1000} pp, [@Treasure17]][end]


;AD&D DMG Table VIIA: Gas
Table:gas
Type:Lookup
Roll:1d20
1-7: Only effect is to obscure vision.
8-9: Blinds for 10-60 minutes after passing through, no saving throw.
10-12: Fear: run back 120' feet unless Wisdom saving through DC [|10|15|20] is made.
13: Sleep:  Sound asleep for 20-120 minutes, no saving throw, elves immune.
14-18:  Strength:  All who enter benefit from [Enhance Ability - Bull's Strength >> italic] for 1-10 hours.
19:  Sickness:  DC [|10|15|20] Constitution saving throw or contract [|Cackle fever|Sewer plague|Sight rot] (DMG p 257) immediately.
20:  Poison: DC [|10|15|20] Constitution saving throw or suffer deadly poison damage on failed save, half on successful. 

;5e Random Obstacles and AD&D DMG Pools
Table:Special
Type:Lookup
Roll:1d32
1	:	Antilife aura a radius of {1d10*10} ft.; while in the aura, living creatures can't regain hit points
2	:	Battering winds reduce speed by half, impose disadvantage on ranged attack rolls
3	:	[Blade barrier >> italics] blocks passage
4-8	:	Cave-in
9-12	:	Chasm {1d4*10} ft. wide and {2d6*10} ft. deep, possibly connected to other levels of the dungeon
13-14	:	Flooding leaves {2d10} ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising stairs to contain the water
15	:	Lava flows through the area [| |with a stone bridge crossing it]
16	:	Overgrown mushrooms block progress and must be hacked down. [| | | |Hidden among them is a [@fungus]].
17	:	Poisonous gas (deals 1d6 poison damage per minute of exposure)
18	:	[Reverse gravity >> italics] effect causes creatures to fall toward the ceiling
19	:	[Wall of fire >> italics] blocks passage
20	:	[Wall of force >> italics] blocks passage
21-30: Non-magical Pool
31-32: Magical pool [@magicpool]

;AD&D DMG Table VIII C Magic Pools
Table: magicpool
Type: Lookup
Roll: 1d20
1-8: Turns gold to [|platinum|lead] one time only.
9-15: Will, on a one-time only basis add or subtract 1-3 points from a random attribute.  Check independently for each character.
16-17:  Talking pool which will grant 1 [wish >> italics] to characters of its alignment and damage others from 1-20 points.  [Wish >> italics] can be withheld for up to one day.  Pool's alignment is [@poolalignment].
18-20:  Transporter pool: [@transporterpool]

;AD&D DMG Pool alignment
Table: poolalignment
Type: Lookup
Roll: 1d20
1-6: Lawful good
7-9: Lawful evil
10-12: Chaotic good
13-17: Chaotic evil
18-20: Neutral

;AD&D DMG Transporter pool
Table: transporterpool
Type: Lookup
Roll: 1d20
1-7: Back to surface
8-12: Elsewhere on level
13-16: 1 level down
17-20: 100 miles away for outdoor adventure


;5e Fungus and Dungeon Hazards
Table: fungus
Type: Lookup
Roll:1d20
1-3: Brown mold
4-8 Green slime
9-10 Shrieker
11-15: Spiderwebs
16-17: Violet fungus
18-20: Yellow mold

;AD&D DMG Random Stairs Table
Table:Stairs
Type: Lookup
Roll: 1d20
1-5: Stairs down 1 level, [@Stairs1]
6:Stairs down 2 levels, [@Stairs2]
7:Stairs down 3 levels, [@Stairs3]
8:Stairs up 1 level
9:Stairs up dead end, [@Stairs4]
10:Stairs down dead end, [@Stairs5]
11:Chimney up 1 level
12:Chimney up 2 levels
13:Chimney down 2 levels
14-16:Trap door down 1 level
17:Trap door down 2 levels
18-20:Stairs up 1, then down 2

;Several tables to determine extra properties of stairways
Table:Stairs1
Type:Lookup
Roll: 1d20
1-19:Two-way
20:Has a door which closes egress for the day.

Table:Stairs2
Type:Lookup
Roll: 1d20
1-18:Two-way
19-20:Has a door which closes egress for the day.

Table:Stairs3
Type:Lookup
Roll: 1d20
1-17:Two-way
18-20:Has a door which closes egress for the day.

Table:Stairs4
Type:Lookup
Roll: 1d6
1-5:Passage ends
6:Chute down 2 levels

Table:Stairs5
Type:Lookup
Roll: 1d6
1-5:Passage ends
6:Chute down 1 level

;5e DMG Hoard Class Levels 0-4
Table:Treasure0
Type:Lookup
Roll:1d100
1-6: -- 
7-16: [@{2d4} gem10gp >> implode] (10 gp each)
17-26: [@{2d4} art25gp >> implode] (25 gp each) 
27-36: [@{2d6} gem50gp >> implode] (50 gp each)
37-44: [@{2d4} gem10gp >> implode] (10 gp each); [@{1d6} magicA >> implode]
45-52: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicA >> implode]
53-60: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d6} magicA >> implode]
61-65: [@{2d4} gem10gp >> implode] (10 gp each); [@{1d6} magicB >> implode]
66-70: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicB >> implode]
71-75: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d6} magicB >> implode]
76-78: [@{2d4} gem10gp >> implode] (10 gp each); [@{1d6} magicC >> implode]
79-80: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicC >> implode]
81-85: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d6} magicC >> implode]
86-92: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicF >> implode]
93-97: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d4} magicF >> implode]
98-99: [@{2d4} art25gp >> implode] (25 gp each); [@magicG >> implode]
100: [@{2d6} gem50gp >> implode] (50 gp each); [@magicG >> implode]

;5e DMG Hoard Class Levels 5-10
Table:Treasure5
Type:Lookup
Roll:1d100
1-4: -- 
5-10: [@{2d4} art25gp >> implode] (25 gp each)
11-16: [@{3d6} gem50gp >> implode] (50 gp each) 
17-22: [@{3d6} gem100gp >> implode] (100 gp each)
23-28: [@{2d4} art250gp >> implode] (250 gp each)
29-32: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicA >> implode]
33-36: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d6} magicA >> implode] 
37-40: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d6} magicA >> implode]
41-44: [@{2d4} art250gp >> implode] (250 gp each); [@{1d6} magicA >> implode]
45-49: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicB >> implode]
50-54: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d4} magicB >> implode] 
55-59: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicB >> implode]
60-63: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicB >> implode]
64-66: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicC >> implode]
67-69: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d4} magicC >> implode] 
70-72: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicC >> implode]
73-74: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicC >> implode]
75-76: [@{2d4} art25gp >> implode] (25 gp each); [@magicD >> implode]
77-78: [@{3d6} gem50gp >> implode] (50 gp each); [@magicD >> implode] 
79: [@{3d6} gem100gp >> implode] (100 gp each); [@magicD >> implode]
80: [@{2d4} art250gp >> implode] (250 gp each); [@magicD >> implode]
81-84: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicF >> implode]
85-88: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d4} magicF >> implode] 
89-91: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicF >> implode]
92-94: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicF >> implode]
95-96: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicG >> implode]
97-98: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicG >> implode]
99: [@{3d6} gem100gp >> implode] (100 gp each); [@magicH >> implode]
100: [@{2d4} art250gp >> implode] (250 gp each); [@magicH >> implode]


