// GyroStarr (WiiWare) - CDGame.txt
// All variables/settings/comments are original, just reformatted for easy viewing.
// vim: ts=8 sw=8 sts=8 et ft=cpp
COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass
ALLOW_PATCHED_WATER ON // Required for patched water on the Wii
ASSERT_YPOS -100 // ASL assert start y position
DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output
DEBUG_CHEATS OFF // Are debug cheats on/off
DEBUG_FLY OFF // Fly-through mode on/off
DEBUG_MEMORY_INFO OFF //
DEBUG_PROFILE_LABELS OFF //
DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output
DEBUG_SOUND OFF // Extra sound debug
DEBUG_STRAT_PRINTS OFF // Display strat "print" output
DEBUG_TEXT OFF // Global enable/disable of debug info
DEBUG_WAD_INFO OFF // Display which wads are loaded
DEMO_LEVEL_SELECT OFF // Only show * levels in level select
DISABLE_PSP OFF // PSP mode
DISPLAY_PARTICLE_COUNT OFF // Show the particle count
GAME_VERSION prototype
GEOMSTRATS 0 // Number of geometry strats
HEAPSIZE 30.0 // Size of game heap in MB
KEYCODE BA // Region Code from Sony
LANGUAGE ENGLISH // Territory or language
LEVEL_SELECT OFF // Level select on/off
NAME HARRIER // Name of game
OFFER_MULTIPLAYER OFF // Turn on multiplayer options
PAL OFF // PAL or NTSC
PARTICLES 5000 // Number of particles (unused?)
PARTICLES0 5000 // Number of particles for system 0
PARTICLES1 5000 // Number of particles for system 1
PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
PRODUCT_NUMBER SLUS01234 // Product Code from Sony
PSP OFF
PSP_16BIT OFF // PSP 16 bit rendering
PSP_DITHER OFF // PSP 16 bit dither option
REGION 0 // 0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something.
SAVE_NAME Harrier
SCREENPRINT_YPOS -220 // ASL screenprint start y position
SKIP_MOVIES OFF // Whether to skip the front end into movies or not
SKU_TYPE 0
SOUND ON // Sound on/off
START_LEVEL 99_00 // WAD to load for "New Game"
STRATDBGPATH StratBin/ // DebugKits="StratBin/" DevKits="../../Source/Ass/StratBin/"
TEX_OFFSET 1
USE_CLASSIC_CONTROLLER ON
VIDEO_ALLOC_METHOD STRAT
WAD 99_99 // First WAD to read