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CDGame.txt - High Voltage Hot Ro

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#1485217 ·published 2009-07-06 01:47 UTC
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// High Voltage Hot Rod Show (WiiWare) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.

COLLISION 1              64       64       64             // No-Climb
COLLISION 2              0        88       0              // Grass
COLLISION 3              255      207      55             // Gravel
COLLISION 5              65       42       9              // Wood (Rough) - half of Wood (Polished)
COLLISION 6              130      83       18             // Wood (Polished)
COLLISION 7              25       97       216            // Stone
COLLISION 10             0        0        179            // Metal (Solid)
COLLISION 11             0        0        89             // Metal (Hollow) - half of Metal (Solid)
COLLISION 12             0        255      255            // Glass

// Do not put a following comment after the SAVE_NAME
ASL_SERIALIZATION_DEVICE          1                       // Where to write network out-of-sync logs: 0=MemStick, 1=Host
ASL_SERIALIZATION_LEVEL           0                       // 0,1,2 Higher levels give more network debug info, but run slower.
ASSERT_YPOS                       -100                    // ASL assert start y position
AUTO_CONNECT                      OFF                     // ON=Automatically join a network game after booting.
AUTO_HOST                         OFF                     // ON=Automatically host a network game after booting.
AUTO_NAME                         PSPNICKNAME             // Name of network game to host/join automatically.
BANNER_COPY_DISABLE               ON                      // ON disables copy functionality from save banner, OFF allows copying
DEBUG_ASSERT_MESSAGES             OFF                     // Display strat "assert" output
DEBUG_CHEATS                      OFF                     // Are debug cheats on/off
DEBUG_FLY                         OFF                     // Fly-through mode on/off
DEBUG_LIST_STRATS_UPON_ERROR      OFF
DEBUG_MEMORY_INFO                 OFF                     //
DEBUG_PROFILE_LABELS              OFF                     //
DEBUG_SCALEFORM                   OFF                     // scaleform debugging
DEBUG_SCREENPRINTS                OFF                     // Display strat "screenprint" output
DEBUG_SOUND                       OFF                     // Extra sound debug 
DEBUG_STRAT_PRINTS                OFF                     // Display strat "print" output
DEBUG_TEXT                        OFF                     // Global enable/disable of debug info
DEBUG_WAD_INFO                    OFF                     // Display which wads are loaded
DEMO_LEVEL_SELECT                 OFF                     // Only show * levels in level select
DISABLE_PSP                       OFF                     // PSP mode
DISPLAY_PARTICLE_COUNT            OFF                     //  Show particle numbers
DWC_RELEASE_AUTHENTICATION        ON                      // ON uses the Production WiFi Authentication servers, OFF uses Debug
GAME_VERSION                      version_3459
GEOMSTRATS                        0                       // Number of geometry strats
HEAPSIZE                          18.5                    // Size of game heap in MB
KEYCODE                           BA                      // Region Code from Sony
LANGUAGE                          ENGLISH                 // Territory or language
LEVEL_SELECT                      OFF                     // Level select on/off
LOAD_TO_START_LEVEL               OFF                     // skips the UI and loads directly into the level specified in START_LEVEL
NAME                              SONYPROJECT             // Name of game
OFFER_MULTIPLAYER                 ON                      // Turn on multiplayer options//DMK
PAL                               OFF                     // PAL or NTSC
PARTICLES                         8192                    // Number of particles --- OLD!!!!! IGNORED!!!!!
PARTICLES0                        1024
PARTICLES1                        1024
PERFORMANCE_METRICS               0                       // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
PRODUCT_NUMBER                    ULUX80210               // Product Code from Sony
PSP                               ON
REGION                            0                       //   0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something.       
SAVE_NAME                         Empty Slot
SCREENPRINT_YPOS                  -220                    // ASL screenprint start y position
SKIP_MOVIES                       OFF                     // Whether to skip the front end into movies or not
SOUND                             ON                      // Sound on/off
START_LEVEL                       11_01                   // A start level that works from start game
STRATDBGPATH                      StratBin/               // Where the .SVM files are
STRAT_MSG_POOL_SIZE               200       
TEX_OFFSET                        1
USE_CLASSIC_CONTROLLER            ON
USE_GCN_CONTROLLER                ON
VIDEO_ALLOC_METHOD                STRAT
WAD                               99_99                   // First WAD to read