;5e DMG Hoard Class Levels 11-16
Table:Treasure11
Type:Lookup
Roll:1d100
1-3: --
4-6: [@{2d4} art250gp >> implode] (250 gp each)
7-9: [@{2d4} art750gp >> implode] (750 gp each)
10-12: [@{3d6} gem500gp >> implode] (500 gp each)
13-15: [@{3d6} gem1000gp >> implode] (1000 gp each)
16-19: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode]
20-23: [@{2d4} art750gp >> implode] (750 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode]
24-26: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode]
27-29: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode]
30-35: [@{2d4} art250gp >> implode] (250 gp each); [@{1d6} magicC >> implode]
36-40: [@{2d4} art750gp >> implode] (750 gp each); [@{1d6} magicC >> implode]
41-45: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d6} magicC >> implode]
46-50: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d6} magicC >> implode]
51-54: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicD >> implode]
55-58: [@{2d4} art750gp >> implode] (750 gp each); [@{1d4} magicD >> implode]
59-62: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d4} magicD >> implode]
63-66: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicD >> implode]
67-68: [@{2d4} art250gp >> implode] (250 gp each); [@magicE >> implode]
69-70: [@{2d4} art750gp >> implode] (750 gp each); [@magicE >> implode]
71-72: [@{3d6} gem500gp >> implode] (500 gp each); [@magicE >> implode]
73-74: [@{3d6} gem1000gp >> implode] (1000 gp each); [@magicE >> implode]
75-76: [@{2d4} art250gp >> implode] (250 gp each); [@magicF >> implode], [@{1d4} magicG >> implode]
77-78: [@{2d4} art750gp >> implode] (750 gp each); [@magicF >> implode], [@{1d4} magicG >> implode]
79-80: [@{3d6} gem500gp >> implode] (500 gp each); [@magicF >> implode], [@{1d4} magicG >> implode]
81-82: [@{3d6} gem1000gp >> implode] (1000 gp each); [@magicF >> implode], [@{1d4} magicG >> implode]
83-85: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicH >> implode]
86-88: [@{2d4} art750gp >> implode] (750 gp each); [@{1d4} magicH >> implode]
89-90: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d4} magicH >> implode]
91-92: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicH >> implode]
93-94: [@{2d4} art250gp >> implode] (250 gp each); [@magicI >> implode]
95-96: [@{2d4} art750gp >> implode] (750 gp each); [@magicI >> implode]
97-98: [@{3d6} gem500gp >> implode] (500 gp each); [@magicI >> implode]
99-100: [@{3d6} gem1000gp >> implode] (1000 gp each); [@magicI >> implode]


;5e DMG Hoard Class Levels 17+ 
Table:Treasure17
Type:Lookup
Roll:1d100
1-2: --
3-5: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d8} magicC >> implode]
6-8: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d8} magicC >> implode]
9-11: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d8} magicC >> implode]
12-14: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d8} magicC >> implode]
15-22: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d6} magicD >> implode]
23-30: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d6} magicD >> implode]
31-38: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d6} magicD >> implode]
39-46: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d6} magicD >> implode]
47-52: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d6} magicE >> implode]
53-58: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d6} magicE >> implode]
59-63: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d6} magicE >> implode]
64-68: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d6} magicE >> implode]
69: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicG >> implode]
70: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d4} magicG >> implode]
71: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d4} magicG >> implode]
72: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d4} magicG >> implode]
73-74: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicH >> implode]
75-76: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d4} magicH >> implode]
77-78: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d4} magicH >> implode]
79-80: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d4} magicH >> implode]
81-85: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicI >> implode]
86-90: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d4} magicI >> implode]
91-95: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d4} magicI >> implode]
96-100: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d4} magicI >> implode]

;5e DMG Art Object tables
Table:art25gp
Type:Lookup
Roll:1d10
1: Silver ewer 
2: Carved bone statuette
3: Small gold bracelet 
4: Cloth-of-gold vestments
5: Black velvet mask stitched with silver thread
6: Copper chalice with silver filigree
7: Pair of engraved bone dice
8: Small mirror set in a painted wooden frame
9: Embroidered silk handkerchief
10: Gold locket with a painted portrait inside

Table:art250gp
Type:Lookup
Roll:1d10
1: Gold ring set with bloodstones
2: Carved ivory statuette
3: Large gold bracelet
4: Silver necklace with a gemstone pendant
5: Bronze crown
6: Silk robe with gold embroidery
7: Large well-made tapestry
8: Brass mug with jade inlay
9: Box of turquoise animal figurines
10: Gold bird cage with electrum filigree

Table:art750gp
Type:Lookup
Roll:1d10
1: Silver chalice set with moonstones
2: Silver-plated steel longsword with jet set in hilt
3: Carved harp of exotic wood with ivory inlay and zircon gems
4: Small gold idol
5: Gold dragon comb set with red garnets as eyes
6: Bottle stopper cork embossed with gold leaf and set with amethysts
7: Ceremonial electrum dagger with a black pearl in the pommel
8: Silver and gold brooch
9: Obsidian statuette with gold fittings and inlay
10: Painted gold war mask

Table:art2500gp
Type:Lookup
Roll:1d10
1: Fine gold chain set with a fire opal
2: Old masterpiece painting
3: Embroidered silk and velvet mantle set with numerous moonstones
4: Platinum bracelet set with a sapphire
5: Embroidered glove set with jewel chips
6: Jeweled anklet
7: Gold music box
8: Gold circlet set with four aquamaries
9: Eye patch with a mock eye set in blue sapphire and moonstone
10: A necklace string of small pink pearls

Table:art7500gp
Type:Lookup
Roll:1d10
1: Jeweled gold crown
2: Jeweled platinum ring
3: Small gold statuette set with rubies
4: Gold cup set with emeralds
5: Gold jewelry box with platinum filigree
6: Painted gold child's sarcophagus
7: Jade game board with solid gold playing pieces
8: Bejeweled ivory drinking horn with gold filigree


;5e DMG Gem tables
Table:gem10gp
Type:Lookup
Roll:1d12
1: Azurite (opaque mottled deep blue)
2: Banded agate (translucent striped [|brown|blue|white|red])
3: Blue quartz (transparent pale blue)
4: Eye agate (translucent circles of [|gray|white|brown|blue|green])
5: Hematite (opaque gray-black)
6: Lapis lazuli (opaque light and dark blue with yellow flecks)
7: Malachite (opaque striated light and dark green)
8: Moss agate (translucent [|pink|yellow-white] with [|mossy gray|green] markings)
9: Obsidian (opaque black)
10: Rhodochrosite (opaque light pink)
11: Tiger eye (translucent brown with golden center)
12: Turquoise (opaque light blue-green)

Table:gem50gp
Type:Lookup
Roll:1d12
1: Bloodstone (opaque dark gray with red flecks)
2: Carnelian (opaque [|orange|red-brown])
3: Chalcedony (opaque white)
4: Chrysoprase (translucent green)
5: Citrine (transparent pale yellow-brown
6: Jasper (opaque [|blue|black|brown]
7: Moonstone (translucent white with pale blue glow)
8: Onyx (opaque [|bands of black and white|black|white])
9: Quartz (transparent [|white|smoky gray|yellow])
10: Sardonyx (opaque bands of red and white)
11: Star rose quartz (translucent rosy stone with white star-shaped center)
12: Zircon (transparent pale blue-green)

Table:gem100gp
Type:Lookup
Roll:1d10
1: Amber (transparent [|watery|rich] gold
2: Amethyst (transparent deep purple)
3: Chrysoberyl (transparent [|yellow-green|pale green])
4: Coral (opaque crimson)
5: Garnet (transparent [|red|brown-green|violet])
6: Jade (translucent [|light green|dark green|white])
7: Jet (opaque deep black)
8: Pearl (opaque lustrous [|white|yellow|pink])
9: Spinel (transparent [|red|red-brown|deep green])
10: Tourmaline (transparent [|pale green|blue|brown|red])

Table:gem500gp
Type:Lookup
Roll:1d6
1: Alexandrite (transparent dark green)
2: Aquamarine (transparent pale green-blue)
3: Black pearl (opaque pure black)
4: Blue spinel (transparent deep blue)
5: Peridot (transparent rich olive green)
6: Topaz (transparent golden yellow)

Table:gem1000gp
Type:Lookup
Roll:1d8
1: Black opal (translucent dark green with black mottling and golden flecks)
2: Blue sapphire (transparent [|blue-white|medium blue])
3: Emerald (transparent deep bright green)
4: Fire opal (translucent fiery red)
5: Opal (translucent pale blue with green and golden mottling)
6: Star ruby (translucent ruby with white star-shaped center)
7: Star sapphire (translucent blue sapphire with white star-shaped center)
8: Yellow sapphire (transparent [|fiery yellow|yellow-green])

Table:gen5000gp
Type:Lookup
Roll:1d4
1: Black sapphire (translucent lustrous black with glowing highlights)
2: Diamond (transparent [|blue-white|canary|pink|brown|blue])
3: Jacinth (transparent fiery orange)
4: Ruby (transparent [|clear red|deep crimson])

;5e DMG Magic Item tables
Table:magicA
Type:Lookup
Roll:1d100
1-50: Potion of healing
51-60: Spell scroll [@spell0 >> italic]
61-70: Potion of climbing
71-90: Spell scroll [@spell1 >> italic]
91-94: Spell scroll [@spell2 >> italic]
95-98: Potion of greater healing
99: Bag of holding
100: Driftglobe

Table:magicB
Type:Lookup
Roll:1d100
1-15: Potion of greater healing
16-22: Potion of fire breath
23-29: Potion of resistance ([|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
30-34: [|Crossbow bolt|Arrow|Sling stone|Blowgun dart] +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
35-39: Potion of animal friendship
40-44: Potion of hill giant strength
45-49: Potion of growth
50-54: Potion of water breathing
55-59: Spell scroll [@spell2 >> italic]
60-64: Spell scroll [@spell3 >> italic]
65-67: Bag of holding
68-70: Keoghtom's ointment
71-73: Oil of slipperiness
74-75: Dust of disappearance
76-77: Dust of dryness
78-79: Dust of sneezing and choking
80-81: Elemental gem ([|Blue sapphire|Yellow diamond|Red corundum|Emerald])
82-83: Philter of love
84: Alchemy jug
85: Cap of water breathing
86: Cloak of the manta ray
87: Driftglobe
88: Goggles of night
89: Helm of comprehending languages
90: Immovable rod
91: Latern of revealing
92: Mariner's armor ([|Padded|Leather|Studded leather|Hide|Chain shirt|Scale mail|Breastplate|Half plate|Ring mail|Chain mail|Splint|Plate],[@size]-sized)
93: Mithral armor ([|Chain shirt|Scale mail|Breastplate|Half plate|Ring mail|Chain mail|Splint|Plate],[@size]-sized)
94: Potion of poison
95: Ring of swimming
96: Robe of useful items
97: Rope of climbing
98: Saddle of the cavalier
99: Wand of magic detection
100: Wand of secrets

Table:magicC
Type:Lookup
Roll:1d100
1-15: Potion of superior healing
16-22: Spell scroll [@spell4 >> italic]
23-27: [|Crossbow bolt|Arrow|Sling stone|Blowgun dart] +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
28-32: Potion of clairvoyance
33-37: Potion of diminution
38-42: Potion of gaseous form
43-47: Potion of frost giant strength
48-52: Potion of stone giant strength
53-57: Potion of heroism
58-62: Potion of invulnerability
63-67: Potion of mind reading
68-72: Spell scroll [@spell5 >> italic]
73-75: Elixir of health
76-78: Oil of etherealness
79-81: Potion of fire giant strength
82-84: Quaal's feather token ([@quaal])
85-87: Scroll of protection ([@protection])
88-89: Bag of beans
90-91: Bead of force
92: Chime of opening
93: Decanter of endless water
94: Eyes of minute seeing
95: Folding boat
96: Heward's handy haversack
97: Horseshoes of speed
98: Necklace of fireballs
99: Periapt of health
100: Sending stones

Table:magicD
Type:Lookup
Roll:1d100
1-20: Potion of supreme healing
21-30: Potion of invisibility
31-40: Potion of speed
41-50: Spell scroll [@spell6 >> italic]
51-57: Spell scroll [@spell7 >> italic]
58-62: [|Crossbow bolt|Arrow|Sling stone|Blowgun dart] +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
63-67: Oil of sharpness
68-72: Potion of flying
73-77: Potion of cloud giant strength
78-82: Potion of longevity
83-87: Potion of vitality
88-92: Spell scroll [@spell8 >> italic]
93-95: Horseshoes of a zephyr
96-98: Nolzur's marvelous pigments
99: Bag of devouring
100: Portable hole

Table:magicE
Type:Lookup
Roll:1d100
1-30: Spell scroll [@spell8 >> italic]
31-55: Potion of storm giant strength
56-70: Potion of supreme healing
71-85: Spell scroll [@spell9 >> italic]
86-93: Universal solvent
94-98: Arrow of slaying
99-100: Sovereign glue

Table:magicF
Type:Lookup
Roll:1d100
1-15: [@weapon], +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
16-18: Shield, +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
19-21: Sentinel shield
22-23: Amulet of proof against detection and location
24-25: Boots of elvenkind
26-27: Boots of striding and springing
28-29: Bracers of archery
30-31: Brooch of shielding
32-33: Broom of flying
34-35: Cloak of elvenkind
36-37: Cloak of protection ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
38-39: Gauntlets of ogre power
40-41: Hat of disguise
42-43: Javelin of lightning
44-45: Pearl of power
46-47: Rod of the pact keeper, +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
48-49: Slippers of spider climbing
50-51: Staff of the adder
52-53: Staff of the python
54-55: [@sword] of vengeance
56-57: Trident of fish command
58-59: Wand of magic missiles
60-61: Wand of the war mage, +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
62-63: Wand of web
64-65: [@weapon] of warning
66: Adamantine armor (chain mail,[@size]-sized)
67: Adamantine armor (chain shirt,[@size]-sized)
68: Adamantine armor (scale mail,[@size]-sized)
69: Bag of tricks (gray)
70: Bag of tricks (rust)
71: Bag of tricks (tan)
72: Boots of the winterlands
73: Circlet of blasting
74: Deck of illusions
75: Eversmoking bottle
76: Eyes of charming
77: Eyes of the eagle
78: Figurine of wondrous power (silver raven)
79: Gem of brightness
80: Gloves of missile snaring
81: Gloves of swimming and climbing
82: Gloves of thievery
83: Headband of intellect
84: Helm of telepathy
85: Instrument of the bards (Doss lute)
86: Instrument of the bards (Fochlucan bandore)
87: Instrument of the bards (Mac-Fuimidh cittern)
88: Medallion of thoughts
89: Necklace of adaptation
90: Periapt of wound closure
91: Pipes of haunting
92: Pipes of the sewers
93: Ring of jumping
94: Ring of mind shielding
95: Ring of warmth
96: Ring of water walking
97: Quiver of Ehlonna
98: Stone of good luck
99: Wind fan
100: Winged boots

Table:magicG
Type:Lookup
Roll:1d100
1-11	:	[@weapon], +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
12-14	:	Figurine of wondrous power - [|Bronze griffon|Ebony fly|Golden lions|Ivory goats|Marble elephant|Onyx dog|Onyx dog|Serpentine owl]
15	:	Adamantine armor (breast plate,[@size]-sized)
16	:	Adamantine armor (splint,[@size]-sized)
17	:	Amulet of health
18	:	Armor of vulnerability (plate,[@size]-sized)
19	:	Arrow-catching shield
20	:	Belt of dwarvenkind
21	:	Belt of hill giant strength
22	:	Berserker axe
23	:	Boots of levitation
24	:	Boots of speed
25	:	Bowl of commanding water elementals
26	:	Bracers of defense ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
27	:	Brazier of commanding fire elementals
28	:	Cape of the mountebank
29	:	Censer of controlling air elementals
30	:	Armor, +1 (chain mail,[@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
31	:	Armor of resistance (chain mail,[@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
32	:	Armor, +1 (chain shirt,[@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
33	:	Armor of resistance (chain shirt, [@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
34	:	Cloak of displacement
35	:	Cloak of the bat
36	:	Cube af force
37	:	Daern's instant fortress
38	:	Dagger of venom
39	:	Dimensional shackles
40	:	[@sword], dragon slayer
41	:	Elven chain
42	:	Flame tongue
43	:	Gem of seeing
44	:	Giant slayer
45	:	Glamoured studded leather
46	:	Helm of teleportation
47	:	Horn of blasting
48	:	Horn of Valhalla ([|silver|brass])
49	:	Instrument of the bards (Canaith mandolin)
50	:	Instrument of the bards (Cii lyre)
51	:	loun stone (awareness)
52	:	loun stone (protection)
53	:	loun stone (reserve)
54	:	loun stone (sustenance)
55	:	Iron bands of Bilarro
56	:	Armor, +1 leather ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
57	:	Armor of resistance (leather, [@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
58	:	Mace of disruption
59	:	Mace of smiting
60	:	Mace of terror
61	:	Mantle of spell resistance
62	:	Necklace of prayer beads ([@{1d4+2} prayerbeads >> implode])
63	:	Periapt of proof against poison
64	:	Ring of animal influence
65	:	Ring of evasion
66	:	Ring of feather falling
67	:	Ring of free action
68	:	Ring of protection ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
69	:	Ring of resistance ([|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
70	:	Ring of spell storing ({1d6-1} stored spells levels)
71	:	Ring of the ram
72	:	Ring of X-ray vision
73	:	Robe of eyes
74	:	Rod of rulership
75	:	Rod of the pact keeper, +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
76	:	Rope of entanglement
77	:	Armor, +1 scale mail ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
78	:	Armor of resistance (scale mail - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
79	:	Shield, +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
80	:	Shield of missile attraction
81	:	Staff of charming
82	:	Staff of healing
83	:	Staff of swarming insects
84	:	Staff of the woodlands
85	:	Staff of withering
86	:	Stone of controlling earth elementals
87	:	Sun blade
88	:	[@sword] of life stealing
89	:	[@sword] of wounding
90	:	Tentacle rod
91	:	Vicious [@weapon]
92	:	Wand of binding
93	:	Wand of enemy detection
94	:	Wand of fear
95	:	Wand of fireballs
96	:	Wand of lightning bolts
97	:	Wand of paralysis
98	:	Wand of the war mage, +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
99	:	Wand of wonder
100	:	Wings of flying

Table:magicH
Type:Lookup
Roll:1d100
1-10	:	[@weapon], +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
11-12	:	Amulet of the planes
13-14	:	Carpet of flying - [@carpet]
15-16	:	Crystal ball (very rare version)
17-18	:	Ring of regeneration
19-20	:	Ring of shooting stars
21-22	:	Ring of telekinesis
23-24	:	Robe of scintillating colors
25-26	:	Robe of stars
27-28	:	Rod of absorption ({1d10} stored spell levels)
29-30	:	Rod of alertness
31-32	:	Rod of security
33-34	:	Rod of the pact keeper, +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
35-36	:	Scimitar of speed
37-38	:	Shield, +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
39-40	:	Staff of fire
41-42	:	Staff of frost
43-44	:	Staff of power
45-46	:	Staff of striking
47-48	:	Staff of thunder and lightning
49-50	:	[@sword] of sharpness
51-52	:	Wand of polymorph
53-54	:	Wand of the war mage, +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
55	:	Adamantine armor (half plate, [@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
56	:	Adamantine armor (plate, [@size]-sized)
57	:	Animated shield
58	:	Belt of fire giant strength
59	:	Belt of frost (or stone) giant strength
60	:	Armor, +1 breastplate, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
61	:	Armor of resistance (breastplate, [@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
62	:	Candle of invocation ([@candle])
63	:	Armor, +2 chain mail, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
64	:	Armor, +2 chain shirt, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
65	:	Cloak of arachnida
66	:	Dancing [@sword]
67	:	Demon armor ([@size]-sized)
68	:	Dragon scale mail ([|Black|Blue|Brass|Bronze|Copper|Gold|Green|Red|Silver|White], [@size]-sized)
69	:	Dwarven plate
70	:	Dwarven thrower
71	:	Efreeti bottle
72	:	Figurine of wondrous power (obsidian steed)
73	:	Frost brand, [@sword]
74	:	Helm of brilliance ({1d10} diamonds, {2d10} rubies, {3d10} fire opals & {4d10} opals)
75	:	Horn of Valhalla (bronze)
76	:	Instrument of the bards (Anstruth harp)
77	:	loun stone (absorption)
78	:	loun stone (agility)
79	:	loun stone (fortitude)
80	:	loun stone (insight)
81	:	loun stone (intellect)
82	:	loun stone (leadership)
83	:	loun stone (strength)
84	:	Armor, +2 leather, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
85	:	Manual of bodily health
86	:	Manual of gainful exercise
87	:	Manual of golems ([@golem])
88	:	Manual of quickness of action
89	:	Mirror of life trapping
90	:	Nine lives stealer ([@sword], {1d8+1} charges)
91	:	Oathbow
92	:	Armor, +2 scale mail ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
93	:	Spellguard shield
94	:	Armor, +1 splint ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
95	:	Armor of resistance (splint, ([@size]-sized) - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
96	:	Armor, +1 studded leather ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
97	:	Armor of resistance (studded leather, ([@size]-sized) - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
98	:	Tome of clear thought
99	:	Tome of leadership and influence
100	:	Tome of understanding

Table:MagicI
Type:Lookup
Roll:1d100
1-5	:	Defender ([@sword])
6-10	:	Hammer of thunderbolts
11-15	:	Luck blade ([@sword], {1d4-1} wishes)
16-20	:	Sword of answering ([@answering])
21-23	:	Holy avenger, [@sword]
24-26	:	Ring of djinni summoning
27-29	:	Ring of invisibility
30-32	:	Ring of spell turning
33-35	:	Rod of lordly might
36-38	:	Staff of the magi
39-41	:	Vorpal [@sword]
42-43	:	Belt of cloud giant strength
44-45	:	Armor, +2 breastplate ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
46-47	:	Armor, +3 chain mail ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
48-49	:	Armor, +3 chain shirt ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
50-51	:	Cloak of invisibility
52-53	:	Crystal ball (legendary version)
54-55	:	Armor, +1 halfplate ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
56-57	:	Iron flask - [@flask]
58-59	:	Armor, +3 leather ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
60-62	:	Armor, +1 plate ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
63	:	Robe of the archmagi
64-65	:	Rod of resurrection
66-67	:	Armor, +1 scale mail ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
68-69	:	Scarab of protection
70-71	:	Armor, +2 splint ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
72-73	:	Armor, +2 studded leather ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
74-75	:	Well of many worlds
76	:	[@armor], [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk])
77	:	Apparatus of Kwalish
78	:	Armor of invulnerability, [@size]-sized
79	:	Belt of storm giant strength
80	:	Cubic gate
81	:	Deck of many things ([|13|13|13|22] cards)
82	:	Efreeti chain
83	:	[@armor] of resistance ([@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
84	:	Horn of Valhalla (iron)
85	:	Instrument of the bards (Ollamh harp)
86	:	loun stone (greater absorption)
87	:	loun stone (mastery)
88	:	loun stone (regeneration)
89	:	Plate armor of etherealness, ([@size]-sized)
90	:	Plate armor of resistance ([@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder])
91	:	Ring of air elemental command
92	:	Ring of earth elemental command
93	:	Ring of fire elemental command
94	:	Ring of three wishes
95	:	Ring of water elemental command
96	:	Sphere of annihilation
97	:	Talisman of pure good
98	:	Talisman of the sphere
99	:	Talisman of ultimate evil
100	:	Tome of the stilled tongue

;5e DMG Magic Item Background Tables
Table:creator
Type:Lookup
Roll:1d20
1	:	Aberration: The item was created by aberrations in ancient times, possibly for the use offavored humanoid thralls. When seen from the corner of the eye, the item seems to be moving
2-4	:	Human: The item was created during the hey day of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages
5	:	Celestial: The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols ofgood. Fiends find the item's presence repulsive.
6	:	Dragon: This item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon 's hoard. It grows slightly warm when within 120 feet of a dragon.
7	:	Drow: The item is half the normal weight. It is black and inscribed with spiders and webs in honor of Lolth. It might function poorly, or disintegrate, if exposed to sunlight for 1 minute or more.
8-9	:	Dwarf: The item is durable and has Dwarven runes worked into its design. It might be associated with a clan that wo uld like to see it returned to their ancestral halls.
10	:	Elemental Air: The item is half the normal weight and feels hollow. If it's made of fabric, it is diaphanous.
11	:	Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock.
12	:	Elemental Fire: This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.
13	:	Elemental Water: Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal.
14-15	:	Elf: The item is half the normal weight. It is adorned with symbols ofnature: leaves, vines, stars, and the like.
16	:	Fey: The item is exquisitely crafted from the finest materials and glows with a pale radiance moonlight, shedding dim light in a 5-foot radius. Any metal in the item is silver or mithral , rather than iron or steel.
17	:	Fiend: The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item's presence repulsive.
18	:	Giant: The item is larger than normal and was crafted by giants for use by their smaller allies.
19	:	Gnome: The item is crafted to appear ordinary, and it might look worn. It could also incorporate gears and  mechanical components, even if these aren't essential to the item's function.
20	:	Undead: The item incorporates imagery of death, such as bones and skulls, and it might be crafted from parts of corpses. It feels cold to the touch.


Table:history
Type:Lookup
Roll:1d8
1	:	Arcane. This item was created for an ancient order of spellcasters and bears the order's symbol.
2	:	Bane. This item was created by the foes of a particular culture or kind of creature. Ifthe culture or creatures are still around, they might recognize the item and single out the bearer as an enemy.
3	:	Heroic. A great hero once wielded this item. Anyone who's familiar with the item's history expects great deeds from the new owner.
4	:	Ornament. The item was created to honour a special occasion. Inset gemstones , gold or platinum inlays, and gold or silver filigree adorn its surface .
5	:	Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer.
6	:	Religious. This item was used in religious ceremonies dedicated to a particular deity. It has holy symbols worked into it. The god's followers might try to persuade its owner to donate it to a temple, steal the item for themselves, or celebrate its use by a cleric or paladin of the same deity.
7	:	Sinister. This item is linked to a deed of great evil such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it. Anyone familiar with the item's history is likely to treat it and its owner with suspicion.
8	:	Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor.


Table:minorproperty
Type:Lookup
Roll:1d20
1	:	Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light
2	:	Compass. The wielder can use an action to learn which way is north.
3	:	Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
4	:	Delver. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
5	:	Gleaming. This item never gets dirty.
6	:	Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
7	:	Harmonious. Attuning to this item takes only 1 minute.
8	:	Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
9	:	Key. The item is used to unlock a container, chamber, vault, or other entryway.
10	:	Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person.
11	:	Sentinel. Choose a kind of creature that is an enemy of the item's creator. This item glows faintly when such creatures are within 120 feet of it.
12	:	Song Craft. Whenever this item is struck or is used to strike a foe , its bearer hears a fragment of an ancient song.
13	:	Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected
14	:	Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
15	:	Unbreakable. The item can't be broken. Special means must be used to destroy it.
16	:	War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn.
17	:	Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim
18	:	Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so
19	:	Illusion. The item is imbued with illusion magic, allowing its bearer to alter the item 's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.
20	:	[@minorproperty2] AND [minorproperty2]

Table:minorproperty2
Type:Lookup
Roll:1d19
1	:	Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light
2	:	Compass. The wielder can use an action to learn which way is north.
3	:	Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
4	:	Delver. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
5	:	Gleaming. This item never gets dirty.
6	:	Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
7	:	Harmonious. Attuning to this item takes only 1 minute.
8	:	Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
9	:	Key. The item is used to unlock a container, chamber, vault, or other entryway.
10	:	Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person.
11	:	Sentinel. Choose a kind of creature that is an enemy of the item's creator. This item glows faintly when such creatures are within 120 feet of it.
12	:	Song Craft. Whenever this item is struck or is used to strike a foe , its bearer hears a fragment of an ancient song.
13	:	Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected
14	:	Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
15	:	Unbreakable. The item can't be broken. Special means must be used to destroy it.
16	:	War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn.
17	:	Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim
18	:	Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so
19	:	Illusion. The item is imbued with illusion magic, allowing its bearer to alter the item 's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.


Table:quirk
Type:Lookup
Roll:1d12
1	:	Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence.
2	:	Confident. The item helps its bearer feel self assured.
3	:	Covetous. The item's bearer becomes obsessed with material wealth.
4	:	Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
5	:	Hungry. This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours . It needs only a drop to activate.
6	:	Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used.
7	:	Metamorphic. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item's use.
8	:	Muttering. The item grumbles and mutters . A creature who listens carefully to the item might learn something useful.
9	:	Painful. The bearer experiences a harmless flash of pain when using the item.
10	:	Possessive. The item demands attunement when first wielded or worn, and it doesn't allow its bearer to attune to other items. (Other items already attuned to the bearer remain so until their attunement ends.)
11	:	Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while bearing it.
12	:	Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest.



;Supplemental tables for magic items
Table:flask
Type:Lookup
Roll:1d100
1-50:Empty
51	:	Arcanaloth
52	:	Cambion
53	:	Dao
55	:	Demon ([|barlgura|Shadow demon|vrock])
58	:	Demon ([|chasme|hezrou])
61	:	Demon ([|glabrezu|yochlol])
63	:	Demon (nalfeshnee)
65	:	Demon (marilith)
66	:	Demon ([|balor|goristro])
67	:	Deva
68	:	Devil ([|horned devil|erinyes|ice devil|pit fiend])
70	:	Devil ([imp|spined devil|bearded devil|barbed devil|chain devil|bone devil])
73	:	Djinni
75	:	Efreeti
77	:	Elemental ([|Air|Earth|Fire|Water])
79	:	Githyanki knight
80	:	Githzerai zerth
81	:	Invisible stalker
83	:	Marid
85	:	Mezzoloth
87	:	Night hag
89	:	Nycaloth
91	:	Planetar
92	:	Salamander
94	:	Slaad ([|red|blue|green|gray|death])
96	:	Solar
97	:	Succubus / Incubus
99	:	Ultroloth
100	:	Xorn

Table:armor
Type:Lookup
Roll:1d12
1-2: +2 half plate
3-4: +2 plate
5-6: +3 studded leather
7-8: +3 breastplate
9-10: +3 splint
11: +3 half plate
12: +3 plate

Table:answering
Type:Lookup
Roll:1d9
1:Answerer
2:Back Talker
3:Concluder
4:Last Quip
5:Rebutter
6:Replier
7:Retorter
8:Scather
9:Squelcher

Table:golem
Type:Lookup
Roll:1d20
1-5: Clay
6-17: Flesh
18: Iron
19-20: Stone

Table:candle
Type:Lookup
Roll:1d20
1-2: Chaotic evil
3-4: Chaotic neutral
5-7: Chaotic good
8-9: Neutral evil
10-11: Neutral
12-13: Neutral good
14-15: Lawful evil
16-17: Lawful neutral
18-20: Lawful good

Table:carpet
Type:Lookup
Roll:1d100
1-20: Size: 3x5ft, Capacity: 200lbs, Speed: 80 ft
21-55: Size: 4x6ft, Capacity: 400lbs, Speed: 60 ft
56-80: Size: 5x7ft, Capacity: 600lbs, Speed: 40 ft
81-100: Size: 6x9ft, Capacity: 800lbs, Speed: 30 ft

Table:prayerbeads
Type:Lookup
Roll:1d20
1-6:Blessing
7-12:Curing
13-16:Favor
17-18:Smiting
19:Summons
20:Wind walking

Table:protection
Type:Lookup
Roll:1d100
1-10: Aberrations
11-20: Beasts
21-30: Celestials
31-40: Elementals
41-50: Fey
51-75: Fiends
76-80: Plants
81-100: Undead

Table:quaal
Type:Lookup
Roll:1d100
1-20: Anchor
21-35: Bird
36-50: Fan
51-65: Swan boat
66-90: Tree
91-100: Whip

;Random weapon Table adapted from AD&D DMG for 5e games
Table:weapon
Type:Lookup
Roll:1d100
1: Whip
2: Blowgun
3-8: Club
9-12: Greatclub
13-14: Quarterstaff
15: Sickle
16-22: Battleaxe
23-24: Handaxe
25: Greataxe
28-32: Dart
33-35: Bow, [|long|short]
36-38: Crossbow, [|light|heavy|hand]
39-51: Dagger
52-54: Flail
55-56: Maul
57-62: Warhammer
63-64: Light hammer
65-67: Javelin
68-77: Mace
78-80: War pick
81-83: Morning star
84-88: Scimitar
89: Sling
90-95: Spear
96: Pike
97: Lance
98: Halberd
99: Glaive
100: Trident

Table:sword
Type:Lookup
Roll:1d100
1-70:Longsword
71-90:Rapier
91-95:Shortsword
96-100:Greatsword

Table:size
Type:Lookup
Roll:1d100
1-60:man
61-80:elf
81-90:dwarf
91-95:gnome- or halfling
96-97:dragonborn
98-99:tiefling
100:exotic

;5e Spells by Level for random scrolls
Table:spell0
Type:Lookup
Roll:1d39
1	:	Acid Splash
2	:	Blade Ward
3	:	Booming Blade
4	:	Chill Touch
5	:	Control Flames
6	:	Create Bonfire
7	:	Dancing Lights
8	:	Druidcraft
9	:	Eldritch Blast
10	:	Fire Bolt
11	:	Friends
12	:	Frostbite
13	:	Green-Flame Blade
14	:	Guidance
15	:	Gust
16	:	Light
17	:	Lightning Lure
18	:	Mage Hand
19	:	Magic Stone
20	:	Mending
21	:	Message
22	:	Minor Illusion
23	:	Mold Earth
24	:	Poison Spray
25	:	Prestidigitation
26	:	Produce Flame
27	:	Ray of Frost
28	:	Resistance
29	:	Sacred Flame
30	:	Shape Water
31	:	Shillelagh
32	:	Shocking Grasp
33	:	Spare the Dying
34	:	Sword Burst
35	:	Thaumaturgy
36	:	Thorn Whip
37	:	Thunderclap
38	:	True Strike
39	:	Vicious Mockery

Table:spell1
Type:Lookup
Roll:1d67
1	:	Absorb Elements
2	:	Alarm
3	:	Animal Friendship
4	:	Armor of Agathys
5	:	Arms of Hadar
6	:	Bane
7	:	Beast Bond
8	:	Bless
9	:	Burning Hands
10	:	Catapult
11	:	Charm Person
12	:	Chromatic Orb
13	:	Color Spray
14	:	Command
15	:	Compelled Duel
16	:	Comprehend Languages
17	:	Create or Destroy Water
18	:	Cure Wounds
19	:	Detect Evil and Good
20	:	Detect Magic
21	:	Detect Poison and Disease
22	:	Disguise Self
23	:	Dissonant Whispers
24	:	Divine Favor
25	:	Earth Tremor
26	:	Ensnaring Strike
27	:	Entangle
28	:	Expeditious Retreat
29	:	Faerie Fire
30	:	False Life
31	:	Feather Fall
32	:	Find Familiar
33	:	Fog Cloud
34	:	Goodberry
35	:	Grease
36	:	Guiding Bolt
37	:	Hail of Thorns
38	:	Healing Word
39	:	Hellish Rebuke
40	:	Heroism
41	:	Hex
42	:	Hunter's Mark
43	:	Ice Knife
44	:	Identify
45	:	Illusory Script
46	:	Inflict Wounds
47	:	Jump
48	:	Longstrider
49	:	Mage Armor
50	:	Magic Missile
51	:	Protection from Evil and Good
52	:	Purify Food and Drink
53	:	Ray of Sickness
54	:	Sanctuary
55	:	Searing Smite
56	:	Shield
57	:	Shield of Faith
58	:	Silent Image
59	:	Sleep
60	:	Speak with Animals
61	:	Tasha's Hideous Laughter
62	:	Tenser's Floating Disk
63	:	Thunderous Smite
64	:	Thunderwave
65	:	Unseen Servant
66	:	Witch Bolt
67	:	Wrathful Smite

Table:spell2
Type:Lookup
Roll: 1d67
1	:	Aganazzar's Scorcher
2	:	Aid
3	:	Alter Self
4	:	Animal Messenger
5	:	Arcane Lock
6	:	Augury
7	:	Barkskin
8	:	Beast Sense
9	:	Blindness/Deafness
10	:	Blur
11	:	Branding Smite
12	:	Calm Emotions
13	:	Cloud of Daggers
14	:	Continual Flame
15	:	Cordon Of Arrows
16	:	Crown of Madness
17	:	Darkness
18	:	Darkvision
19	:	Detect Thoughts
20	:	Dust Devil
21	:	Earthbind
22	:	Enhance Ability
23	:	Enlarge/Reduce
24	:	Enthrall
25	:	Find Steed
26	:	Find Traps
27	:	Flame Blade
28	:	Flaming Sphere
29	:	Gentle Repose
30	:	Gust of Wind
31	:	Heat Metal
32	:	Hold Person
33	:	Invisibility
34	:	Knock
35	:	Lesser Restoration
36	:	Levitate
37	:	Locate Animals or Plants
38	:	Locate Object
39	:	Magic Mouth
40	:	Magic Weapon
41	:	Maximilian's Earthen Grasp
42	:	Melf's Acid Arrow
43	:	Mirror Image
44	:	Misty Step
45	:	Moonbeam
46	:	Nystul's Magic Aura
47	:	Pass Without Trace
48	:	Phantasmal Force
49	:	Prayer of Healing
50	:	Protection from Poison
51	:	Pyrotechnics
52	:	Ray of Enfeeblement
53	:	Rope Trick
54	:	Scorching Ray
55	:	See Invisibility
56	:	Shatter
57	:	Silence
58	:	Skywrite
59	:	Snilloc's Snowball Swarm
60	:	Spider Climb
61	:	Spike Growth
62	:	Spiritual Weapon
63	:	Suggestion
64	:	Warding Bond
65	:	Warding Wind
66	:	Web
67	:	Zone of Truth

Table:spell3
Type:Lookup
Roll:1d56
1	:	Animate Dead
2	:	Aura Of Vitality
3	:	Beacon of Hope
4	:	Bestow Curse
5	:	Blinding Smite
6	:	Blink
7	:	Call Lightning
8	:	Clairvoyance
9	:	Conjure Animals
10	:	Conjure Barrage
11	:	Counterspell
12	:	Create Food and Water
13	:	Crusader's Mantle
14	:	Daylight
15	:	Dispel Magic
16	:	Elemental Weapon
17	:	Erupting Earth
18	:	Fear
19	:	Feign Death
20	:	Fireball
21	:	Flame Arrows
22	:	Fly
23	:	Gaseous Form
24	:	Glyph of Warding
25	:	Haste
26	:	Hunger of Hadar
27	:	Hypnotic Pattern
28	:	Leomund's Tiny Hut
29	:	Lightning Arrow
30	:	Lightning Bolt
31	:	Magic Circle
32	:	Major Image
33	:	Mass Healing Word
34	:	Meld Into Stone
35	:	Melf's Minute Meteors
36	:	Nondetection
37	:	Phantom Steed
38	:	Plant Growth
39	:	Protection from Energy
40	:	Remove Curse
41	:	Revivify
42	:	Sending
43	:	Sleet Storm
44	:	Slow
45	:	Speak with Dead
46	:	Speak with Plants
47	:	Spirit Guardians
48	:	Stinking Cloud
49	:	Tidal Wave
50	:	Tongues
51	:	Vampiric Touch
52	:	Wall of Sand
53	:	Wall of Water
54	:	Water Breathing
55	:	Water Walk
56	:	Wind Wall

Table:spell4
Type:Lookup
Roll:1d39
1	:	Arcane Eye
2	:	Aura of Life
3	:	Aura of Purity
4	:	Banishment
5	:	Blight
6	:	Compulsion
7	:	Confusion
8	:	Conjure Minor Elementals
9	:	Conjure Woodland Beings
10	:	Control Water
11	:	Death Ward
12	:	Dimension Door
13	:	Divination
14	:	Dominate Beast
15	:	Elemental Bane
16	:	Evard's Black Tentacles
17	:	Fabricate
18	:	Fire Shield
19	:	Freedom of Movement
20	:	Giant Insect
21	:	Grasping Vine
22	:	Greater Invisibility
23	:	Guardian of Faith
24	:	Hallucinatory Terrain
25	:	Ice Storm
26	:	Leomund's Secret Chest
27	:	Locate Creature
28	:	Mordenkainen's Faithful Hound
29	:	Mordenkainen's Private Sanctum
30	:	Otiluke's Resilient Sphere
31	:	Phantasmal Killer
32	:	Polymorph
33	:	Staggering Smite
34	:	Stone Shape
35	:	Stoneskin
36	:	Storm Sphere
37	:	Vitriolic Sphere
38	:	Wall of Fire
39	:	Watery Sphere

Table:spell5
Type:Lookup
Roll:1d46
1	:	Animate Objects
2	:	Antilife Shell
3	:	Awaken
4	:	Banishing Smite
5	:	Bigby's Hand
6	:	Circle of Power
7	:	Cloudkill
8	:	Commune
9	:	Commune with Nature
10	:	Cone of Cold
11	:	Conjure Elemental
12	:	Conjure Volley
13	:	Contact Other Plane
14	:	Contagion
15	:	Control Winds
16	:	Creation
17	:	Destructive Wave
18	:	Dispel Evil and Good
19	:	Dominate Person
20	:	Dream
21	:	Flame Strike
22	:	Geas
23	:	Greater Restoration
24	:	Hallow
25	:	Hold Monster
26	:	Immolation
27	:	Insect Plague
28	:	Legend Lore
29	:	Maelstrom
30	:	Mass Cure Wounds
31	:	Mislead
32	:	Modify Memory
33	:	Passwall
34	:	Planar Binding
35	:	Raise Dead
36	:	Rary's Telepathic Bond
37	:	Reincarnate
38	:	Scrying
39	:	Seeming
40	:	Swift Quiver
41	:	Telekinesis
42	:	Teleportation Circle
43	:	Transmute Rock
44	:	Tree Stride
45	:	Wall of Force
46	:	Wall of Stone

Table:spell6
Type:Lookup
Roll:1d39
1	:	Antilife Shell
2	:	Arcane Gate
3	:	Blade Barrier
4	:	Bones of the Earth
5	:	Chain Lightning
6	:	Circle of Death
7	:	Conjure Fey
8	:	Contingency
9	:	Create Undead
10	:	Disintegrate
11	:	Drawmij's Instant Summons
12	:	Eyebite
13	:	Find the Path
14	:	Flesh to Stone
15	:	Forbiddance
16	:	Globe of Invulnerability
17	:	Guards and Wards
18	:	Harm
19	:	Heal
20	:	Heroes' Feast
21	:	Investiture of Flame
22	:	Investiture of Ice
23	:	Investiture of Stone
24	:	Investiture of Wind
25	:	Magic Jar
26	:	Mass Suggestion
27	:	Move Earth
28	:	Otiluke's Freezing Sphere
29	:	Otto's Irresistible Dance
30	:	Planar Ally
31	:	Primordial Ward
32	:	Programmed Illusion
33	:	Sunbeam
34	:	Transport via Plants
35	:	True Seeing
36	:	Wall of Ice
37	:	Wall of Thorns
38	:	Wind Walk
39	:	Word of Recall

Table:spell7
Type:Lookup
Roll:1d21
1	:	Conjure Celestial
2	:	Delayed Blast Fireball
3	:	Divine Word
4	:	Etherealness
5	:	Finger of Death
6	:	Fire Storm
7	:	Forcecage
8	:	Mirage Arcane
9	:	Mordenkainen's Magnificent Mansion
10	:	Mordenkainen's Sword
11	:	Plane Shift
12	:	Prismatic Spray
13	:	Project Image
14	:	Regenerate
15	:	Resurrection
16	:	Reverse Gravity
17	:	Sequester
18	:	Simulacrum
19	:	Symbol
20	:	Teleport
21	:	Whirlwind

Table:spell8
Type:Lookup
Roll:1d19
1	:	Abi Dalzim's Horrid Wilting
2	:	Animal Shapes
3	:	Antimagic Field
4	:	Antipathy/Sympathy
5	:	Clone
6	:	Control Weather
7	:	Demiplane
8	:	Dominate Monster
9	:	Earthquake
10	:	Feeblemind
11	:	Glibness
12	:	Holy Aura
13	:	Incendiary Cloud
14	:	Maze
15	:	Mind Blank
16	:	Power Word Stun
17	:	Sunburst
18	:	Telepathy
19	:	Tsunami

Table:spell9
Type:Lookup
Roll:1d16
1	:	Astral Projection
2	:	Foresight
3	:	Gate
4	:	Imprisonment
5	:	Mass Heal
6	:	Meteor Swarm
7	:	Power Word Heal
8	:	Power Word Kill
9	:	Prismatic Wall
10	:	Shapechange
11	:	Storm of Vengeance
12	:	Time Stop
13	:	True Polymorph
14	:	True Resurrection
15	:	Weird
16	:	Wish